General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨NewUpgrade Build Speed—→Added
Introduced Upgrade Build Speed as a new Special Speed Stat.
New stat
- ▲✨NewAuto Buyer—→Added
Added an Auto Buyer that automatically purchases trivial-cost attributes when the queue is empty.
QoL
- ≈🔁ReworkBalance Challenges
Balance Challenges now scale both in their effect and the rewards they provide.
Scaling
- ▲📊NumericMinimum resource rarity0.05→0.01
Reduced minimum resource rarity, which effectively buffs splash effects.
Buff to splash
- ▲📊NumericAlchemydiscovery options—→+1
Alchemy now gains one additional discovery option.
Added option
- ≈✂️RemovedReserve Level notificationsEnabled→Removed
Removed Reserve Level from notifications to reduce UI clutter.
UI cleanup
- ▲🛠QoLItem DiscardSingle→Bulk
Players can now bulk discard items.
QoL
- ▲✨NewScrollsTargeting Interface—→Added
New targeting interface for scrolls providing action descriptions, available targets, and a randomization button.
QoL
- ▼🎯BehaviorResource Splash
Resource Splash no longer affects resource rarity, preventing exponential returns when targeting single resources.
behavior
- ▼📊NumericAttribute Cost—→x1.1 / rank
Attribute ranks now increase the cost of the attribute by 1.1x per rank to discourage attribute spamming.
- ≈🎯BehaviorDiscovery RNG
Tweaked discovery RNG to reduce forced future choices and prefer options the player can actually use.
- ≈✨NewLight Sensitivity—→Added
Added a Light Sensitivity setting to remove flashing indicators for better accessibility.
Accessibility update
- ≈🐛Bug fixSteam Achievements
Fixed an issue where Steam Achievements were not properly enabled.
Bugfix
- ≈🐛Bug fixScroll Queue
Stuck scrolls now properly queue themselves, preventing progression blocks.
Bugfix
- ≈🐛Bug fixArtifact Page Layout
Fixed the Artifact page layout computation to ensure elements are displayed correctly.
Bugfix
- ≈🐛Bug fixresource state
Fixed a resource regression that caused NaN errors when starting in an Overflowed state.
- ≈🎯Behaviorsparkcantrip cooldown
Added safeguards to resource effects to prevent them from causing NaN errors in effects like cantrip cooldowns.
- ≈🎯Behaviorcooldown
Added a safeguard to spells allowing NaN'd cooldowns to automatically repair themselves.
- ≈🐛Bug fixdelete button
Fixed an issue where the delete button in the start menu was hidden on certain aspect ratios.
- ▲📊NumericEquipment equip time10s→4s s
Reduced equipment equip time from 10s to 4s.
QoL
- ▲📊NumericSpell equip time2s→1s s
Reduced spell equip time from 2s to 1s.
QoL
- ▲📊NumericAssemblyself-scalingx1.01→x1.02
Increased Assembly self-scaling.
Balance
- ≈🐛Bug fixAttribute Cost0→Fixed
Fixed a bug where reductive concepts could reduce attribute costs to 0.
Bugfix
- ≈🐛Bug fixResourcesNaN→Fixed
Fixed resource overflow causing NaN values.
Bugfix
- ≈🎯BehaviorAutomated CraftingmaximumUnlimited→Capped
Added a maximum to automated crafting to prevent massive 1-tick boosts.
Balance
- ≈📊NumericLoadout NamesUnlimited→24 chars
Added a maximum character limit of 24 for loadout names.
UI
- ≈🛠QoLnumber display—→Scientific, Named, Compact
Added new number formatting options (Scientific, Named, and Compact) in the settings menu for better readability.
QOL
- ▲🎯Behaviorsave system—→Backup system
Implemented a save backup system for desktop users to prevent data loss during power outages.
QOL
- ≈🔁Reworkmath engine1e308→1e9e18
Migrated to BreakInfinity.BigDouble, allowing the game to scale to significantly higher numbers for end-game design.
QOL
- ≈🐛Bug fixresolution1x1→Correct
Fixed a bug where the game would occasionally launch in a 1x1 resolution.
FIX
- ≈🎯BehaviorFPS LimitNot saved→60 fps fps
FPS limit is now saved across sessions and defaults to 60 fps.
FIX