Hotfix patch 0.14.0.6 fixes soldier survivability, NPC transit and spawning issues, gig system quirks, and various bugs from the Across the System update, with a new heavy gig type and improvements to NPC behavior and plot resolution.
Images © Ostranauts via Steam
▲Buffs1
- Tough characters / combat balanceTough characters:Tough characters can now be killed by wounds as intended.unkillable→killable with wounds
✚Bug fixes4
- Redacted plotREDACED plot now resolves without leaving extra conversation options or stats behind.
- Redacted plot / plot variablesFixes leaving redundant plot variables and options on the player after the REDACTED plot ends.
- Embassy visa transactionsCorrected mislabeling of embassy visa transactions to reflect debits properly.
- Miscellaneous fixesSeveral minor fixes across the system to improve stability.
◆Other changes8
- Tough characters / combat balanceWound calculations for Tough characters fixed to allow proper mortality in combat.
- NPC transitFixed NPCs failing to use transit while aboard fully loaded ships.
- NPC spawning
- Fixed a bug that caused new scavenger pilots to spawn when suitable pilots already existed nearby.
- Fixed bug preventing maintenance techs from spawning where required.
- Maintenance corpses / disposalFixed inability to drag corpses to disposal when corpses existed at the station.
- OKLG gig systemFixed odd gig generation and added a new heavy gig type to diversify missions.
- Heavy gigIntroduces a new heavy gig to expand mission variety.→Heavy
- Mars atmosphere valuesMars atmospheric values corrected to align with expected surface pressure for realism.→0.61 kPa match surface pressure kPa
subjects affected (11)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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