A series of hotfixes focusing on stability, crash prevention, and critical bug fixes for Duplicant behavior, power systems, and air filtration machinery.
▲Buffs6
- DuplicantsDuplicants now interrupt their delivery tasks less frequently to perform stress reactions, improving efficiency.
- Air Scrubber
- Now correctly uses stored water even if the connected pipe is empty.
- Now only consumes power while actively processing CO2.
- Air FilterAir Filters are now prioritized over sweeping when both have the same user priority.
- Algae TerrariumNow correctly absorbs water from the environment, removing the need for manual Duplicant delivery.Manual→Automatic
- GeneralSignificantly improved framerate when using the priority overlay and in bases with many sweep jobs.
✚Bug fixes4
- DuplicantsResolved an issue where Duplicants would occasionally teleport into the ground.
- Air ScrubberFixed issues where Air Scrubbers were not saving or loading correctly.
- General
- Fixed multiple crashes related to VC++ runtime, translation files, and power overlay deconstruction.
- Fixed a bug where clothing would disappear after saving and loading.
◆Other changes8
- DuplicantsFixed a bug where Duplicants would mistakenly put themselves or living friends into Tasteful Memorials when standing near a corpse.
- Air ScrubberFixed logic to prevent CO2 absorption without sufficient water and to prevent overfilling storage.
- Air FilterChanged clay drops to 10kg chunks instead of every second to reduce entity spam.1kg/s→10kg chunks kg
- Algae TerrariumFixed a bug where terrariums would absorb infinite water.Infinite→Appropriate
- Power Systems
- Transformer:Transformers now draw the correct amount of energy from their parent circuit.
- Generator:Fixed a freeze issue when generators with negligible energy tried to charge many batteries.
- Planter Box
- Priority settings now correctly apply to the seed being planted inside the box.
- Copy settings now correctly apply to the plant inside the Planter Box.
subjects affected (7)
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Patch history
- [Game Update] - 744825Jul 28, 2026 · 2d
A small update focusing on bug fixes for Duplicant teleportation, building deconstruction, and various memory and graphics optimizations.
+1→ - [Game Update] - 740622Jul 7, 2026 · 3w
This update focuses on the Aquatic Planet Pack, improving Minnow's traits, adjusting critter behaviors, and fixing various stability and visual bugs across multiple DLCs.
+5→ - [Game Update] - 737790Jun 17, 2026 · 1mo
A quality-of-life and bug-fix update focusing on the Prehistoric and Aquatic Planet Packs, improving critter interactions, and fixing various system stability and visual issues.
+11→ - [Game Update] - 737195Jun 12, 2026 · 1mo
A small update focusing on stability fixes and corrections for the Aquatic Planet Pack and Spaced Out! DLC.
+1→ - [Game Update] - 720580 & 720697Apr 2, 2026 · 3mo
A series of bug fixes addressing insulated doors, power generators, UI input issues, and stability for the Bionic Booster Pack.
+4→ - [Game Update] - 707956Jan 16, 2026 · 6mo
A small stability update addressing crashes related to critter feeding and mess station deconstruction, along with a rocket return fix for Spaced Out!
+1→ - [Game Update] - 706793Jan 12, 2026 · 6mo
A series of stability fixes and bug corrections focusing on Duplicant behavior, Printerceptor mechanics, and general game crashes.
+1→ - →[Game Update] - 704096Dec 11, 2025 · 7mo
Minor bug fixes regarding Duplicant suit checkpoints and composting behavior.
Recently Updated
6

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