A series of technical updates focusing on number formatting, save stability, and the implementation of BigDouble for massive scaling, alongside various bug fixes for sorcery and alchemy.
▲Buffs4
- GeneralImplemented a save backup system for desktop users to prevent data loss during power outages.→Backup system
- SorceryBase Blaze Capacity:Sorcery now correctly increases Base Blaze Capacity.Broken→Working
- AlchemyRecipes:Alchemy Recipes now correctly trigger multiple times per frame if possible.Single→Multiple per frame
- MutagensMutagens now correctly scale (near)-infinitely.Capped→Infinite
✚Bug fixes3
- GeneralFixed a bug where the game would occasionally launch in a 1x1 resolution.1x1→Correct
- UI BarsDisplay bars now correctly show numbers beyond infinity and animate/fill colors properly at high values.
- Augment GlyphsFixed a bug where Augment Glyphs were not providing their intended stats.Incorrect→Correct
◆Other changes5
- General
- Added new number formatting options (Scientific, Named, and Compact) in the settings menu for better readability.→Scientific, Named, Compact
- Migrated to BreakInfinity.BigDouble, allowing the game to scale to significantly higher numbers for end-game design.1e308→1e9e18
- FPS limit is now saved across sessions and defaults to 60 fps.Not saved→60 fps fps
- SorcerySwapped positions of Learn Conjure and Novice Spells so Whirling Divination is learned after Expand Magic.Novice Spells -> Learn Conjure→Learn Conjure -> Novice Spells
- AlchemyRecipe Tooltip:Improved tooltip clarity by converting completion time to a frequency format when appropriate.0.2s/0.4s→2.5 times / s
subjects affected (6)
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Patch history
Recently Updated
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