Hotfix patch fixes numerous inventory, UI, docking, audio, and plot-related bugs from the Lucky Number 13 update, and adds configurable meat spawning options and new meat-spawn related conditions via F3.
Images © Ostranauts via Steam
✚Bug fixes10
- Inventory & UI stability
- Fixed a bug where inventory windows could close intermittently when controlling crew and the captain was moving.intermittently→now fixed
- Fixed audio cutting out intermittently while captain was EVA-ing and crew were being controlled.
- Fixed incorrect drawing of inventory container stack when picked up from ground via quick action button.
- Fixed quick action buttons not updating when items moved between inventory containers and slots via mouse.
- Fixed a bug that could cause ships to deny docking permission when they are a gig delivery target.
- Docking feesFixed a bug causing docking fees to continue indefinitely after undocking with a stolen ship.
- NPC behaviorFixed a bug that prevented NPCs from fleeing in some situations.
- Trade UI & Trader behaviorFixed a bug that prevented the trade UI from closing when a trader is closing for restocking.
- Misc bugfixes
- Fixed several typos in game data.
- Fixed issues related to restocking timing in trade.
◆Other changes4
- Trade UI & Trader behaviorChanged trader code to force them to restock if an NPC becomes a new trader later in the game.
- Meat spawn & Goatman encounter (spoilers)
- Changed final encounter to stop new meat derelicts from appearing.
- Adjusted meat derelict spawn rates to be less common before the final encounter.
- Meat spawning configurationAdded new console-accessible conditions to configure meat spawning rules: StatNoMeat, StatMeatRate, StatMeatBlobMax.
subjects affected (7)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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