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Orb of Creation
Orb of Creation
CasualIndieStrategy
MarpleGames · MarpleGames·$11.99
Jul 2, 2026 · 3d ago

v1.0.3 - Balance Update

AI summary1d

v1.0.3 focuses on reducing early-game tedium for Agromancy and Rituals, adjusting attribute scaling to prevent spam, and introducing the 'Rally' mechanic for Zeal.

Buffs20

  • Agromancy
    • All Plants:Growth times for all plants are roughly halved, significantly reducing early-game tedium.2m1m m
    • All Nodes:Weaving times for all nodes have been cut down to approximately one-third of their previous duration.11/3
    • Empty Plot:Reduced recovery time for empty plots from 60s to 40s.60s40s s
    • Druidry Levels:Slightly reduced the weave cost multiplier for Druidry levels.x5.25x5
  • Rituals
    • Zeal:Introduced 'Rally', which increases Zeal generation by 5x up to a certain value starting at 20.Added
    • Active Rituals:Reduced the penalty to Zeal capacity while rituals are active.-10%-5% %
    • Shine:Reduced the Zeal cost of the Shine ritual.6040
    • Restoration:Lowered the upgrade and activation cost requirements for Restoration by 1e3.-1e3
  • Research
    • General:Significantly improved research times across the board (e.g., Tech reduced from 60s to 20s).60s20s s
    • Improved Casting:Increased the Cantrip Power multiplier provided by Improved Casting research.x1.40x1.50
    • Weave Mastery:Increased the weave speed bonus from Weave Mastery.+25%+40% %
  • Achievements
    • Orbular Growth:Increased the Mana Gained reward from Orbular Growth.x1.04x1.05
    • Spellslinger:Increased the Cantrip Power reward from Spellslinger.x1.08x1.12
    • Spellslinger:Spellslinger now also provides a bonus to Cantrip Cooldown Speed.x1.08
  • Consumables
    • Fruit Consumables:Reduced the penalty for missing percent per minute on all fruit consumables.120%40% %
    • Fruit Consumables:Fruit consumables now provide a +60% Total Gain Rate for their respective resource type.+60% %
    • Threads of Growth:Significantly increased the speed bonus provided by Threads of Growth.+150%+250% %
  • Artifacts
    • Growth Shard:Changed Growth Shard from a multiplier to a flat +80% Total Growth Speed bonus.x1.25+80% %
    • Growth Shard:Changed Growth Shard from a multiplier to a flat +40% Total Recovery Speed bonus.x1.20+40% %
  • UI & BugfixesSuper Metabolism:Fixed an issue where Super Metabolism was not working properly.BrokenFixed

Nerfs2

  • General
    • Resource Splash no longer affects resource rarity, preventing exponential returns when targeting single resources.
    • Attribute ranks now increase the cost of the attribute by 1.1x per rank to discourage attribute spamming.x1.1 / rank

Bug fixes1

  • UI & BugfixesUpdated the saving process to be more resilient against crashes.Crash-proof

Other changes3

  • GeneralTweaked discovery RNG to reduce forced future choices and prefer options the player can actually use.
  • AgromancyVoid Moss:Replaced 'Extract' with 'Destroy' to reduce player confusion.ExtractDestroy
  • UI & BugfixesResearches are now always visible in tech-tree tooltips after the first world reset.Always Visible

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Orb of Creation · Jul 2, 2026

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Patch history

see all 5

  1. v1.0.1 - Hotfix
    Jun 24, 2026 · 1w
    +1
  2. v0.6.0-pr-6
    Sep 7, 2023 · 34mo
  3. v0.6.0-pr-5
    Aug 25, 2023 · 34mo
    +2312
  4. v0.5.4.2
    Jul 15, 2022 · 48mo
    +4

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