Season 16 update featuring the Street Fighter 6 collab, the introduction of Freja to the Stadium, and significant balance adjustments to several heroes and Stadium-specific items.
▲Buffs20
- Hazard
- Vault:Ledge climb animation time reduced, allowing Hazard to vault over ledges more quickly for better chasing and escaping.0.6→0.4 s
- Anarchic Zeal:Spike Guard's lifesteal increased to make the perk more effective for survivability.25%→40% %
- Reinhardt
- Fire Strike:Fire Strike projectile speed increased to make it more reliable at range.25→30 m/s
- Fire Strike:Recovery time reduced, improving the responsiveness of the ability.0.63→0.45 s
- GenjiShuriken:Projectile speed increased, making Shurikens easier to land.60→75 m/s
- Hanzo
- Storm Bow:Draw time reduced back to original values to improve performance.0.8→0.72 s
- Sonic Disruption:Health pack hack duration increased, making the perk more useful for area control.12→30 s
- ReaperDire Triggers:Recovery time reduced to align with primary fire, improving combat flow.0.7→0.5 s
- Soldier: 76
- Stim Pack:Anti-heal removed from Stim Pack, though it now deals 75 self-damage on use.Yes→Removed
- Stim Pack:Stim Pack is now activated by using Weapon Swap for a more intuitive control scheme.Old Mapping→Weapon Swap
- Widowmaker
- Widow's Kiss:Maximum spread reduced, improving accuracy of primary fire.3→2 degrees
- Widow's Kiss:Primary fire damage increased to make her more viable across various maps.13→14
- Deadly Deux:Venom Mine's bonus damage significantly increased.50%→100% %
- IllariSolar Rifle:Healing beam range increased, allowing for safer positioning.15→20 m
- Lifeweaver
- Healing Blossom:Auto-charge rate increased to make weaving damage and healing less punishing.100%→125% %
- Superbloom:Number of hits required to trigger Superbloom reduced.20→16
- Stadium
- Competitive points for winning a match increased to 20.Unknown→20 points
- Added a system to grant additional cash in rounds where both teams have low funds.→Added
- General Items
- Geneticist's Vial:Increased health granted after reviving.200→250 HP
- Electrolytes:Now provides 100 Overhealth every time the player respawns.Start of round only→Every respawn HP
▼Nerfs8
- FrejaQuick Dash:Quick Dash cooldown increased to reduce airtime and the frequency of explosive bolts.3.5→4 s
- GenjiShuriken:Maximum ammo for Shurikens reduced, requiring more frequent reloading.30→24
- Pharah
- Drift Thrusters:Movement speed while using Barrage reduced by 20% to allow for more counterplay.100%→80% %
- Concussive Implosion:Distance pulled reduced by 50% to prevent too consistent kill secures.100%→50% %
- Sombra
- Translocator:Fade in time increased to provide more counterplay windows.0.15→0.3 s
- Translocator:Duration of stealth reveal upon taking damage increased.1→1.3 s
- General Items
- Champion's Kit:Cost increased to discourage excessive stacking of Ability Power.13500→14000 gold
- Champion's Kit:Ability Power reduced to promote item diversity.40%→35% %
◆Other changes1
- StadiumMercy Rule now triggers at a lower cash disparity to ensure more 3-0 games end correctly.15,000→10,000 gold
subjects affected (14)
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Patch history
- Overwatch 2 Retail Patch Notes – June 20, 2024Jun 20, 2024 · 24mo+20−10→
- Overwatch 2 Retail Patch Notes – May 21, 2024May 21, 2024 · 25mo+2→
- Overwatch 2 Retail Patch Notes – May 14, 2024May 14, 2024 · 26mo+19→
- Overwatch 2 Retail Patch Notes - May 2, 2024May 2, 2024 · 26mo+1−6→
- Overwatch 2 Retail Patch Notes – April 16, 2024Apr 16, 2024 · 27mo+18−9→
- Overwatch 2 Retail Patch Notes – February 21, 2024Feb 22, 2024 · 28mo+10−10→
- Overwatch 2 Retail Patch Notes – February 13, 2024Feb 13, 2024 · 29mo+14−3→
- Overwatch 2 Retail Patch Notes - October 19, 2023Oct 19, 2023 · 33mo+2→
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