v1.0.3 focuses on reducing early-game tedium for Agromancy and Rituals, adjusting attribute scaling to prevent spam, and introducing the 'Rally' mechanic for Zeal.
▲Buffs20
- Agromancy
- All Plants:Growth times for all plants are roughly halved, significantly reducing early-game tedium.2m→1m m
- All Nodes:Weaving times for all nodes have been cut down to approximately one-third of their previous duration.1→1/3
- Empty Plot:Reduced recovery time for empty plots from 60s to 40s.60s→40s s
- Druidry Levels:Slightly reduced the weave cost multiplier for Druidry levels.x5.25→x5
- Rituals
- Zeal:Introduced 'Rally', which increases Zeal generation by 5x up to a certain value starting at 20.→Added
- Active Rituals:Reduced the penalty to Zeal capacity while rituals are active.-10%→-5% %
- Shine:Reduced the Zeal cost of the Shine ritual.60→40
- Restoration:Lowered the upgrade and activation cost requirements for Restoration by 1e3.→-1e3
- Research
- General:Significantly improved research times across the board (e.g., Tech reduced from 60s to 20s).60s→20s s
- Improved Casting:Increased the Cantrip Power multiplier provided by Improved Casting research.x1.40→x1.50
- Weave Mastery:Increased the weave speed bonus from Weave Mastery.+25%→+40% %
- Achievements
- Orbular Growth:Increased the Mana Gained reward from Orbular Growth.x1.04→x1.05
- Spellslinger:Increased the Cantrip Power reward from Spellslinger.x1.08→x1.12
- Spellslinger:Spellslinger now also provides a bonus to Cantrip Cooldown Speed.→x1.08
- Consumables
- Fruit Consumables:Reduced the penalty for missing percent per minute on all fruit consumables.120%→40% %
- Fruit Consumables:Fruit consumables now provide a +60% Total Gain Rate for their respective resource type.→+60% %
- Threads of Growth:Significantly increased the speed bonus provided by Threads of Growth.+150%→+250% %
- Artifacts
- Growth Shard:Changed Growth Shard from a multiplier to a flat +80% Total Growth Speed bonus.x1.25→+80% %
- Growth Shard:Changed Growth Shard from a multiplier to a flat +40% Total Recovery Speed bonus.x1.20→+40% %
- UI & BugfixesSuper Metabolism:Fixed an issue where Super Metabolism was not working properly.Broken→Fixed
▼Nerfs2
- General
- Resource Splash no longer affects resource rarity, preventing exponential returns when targeting single resources.
- Attribute ranks now increase the cost of the attribute by 1.1x per rank to discourage attribute spamming.→x1.1 / rank
✚Bug fixes1
- UI & BugfixesUpdated the saving process to be more resilient against crashes.→Crash-proof
◆Other changes3
- GeneralTweaked discovery RNG to reduce forced future choices and prefer options the player can actually use.
- AgromancyVoid Moss:Replaced 'Extract' with 'Destroy' to reduce player confusion.Extract→Destroy
- UI & BugfixesResearches are now always visible in tech-tree tooltips after the first world reset.→Always Visible
subjects affected (8)
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Patch history
Recently Updated
6

update2.5.0
Update 2.5.0 focuses on map reworks, painting tool improvements, and bug fixes for the Gyakusan Chicken Race mode.


Patch 1.0.6.0
Technical update preparing for the Expansion Hub launch, featuring task search QoL and various bug fixes.

Version 0.2.1
Version 0.2.1 focuses heavily on multiplayer stability, network optimization, and a wide array of UI and quality-of-life polish.


HOTFIXES - Patch Notes V.790.2
Hotfix V.790.2 focuses on critical bug fixes regarding save/quit stability, combat interactions, and general gameplay glitches.


Update 2.57.0.35
Update 2.57.0.35 replaces the Buk-M3 with the S-300 for the Red team and temporarily removes Sweden and Alaska Town from Ground Battles due to collision bugs.

7/3 Hotfix
A hotfix focusing on quality-of-life improvements for the 'In the Jungle' content pack, bug fixes for fish spawning, and Mac OS input corrections.
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