Hotfix patch 0.13.0.10 for Ostranauts addressing stat threshold corruption, AI behavior in manual mode, saves compatibility, and performance-related issues from earlier updates.
Images © Ostranauts via Steam
✚Bug fixes6
- Crew stats / thresholds
- Fixed a bug where changing one survival stat could cascade into multiple threshold changes, causing overlapping thresholds (e.g., Hungry and Stuffed) and preventing actions like eating when UI showed Hungry.
- Repair logic so satiety threshold changes no longer misalign with negative conditions like nausea, preventing erroneous extra stat changes.
- Captain / AI pledges (Behavior AUTO mode)
- Behavior AUTO pledges:Ensured emergency-mode checks also apply to pledged survival actions while AI is in MANUAL mode, so captains/crew no longer freeze or stop responding during emergencies like hypercapnia.
- Behavior AUTO pledges:Guard logic extended to emergency checks so pledges can interrupt actions when in danger even if AI is manual, restoring expected responsiveness.
- Inanimate objects and wounds planningFixed a bug where inanimate objects and wounds started planning their next moves due to AI planning logic, which could waste CPU cycles and cause minor performance issues.
- General game stability / performanceOverall performance improvements from fixing AI planning for non-player objects and optimizing save handling; users may notice smoother performance in later game saves.
◆Other changes2
- Saves compatibility
- Adds fixes to repair saves from 0.13.0.8 and earlier that might contain duplicate stat thresholds, improving load stability for older saves.
- Notes that saves from 0.13.0.0 and later should work; patch may fix some issues in older saves depending on cause.
subjects affected (5)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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