Update v1.0.3 focuses on performance optimizations, tourism system refinements, and a wide array of stability and logic bugfixes.
- TourismHotel Staffingemployment logic
Fixed issues where hotel workers were either fired upon loading or failed to be fired when route scores dropped.
- TourismHotel Guest Spotsvacancy logic
Fixed a bug where bourgeoisie moving to lower class residences failed to free up their hotel guest spots.
- TourismTourism Researchfarm points
Fixed a bug where researching specific tourism items incorrectly increased the maximum amount of storable farm points.
- Generalstability
Fixed a rare crash occurring after placing an Art Atelier and switching to another building.
- Generalsave stability
Fixed an issue where sandbox saves could occasionally become unloadable from the main menu.
- +2 more
- TourismHotelsguest info—→Added
Hotels now display the city of origin for bourgeoisie guests, providing better insight into tourism flow.
- TourismMarketplace Strollaccepted decorationsstandard→nature decorations
The 'marketplace stroll' route now accepts nature decorations, expanding layout options.
- Generalbuilding connections calculation
Optimized how the game calculates building connections and inhabitant walking destinations for better performance.
- Generalsave data loading
Optimized the way save data is loaded and stored during gameplay.
- UI & TutorialsTutorialsguidance
Added more detailed explanations for bourgeoisie employability and improved guidance after placing hotels.
