PatchDiff
gamesnewsabout

Duplicants

GeneralAI · Behavior · Automation · Logistics · Combat · Unit · Character · Survival · UI · Movement · Pathing · Equipment · Management · Bugfix · Pathfinding · Health · Colony · Progression · Duplicant · Stats · Attributes
16 patcheslast touched 6mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Jun 5, 2017Jan 12, 2026Jun 5, 2017 — [Game Update] HOTFIX - 219035 to 221865 (06/29/2017) +1 / -0 (cum +1)Feb 2, 2018 — [Preview Update] - Hotfix 253538 and a note about priority +0 / -1 (cum 0)Feb 8, 2018 — Oxygen Not Included - Occupational Upgrade Available Now! +2 / -1 (cum +1)Mar 8, 2018 — Ranching Upgrade Mark I Preview Now Available! +2 / -1 (cum +2)Jan 31, 2019 — QoL Upgrade Mk 2 Now Open For Testing! +3 / -0 (cum +5)Feb 3, 2022 — [Game Hotfix] - 494396 +0 / -0 (cum +5)Feb 25, 2022 — [Game Update] - 496912 +1 / -0 (cum +6)Jul 13, 2022 — [Game Hotfix] - 514967 +0 / -0 (cum +6)Oct 17, 2022 — [Game Hotfix] - 526946 +0 / -0 (cum +6)Nov 16, 2022 — [Game Hotfix] - 531371 and 531669 +0 / -0 (cum +6)Jun 20, 2023 — [Game Hotfix] - 562200 +1 / -0 (cum +7)Nov 22, 2023 — [Game Hotfix] - 582745 +1 / -0 (cum +8)Mar 7, 2024 — [Game Hotfix] - 597172 +1 / -0 (cum +9)Aug 16, 2024 — [Game Hotfix] - 626616 +0 / -0 (cum +9)Dec 11, 2025 — [Game Update] - 704096 +0 / -0 (cum +9)Jan 12, 2026 — [Game Update] - 706793 +0 / -0 (cum +9)
Zoom into one ability:13 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 🐛Bug fixRelocatebehavior

      Fixed Duplicants freezing when attempting to relocate critters stuck inside doors.

    • 🐛Bug fixEatingbehavior

      Fixed Duplicants eating on the floor instead of at tables when a table is disabled.

    • 🐛Bug fixEatingstability

      Prevented game crashes when deconstructing a Mess Table while a Duplicant is eating.

    • 🐛Bug fixsuit checkpoint interaction

      Fixed an issue where Duplicants could occasionally bypass suit checkpoints without equipping a suit.

    • 🐛Bug fixcompost item handling

      Fixed Duplicants dropping items marked for compost immediately upon picking them up.

    • 🎯BehaviorRecover From Heat/Colderrand priorityActiveDisabled

      Duplicants will no longer prioritize recovering from heat or cold during red alerts, ensuring they focus on the emergency.

      Red Alert

  1. Mar 7, 2024·[Game Hotfix] - 597172+1
    • 🐛Bug fixattack targeting

      Duplicants can now attack critters regardless of whether they are on the floor, improving combat reliability.

      bugfix

  2. Nov 22, 2023·[Game Hotfix] - 582745+1
    • 🐛Bug fixEatingfood consumptionincompletecomplete g

      Fixed an issue where Duplicants would sometimes fail to finish the last < 1g of food when eating.

      Behavior

    • 🐛Bug fixFetchingitem movement

      Fixed a crash that could occur when a Duplicant fetched an item marked for moving.

      Stability

  3. Jun 20, 2023·[Game Hotfix] - 562200+1
    • 🐛Bug fixoutfit artwork

      Fixed an issue where the wardrobe screen did not show the correct artwork for the default Atmo Suit.

    • 🐛Bug fixmovement

      Fixed a crash occurring when Duplicants were unable to move off a suit marker while idling.

    • 🎯Behaviorhauling behavior

      Fixed Duplicants only moving the lesser mass when multiple 'Move To' commands were queued to the same location.

    • 🐛Bug fixpathing

      Fixed an issue where Duplicants could get stuck when entering Transit Tubes, though a subsequent update reverted a specific fix for Transit Tube Access.

    • 🐛Bug fixAtmo Suit Checkpointsequipment check

      Fixed a bug where Duplicants could bypass Atmo Suit Checkpoints without wearing the required suits.

    • 🐛Bug fixsuit marker compliance

      Fixed an issue where Duplicants could occasionally pass suit markers without wearing the required suits.

    • 🐛Bug fixpositioning

      Duplicants can no longer stand in positions where their heads would exceed the world boundaries.

      Fixed boundary issue

    • 🐛Bug fixDiggingmovement

      Fixed an issue in Spaced Out! where digging Duplicants would occasionally enter an infinite falling loop.

      Fixed loop

  4. Feb 25, 2022·[Game Update] - 496912+1
    • 🐛Bug fixDepressurizingOil Well interaction

      Fixed an issue where Duplicants could get stuck while depressurizing an Oil Well.

      Fixed stuck state.

    • 🎯BehaviornotificationsShownRemoved

      Removed the skill point earned notification that appeared when a Duplicant dies.

      Removed skill point notification on death.

    • 🐛Bug fixTemporal Tearstability

      Fixed a crash that could occur when Duplicants enter the Temporal Tear.

      Fixed crash upon entering Temporal Tear.

    • 🔁ReworkTime Reportsraw timepercentage

      Duplicant time reports now show as a percentage of the day with revised categories for better base management analysis.

      Revised categories and organization for better clarity.

    • 🐛Bug fixPathfinding

      Fixed issues where Duplicants would get stuck at access-controlled doors or when hopping onto horizontal doors.

      Fixed diagonal approach and horizontal door issues.

    • 🎯BehaviorTasking

      Fixed bugs where Duplicants would repeatedly pick up or binge-eat micrograms of ore and food.

      Prevents micro-amount loops.

    • 🎯BehaviorMovementclimbingrunning

      Duplicants now prefer to run across the tops of ladders rather than climbing across them, improving movement efficiency.

      Prefer tops of ladders.

    • NewPrioritiescontrolAdded

      New Priority and Urgency (Sub-Priority) systems allow for granular control over job execution and errand importance.

      Better management

    • 🎯BehaviorAdvanced ModebehaviorHidden RulesManual

      Advanced Mode disables hidden 'under the hood' prioritization rules for a more predictable experience in large bases.

      Predictability

    • 📊NumericMedicalSlimelung death timer108 cycles

      The time until a Duplicant dies from Slimelung has been reduced from 10 to 8 cycles.

      Increased danger

    • NewJob SystemAdded

      Introduced a job progression system where Duplicants can be assigned roles (e.g., Miner, Architect) to gain attribute boosts and special perks.

      new

    • NewJob InterestsAdded

      Duplicants now have job interests; assigning them to preferred roles increases the speed at which they master that job.

      new

    • 🎯BehaviorAmenity RequirementsIncreased

      Higher-ranking Duplicants now require nicer amenities to stay happy, increasing stress risk if not managed.

      new

    • 🎨VisualCosmeticsHats

      Hats have been added to visually denote which job a Duplicant has been assigned to.

      new

    • 📊Numericmax attribute base level20

      The maximum base level for attributes has been reduced to 20.

      Reduced maximum attribute base level.

    • NewstrengthRemovedAdded

      The strength attribute has been reintroduced to determine how much a Duplicant can carry.

      Reintroduced strength to determine carrying capacity.

    • 🔁Reworkathletics

      Athletics is now rolled separately from other attributes and is no longer directly buffed by jobs.

      Athletics now rolled separately and no longer buffed by jobs.

    • 🔁ReworkAnemicaffected attributestrengthathletics

      The Anemic trait now impacts athletics instead of strength.

      Anemic trait now affects athletics.

    • 🎯Behaviorbehavior

      Fixed a bug where Duplicants would mistakenly put themselves or living friends into Tasteful Memorials when standing near a corpse.

      bugfix

    • 🐛Bug fixpositioning

      Resolved an issue where Duplicants would occasionally teleport into the ground.

      bugfix

    • 🎯Behaviorstress reaction

      Duplicants now interrupt their delivery tasks less frequently to perform stress reactions, improving efficiency.

      bugfix