Hotfix patch 0.11.0.6 for Ostranauts focuses on AI improvements, UI fixes, objective muting, and damage color overhaul for floors, plus several bug fixes from the Pistols & Punches update.
Images © Ostranauts via Steam
✚Bug fixes8
- UI fixes
- UI:Fixed tooltips getting stuck or remaining visible when not intended.
- UI:Fixed a null error that could occur when opening/closing Funds UI while using the nav station.
- UI:Fixed a bug causing the Roster UI (and others) to briefly appear in the background when opening/closing a control panel.
- Machete broadside bugMachete:Fixed a bug that prevented using the machete's broadside slap attack mode.
- Inventory & pockets stability
- Pocket/ pouch items:Fixed cases where pocketed items or their contents could be lost or destroyed when parent items were damaged or moved.
- Pocket/ pouch items:Fixed items like pockets and pouches appearing on the ground after their parent was damaged or destroyed.
- Crew hiring bugCrew hiring:Fixed a bug that prevented ordering or controlling crew players had hired; re-hiring fixes the issue.
- QAB tooltipsQAB:Fixed QAB tooltips remaining open if they were visible when QAB was hidden.
◆Other changes8
- AI improvements
- AI:AI now tries to help allied crew in combat before selecting a new target.
- AI:AI better handles faction effects when engaging targets to avoid miscalculations.
- AI:Minor change to prevent AIs from suffocating while napping if they are wearing a helmet.
- Objectives & tutorials muting
- PDA/Objectives UI:Added the ability to mute all objectives via the PDA Objectives UI; they will no longer appear on the main HUD when muted.
- PDA/Tutorials UI:Added the ability to toggle all tutorial objectives on/off inside the PDA.
- Damage color overhaulOverhauled floor damage colors so each floor type has its own color, making it easier to distinguish damaged areas.
- Objective UI visibilityObjectives UI:Objectives muted in HUD but still present in PDA; muted objectives do not clutter the main HUD.
- Damage color readabilityFloor damage color overhaul reduces the previous intense mottled pattern, improving discernibility of floors and objects.
subjects affected (10)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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