Duplicants
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixRelocatebehavior
Fixed Duplicants freezing when attempting to relocate critters stuck inside doors.
- ≈🐛Bug fixEatingbehavior
Fixed Duplicants eating on the floor instead of at tables when a table is disabled.
- ≈🐛Bug fixEatingstability
Prevented game crashes when deconstructing a Mess Table while a Duplicant is eating.
- ≈🐛Bug fixsuit checkpoint interaction
Fixed an issue where Duplicants could occasionally bypass suit checkpoints without equipping a suit.
- ≈🐛Bug fixcompost item handling
Fixed Duplicants dropping items marked for compost immediately upon picking them up.
- ≈🎯BehaviorRecover From Heat/Colderrand priorityActive→Disabled
Duplicants will no longer prioritize recovering from heat or cold during red alerts, ensuring they focus on the emergency.
Red Alert
- ▲🐛Bug fixattack targeting
Duplicants can now attack critters regardless of whether they are on the floor, improving combat reliability.
bugfix
- ▲🐛Bug fixEatingfood consumptionincomplete→complete g
Fixed an issue where Duplicants would sometimes fail to finish the last < 1g of food when eating.
Behavior
- ≈🐛Bug fixFetchingitem movement
Fixed a crash that could occur when a Duplicant fetched an item marked for moving.
Stability
- ≈🐛Bug fixoutfit artwork
Fixed an issue where the wardrobe screen did not show the correct artwork for the default Atmo Suit.
- ≈🐛Bug fixmovement
Fixed a crash occurring when Duplicants were unable to move off a suit marker while idling.
- ▲🎯Behaviorhauling behavior
Fixed Duplicants only moving the lesser mass when multiple 'Move To' commands were queued to the same location.
- ≈🐛Bug fixpathing
Fixed an issue where Duplicants could get stuck when entering Transit Tubes, though a subsequent update reverted a specific fix for Transit Tube Access.
- ≈🐛Bug fixAtmo Suit Checkpointsequipment check
Fixed a bug where Duplicants could bypass Atmo Suit Checkpoints without wearing the required suits.
- ≈🐛Bug fixsuit marker compliance
Fixed an issue where Duplicants could occasionally pass suit markers without wearing the required suits.
- ≈🐛Bug fixpositioning
Duplicants can no longer stand in positions where their heads would exceed the world boundaries.
Fixed boundary issue
- ≈🐛Bug fixDiggingmovement
Fixed an issue in Spaced Out! where digging Duplicants would occasionally enter an infinite falling loop.
Fixed loop
- ▲🐛Bug fixDepressurizingOil Well interaction
Fixed an issue where Duplicants could get stuck while depressurizing an Oil Well.
Fixed stuck state.
- ≈🎯BehaviornotificationsShown→Removed
Removed the skill point earned notification that appeared when a Duplicant dies.
Removed skill point notification on death.
- ≈🐛Bug fixTemporal Tearstability
Fixed a crash that could occur when Duplicants enter the Temporal Tear.
Fixed crash upon entering Temporal Tear.
- ≈🔁ReworkTime Reportsraw time→percentage
Duplicant time reports now show as a percentage of the day with revised categories for better base management analysis.
Revised categories and organization for better clarity.
- ▲🐛Bug fixPathfinding
Fixed issues where Duplicants would get stuck at access-controlled doors or when hopping onto horizontal doors.
Fixed diagonal approach and horizontal door issues.
- ▲🎯BehaviorTasking
Fixed bugs where Duplicants would repeatedly pick up or binge-eat micrograms of ore and food.
Prevents micro-amount loops.
- ▲🎯BehaviorMovementclimbing→running
Duplicants now prefer to run across the tops of ladders rather than climbing across them, improving movement efficiency.
Prefer tops of ladders.
- ▲✨NewPrioritiescontrol—→Added
New Priority and Urgency (Sub-Priority) systems allow for granular control over job execution and errand importance.
Better management
- ▲🎯BehaviorAdvanced ModebehaviorHidden Rules→Manual
Advanced Mode disables hidden 'under the hood' prioritization rules for a more predictable experience in large bases.
Predictability
- ▼📊NumericMedicalSlimelung death timer10→8 cycles
The time until a Duplicant dies from Slimelung has been reduced from 10 to 8 cycles.
Increased danger
- ▲✨NewJob System—→Added
Introduced a job progression system where Duplicants can be assigned roles (e.g., Miner, Architect) to gain attribute boosts and special perks.
new
- ▲✨NewJob Interests—→Added
Duplicants now have job interests; assigning them to preferred roles increases the speed at which they master that job.
new
- ▼🎯BehaviorAmenity Requirements—→Increased
Higher-ranking Duplicants now require nicer amenities to stay happy, increasing stress risk if not managed.
new
- ≈🎨VisualCosmetics—→Hats
Hats have been added to visually denote which job a Duplicant has been assigned to.
new
- ▼📊Numericmax attribute base level—→20
The maximum base level for attributes has been reduced to 20.
Reduced maximum attribute base level.
- ≈✨NewstrengthRemoved→Added
The strength attribute has been reintroduced to determine how much a Duplicant can carry.
Reintroduced strength to determine carrying capacity.
- ≈🔁Reworkathletics
Athletics is now rolled separately from other attributes and is no longer directly buffed by jobs.
Athletics now rolled separately and no longer buffed by jobs.
- ≈🔁ReworkAnemicaffected attributestrength→athletics
The Anemic trait now impacts athletics instead of strength.
Anemic trait now affects athletics.
- ≈🎯Behaviorbehavior
Fixed a bug where Duplicants would mistakenly put themselves or living friends into Tasteful Memorials when standing near a corpse.
bugfix
- ≈🐛Bug fixpositioning
Resolved an issue where Duplicants would occasionally teleport into the ground.
bugfix
- ▲🎯Behaviorstress reaction
Duplicants now interrupt their delivery tasks less frequently to perform stress reactions, improving efficiency.
bugfix