v0.6.0-pr-5 introduces a significant rework to the Concepts system, adjusts elemental glyphs for better early-game viability, and provides various alchemy and research balance tweaks alongside critical math fixes.
▲Buffs23
- ConceptsConcepts no longer have a usage cost.Existing→Removed
- Alchemy
- Significantly reduced the time it takes to equip alchemy.2s→0.25s s
- Slightly increased the power scaling for all alchemy instances.x1.75→x1.80
- Glyphs
- Surged:Reduced usage cost to make early-game storm setups more accessible.2→1
- Scholar:Reduced usage cost to encourage early spell combinations.2→1
- Primary:Increased power to compensate for higher cost.x1.35→x1.45
- Primary:Increased the special bonus for Primary glyphs.+20%→+25% %
- Research
- Attribute Cost reduction from Reserve levels now affects research costs, making Expert Augments easier to obtain.Static→Reduced by Reserve
- Expert Wizardry:Increased the cantrip bonus for Expert Wizardry.x1.05→x1.08
- Elemental Resonance:Increased resonance bonus, significantly boosting storm-cantrip power.x2.0→x2.25
- Improved Study:Now provides a 25% bonus to Concept XP.→x1.25
- Improved Study:Improved the completion time for Improved Study.x0.70→x0.50
- Research Scholar:Most requirements removed so it can be earned immediately.Existing→Removed
- Spells
- Emblem of Formation:Lowered base level requirement to make the spell castable much earlier.9→4
- Ralochs Cube:Now affects Reserved attributes again with a 25% power bonus.Removed→+25% %
- Ralochs Cube:Now affects energetic resources gained at x1.32.Removed→x1.32
- Consumables
- Resource potions:Increased power per level for resource potions.x1.75→x1.80
- Quality potions:Increased power per level for quality potions.x1.04→x1.05
- Augment potion:Increased power per level for augment potions.x1.08→x1.10
- Wizards Tonic:Increased the charm power of Wizards Tonic.x1.15→x1.18
- General
- Reduced equipment equip time from 10s to 4s.10s→4s s
- Reduced spell equip time from 2s to 1s.2s→1s s
- Assembly:Increased Assembly self-scaling.x1.01→x1.02
▼Nerfs12
- Glyphs
- Surged:Reduced power to compensate for lower cost.x1.25→x1.10
- Surged:Removed the critical effect bonus from Surged glyphs.Existing→Removed
- Scholar:Reduced power to compensate for lower cost.x1.25→x1.10
- Scholar:Reduced the experience bonus provided by the Scholar glyph.x1.40→x1.2
- Primary:Increased usage cost to make it slightly more awkward to use.2→3
- Research
- Expert Researches:Slightly reduced the spell-type specific power bonus for all Expert Researches.x1.03→x1.02
- Improved Elemental Resonance:Reduced the resonance bonus for Improved Elemental Resonance.x1.25→x1.15
- Mind Mastery:Reduced the Concept Timescaling bonus.-2%→-1% %
- Spells
- Ralochs Cube:Removed the elemental resource bonus.Existing→Removed
- Ralochs Cube:Slightly reduced innate power.+30%→+25% %
- Ralochs Cube:Removed psionic power bonus.Existing→Removed
- Ralochs Cube:Slightly reduced mental resource gain.x1.4→x1.32
✚Bug fixes2
- General
- Fixed a bug where reductive concepts could reduce attribute costs to 0.0→Fixed
- Fixed resource overflow causing NaN values.NaN→Fixed
◆Other changes8
- Concepts
- Understanding Capacity is removed; players can now add unlimited concept levels up to mastery, but with increasing cost inefficiencies.Existing→Removed
- Concepts no longer scale in cost per advancement.Scaling→Flat
- Concepts now have a maximum usage limit equivalent to their own Mastery Level.→Mastery Level
- Every instance of a concept is now exponentially faster but also costs exponentially more.+40% speed→x1.25 Cost / x1.80 Speed
- Research
- Improved Study:No longer provides Understanding Capacity due to the concept system rework.Existing→Removed
- Parallel Minds:No longer provides Understanding Capacity.Existing→Removed
- General
- Automated Crafting:Added a maximum to automated crafting to prevent massive 1-tick boosts.Unlimited→Capped
- Added a maximum character limit of 24 for loadout names.Unlimited→24 chars
subjects affected (7)
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Patch history
- v1.0.4Jul 10, 2026 · 1mo
v1.0.4 introduces an attribute auto-buyer, significant UI quality-of-life improvements, and various balance adjustments to Agromancy and crafting speeds.
+20−1→ - v1.0.3 - Balance UpdateJul 2, 2026 · 1mo
v1.0.3 focuses on reducing early-game tedium for Agromancy and Rituals, adjusting attribute scaling to prevent spam, and introducing the 'Rally' mechanic for Zeal.
+20−2→ - v1.0.1 - HotfixJun 24, 2026 · 1mo
v1.0.1 Hotfix focusing on accessibility, UI layout, and critical bug fixes for achievements and alchemy.
+1→ - →v0.6.0-pr-6Sep 7, 2023 · 35mo
A small hotfix focusing on resolving NaN (Not-a-Number) resource errors and a few UI/cost fixes.
- v0.5.4.2Jul 15, 2022 · 49mo
A series of technical updates focusing on number formatting, save stability, and the implementation of BigDouble for massive scaling, alongside various bug fixes for sorcery and alchemy.
+4→
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