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GeneralSystem · UI · Economy · Bugfix · QoL · Technical
6 patcheslast touched 1mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Jul 15, 2022Jul 10, 2026Jul 15, 2022 — v0.5.4.2 +1 / -0 (cum +1)Aug 25, 2023 — v0.6.0-pr-5 +3 / -0 (cum +4)Sep 7, 2023 — v0.6.0-pr-6 +0 / -0 (cum +4)Jun 24, 2026 — v1.0.1 - Hotfix +0 / -0 (cum +4)Jul 2, 2026 — v1.0.3 - Balance Update +0 / -2 (cum +2)Jul 10, 2026 — v1.0.4 +6 / -0 (cum +8)
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Filter by change type:7 types in this subject

Patch history

  1. Jul 10, 2026·v1.0.4+6
    • NewUpgrade Build SpeedAdded

      Introduced Upgrade Build Speed as a new Special Speed Stat.

      New stat

    • NewAuto BuyerAdded

      Added an Auto Buyer that automatically purchases trivial-cost attributes when the queue is empty.

      QoL

    • 🔁ReworkBalance Challenges

      Balance Challenges now scale both in their effect and the rewards they provide.

      Scaling

    • 📊NumericMinimum resource rarity0.050.01

      Reduced minimum resource rarity, which effectively buffs splash effects.

      Buff to splash

    • 📊NumericAlchemydiscovery options+1

      Alchemy now gains one additional discovery option.

      Added option

    • ✂️RemovedReserve Level notificationsEnabledRemoved

      Removed Reserve Level from notifications to reduce UI clutter.

      UI cleanup

    • 🛠QoLItem DiscardSingleBulk

      Players can now bulk discard items.

      QoL

    • NewScrollsTargeting InterfaceAdded

      New targeting interface for scrolls providing action descriptions, available targets, and a randomization button.

      QoL

    • 🎯BehaviorResource Splash

      Resource Splash no longer affects resource rarity, preventing exponential returns when targeting single resources.

      behavior

    • 📊NumericAttribute Costx1.1 / rank

      Attribute ranks now increase the cost of the attribute by 1.1x per rank to discourage attribute spamming.

    • 🎯BehaviorDiscovery RNG

      Tweaked discovery RNG to reduce forced future choices and prefer options the player can actually use.

  2. Jun 24, 2026·v1.0.1 - Hotfix
    • NewLight SensitivityAdded

      Added a Light Sensitivity setting to remove flashing indicators for better accessibility.

      Accessibility update

    • 🐛Bug fixSteam Achievements

      Fixed an issue where Steam Achievements were not properly enabled.

      Bugfix

    • 🐛Bug fixScroll Queue

      Stuck scrolls now properly queue themselves, preventing progression blocks.

      Bugfix

    • 🐛Bug fixArtifact Page Layout

      Fixed the Artifact page layout computation to ensure elements are displayed correctly.

      Bugfix

  3. Sep 7, 2023·v0.6.0-pr-6
    • 🐛Bug fixresource state

      Fixed a resource regression that caused NaN errors when starting in an Overflowed state.

    • 🎯Behaviorsparkcantrip cooldown

      Added safeguards to resource effects to prevent them from causing NaN errors in effects like cantrip cooldowns.

    • 🎯Behaviorcooldown

      Added a safeguard to spells allowing NaN'd cooldowns to automatically repair themselves.

    • 🐛Bug fixdelete button

      Fixed an issue where the delete button in the start menu was hidden on certain aspect ratios.

  4. Aug 25, 2023·v0.6.0-pr-5+3
    • 📊NumericEquipment equip time10s4s s

      Reduced equipment equip time from 10s to 4s.

      QoL

    • 📊NumericSpell equip time2s1s s

      Reduced spell equip time from 2s to 1s.

      QoL

    • 📊NumericAssemblyself-scalingx1.01x1.02

      Increased Assembly self-scaling.

      Balance

    • 🐛Bug fixAttribute Cost0Fixed

      Fixed a bug where reductive concepts could reduce attribute costs to 0.

      Bugfix

    • 🐛Bug fixResourcesNaNFixed

      Fixed resource overflow causing NaN values.

      Bugfix

    • 🎯BehaviorAutomated CraftingmaximumUnlimitedCapped

      Added a maximum to automated crafting to prevent massive 1-tick boosts.

      Balance

    • 📊NumericLoadout NamesUnlimited24 chars

      Added a maximum character limit of 24 for loadout names.

      UI

  5. Jul 15, 2022·v0.5.4.2+1
    • 🛠QoLnumber displayScientific, Named, Compact

      Added new number formatting options (Scientific, Named, and Compact) in the settings menu for better readability.

      QOL

    • 🎯Behaviorsave systemBackup system

      Implemented a save backup system for desktop users to prevent data loss during power outages.

      QOL

    • 🔁Reworkmath engine1e3081e9e18

      Migrated to BreakInfinity.BigDouble, allowing the game to scale to significantly higher numbers for end-game design.

      QOL

    • 🐛Bug fixresolution1x1Correct

      Fixed a bug where the game would occasionally launch in a 1x1 resolution.

      FIX

    • 🎯BehaviorFPS LimitNot saved60 fps fps

      FPS limit is now saved across sessions and defaults to 60 fps.

      FIX