General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixKlei account access
Fixed an issue on Linux preventing Klei accounts from accessing the Supply Closet.
bugfix
- ≈🐛Bug fixinspection memory
Buildings now correctly remember they have been inspected after saving and loading the game.
bugfix
- ≈🐛Bug fixfont characters
Fixed missing characters in several fonts for better text rendering.
bugfix
- ▲🐛Bug fixUI inputblocked→functional
Fixed an issue where input was blocked while the Manual Generator or Space Heater sidescreens were open.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred when critters consumed plants directly.
- ≈🐛Bug fixstability
Fixed a crash that occurred if a mess station was deconstructed while a dupe was navigating to it for a meal.
- ≈🐛Bug fixliquid drops
Fixed an issue where falling liquid drops were deleted upon loading the game.
- ≈🐛Bug fixpathfinding
Corrected navigator pathfinding prioritization for better movement efficiency.
- ≈✂️Removeddatabase entries—→Removed
Removed deprecated buildings from the Industrial Machinery database entry for better clarity.
- ≈✂️Removedlore text—→Removed
Removed email lore from the Dead Plant prop in the Printeceptor POI.
- ≈🐛Bug fixstability
Fixed crashes occurring when using the Grooming Station or Shearing Station.
- ≈🐛Bug fixpathfinding
Implemented a potential fix for an async pathfinding crash to improve game stability.
- ≈🐛Bug fixpathfinding
Fixed a pathfinding issue that allowed Duplicants to proceed on paths that were no longer navigable.
Fixed non-navigable pathing.
- ≈🎯BehaviorSweepynavigation range
Fixed an issue where Sweepy would navigate too far from its Dock.
Sweepy now stays closer to dock.
- ▲🎯BehaviorCrittersevaluation distanceLimited→Expanded
Fixed an issue that overly limited the distance critters could evaluate for errands and pathfinding.
Critters can now evaluate further for errands.
- ≈🐛Bug fixCrittersemote freezeFreezing→Fixed
Fixed critters freezing momentarily after performing an emote.
Removed momentary freeze after emoting.
- ≈🛠QoLPrinterceptorscreen layout
Adjusted Printerceptor screen layout to better accommodate long item names.
Better support for long item names.
- ≈🐛Bug fixpaintingsInvisible→Visible
Fixed invisible 'The Feast' and 'Doodle Dee Duplicant' paintings.
Fixed 'The Feast' and 'Doodle Dee' paintings.
- ≈🐛Bug fixpathfinding
Potential fix for critter pathfinding crashes and errand interruptions.
Critter pathfinding fix
- ≈🐛Bug fixpathfinding
Fixed a potential multithreading race condition in Duplicant pathfinding to improve stability.
Multithreading fix
- ≈🛠QoLUI layout
Door Access Control sidescreen no longer distorts when Duplicants have very long names.
Door Access Control fix
- ▲🎯BehaviorAI behavior
Fixed an issue where Duplicants would occasionally fail to use their assigned Dining Tables.
Dining Table usage
- ≈✂️RemovedKey Bindings—→Removed
Removed an unused item from the key binding settings menu for better clarity.
Unused item removal
- ≈🐛Bug fixPrinterceptorData Bank slider
Fixed the Printerceptor ignoring the Data Bank slider controller after reloading a save.
Save reload fix
- ≈🐛Bug fixInsulated Dooraudio
Fixed Insulated Doors playing audio even when muted.
Mute fix
- ≈🎯BehaviorDuplicant Printingoutfit selection
Prevented selection of starting outfits containing unowned clothing items when printing new Duplicants.
Clothing ownership check
- ≈🐛Bug fixstability
Addressed a potential crash that occurred after deconstructing the Fish Release.
Crash fix
- ▲🎯BehaviorCritter Shearingspawn location
Fixed an issue where shearable products from large critters spawned inside natural tiles instead of adjacent to them.
Bugfix
- ≈🐛Bug fixCritter Pick-Up/Drop-Offcritter count display
Fixed a bug where Critter Pick-Up and Drop-Off buildings showed different critter counts within the same room.
Fixed count discrepancy.
- ≈🐛Bug fixStorage Binsseed accessibility
Fixed an issue where Pips rummaging seeds from Storage Bins caused the seeds to float and become inaccessible.
Fixed floating seeds.
- ≈🐛Bug fixlight rays
Fixed an issue where buildings were not displaying light rays correctly.
Visual fix.
- ≈🛠QoLDatabase search
Database search now includes entry titles and categories, including all sub-entries of a match.
expanded search scope
- ≈🛠QoLDatabase search speed
Optimized the speed of the database search function.
optimization
- ≈🐛Bug fixSandstone Biome Database icon
Fixed a visual glitch affecting the Sandstone Biome Database icon.
visual fix
- ≈🐛Bug fixElement chunk merging
Fixed a bug where merging element chunks could display the incorrect animation size.
animation fix
- ▲🐛Bug fixWindow Tiles
Fixed window tiles made from Amber, Solid Resin, or Solid Sap to correctly allow sunlight to pass through.
bugfix
- ≈📝TextResearch Tier NameJetpacks→Projectiles
Renamed the Jetpacks research tier to 'Projectiles' to better reflect its contents.
quality
- ≈🐛Bug fixbuilding category UI
Fixed building category not clearing when Frosty Planet or Bionic Booster packs are installed but disabled.
bugfix
- ≈🐛Bug fixTallow diggingcrash→fixed
Fixed a crash occurring when digging solid Tallow tiles painted with sandbox tools.
stability
- ≈🐛Bug fixTemporal Tear/Rocketfreeze→fixed
Fixed a freeze in Spaced Out! when entering Temporal Tears or self-destructing rockets with many single-unit objects.
stability
- ≈🐛Bug fixFlydo / Interplanetary Payloadscrash→fixed
Fixed a crash that could occur when Flydo empties Interplanetary Payloads.
stability
- ≈🐛Bug fixmaterial names
Fixed incorrect material names in world pop-up text during automatic material changes.
- ≈📝Textdatabase entryIncorrect→Corrected
Corrected Unrefined Oil database entry to remove the implication that Phyto Oil can be refined into Petroleum.
- ≈🐛Bug fixStress iconRandom/Incorrect→Sequential
Fixed the Stress icon cycling to correctly follow the order of Duplicant names.
- ≈🎨VisualSteam TurbinesVisual glitch→Corrected
Steam turbines no longer show previous output level visuals when disabled by automation.
- ≈🐛Bug fixLiquid OxidizermeterBroken→Working
Fixed the meter on liquid oxidizer modules to correctly represent the amount of liquid inside.
- ≈🎯BehaviorDLC TraitsGlobal→DLC-Specific
Traits can now specify required or forbidden DLCs, preventing DLC traits from appearing in non-DLC saves.
- ≈🐛Bug fixPriority TooltipIncorrect formatting→Corrected
Fixed incorrect formatting of the 'Manage my Duplicant Priorities' tooltip.
UI fix
- ≈🎨VisualBionic VisualsIncorrect gloves/collar→Corrected
Fixed Bionic Duplicants showing incorrect gloves and collars in the main menu.
Visual fix
- ≈🐛Bug fixStabilityCrash on load→Fixed
Fixed a crash occurring when loading saves with Bionic Duplicants assigned to habitat modules requesting crew in Spaced Out!.
Crash fix
- ▲🎯Behaviorerrand priority
Overjoyed Response errands can now be interrupted by higher-priority chores like eating, improving Duplicant survival and efficiency.
behavior
- ≈🛠QoLassignment sorting—→Alphabetical
Equipment and Amenity assignment rows are now sorted alphabetically for better organization.
quality
- ≈🛠QoLmanagement buttons
Changed the order of Priorities and Schedule management buttons to improve UX flow.
quality
- ≈🔁ReworkVitals tableEaten Today column→Fullness tooltip
Moved 'Eaten Today' information into the Fullness column tooltip to declutter the Vitals management table.
quality
- ▲🐛Bug fixbreathing logic
Fixed a critical bug where Duplicants would stop breathing after recovering breath until they re-entered a breathable area.
bugfix
- ≈🐛Bug fixmetal propertiesmissing property→—
Fixed an issue where some metals displayed 'missing property' strings in their descriptions.
bugfix
- ≈🐛Bug fixYodelersstability
Fixed a crash occurring when Yodelers encountered Chilly Surroundings.
bugfix
- ≈🐛Bug fixFlushable Toiletsgerm transfer
Fixed a bug where flushed toilets were no longer transferring germs to the user.
bugfix
- ≈🐛Bug fixFlushable Toiletsflush trigger
Fixed a bug where cancelling the chore of using a toilet would trigger a flush before the Duplicant arrived.
bugfix
- ≈🐛Bug fixstability
Resolved a crash occurring when accessing specific database entries while using translation mods.
Fixed crash when opening database entries with translation mods.
- ≈🐛Bug fixstability
Fixed a crash caused by the Power Bank Scrap recipe appearing on Rock Crushers when the Bionic Booster Pack DLC was inactive.
Fixed crash related to Power Bank Scrap recipe on Rock Crushers.
- ≈🐛Bug fixstability
Fixed a crash that occurred when loading a save file containing a Duplicant located in space.
Fixed crash when loading save with Duplicant in space.
- ≈✨Newmorale tooltip—→Added
Added descriptive text to the morale hover tooltip to clarify how schedules affect a Duplicant's mood.
Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.
- ≈📝TextShift break bonusesShift break bonuses→Downtime Bonuses
Renamed 'Shift break bonuses' to 'Downtime Bonuses' for better clarity regarding their relationship with Downtime blocks.
Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant.
- ≈🛠QoLschedule screen height
Improved the scaling of the schedule screen UI to better fit the number of active schedules.
Schedule screen height starts smaller and grows when a second schedule is added.
- ▲🐛Bug fixDowntime morale
Fixed a bug where morale gained from Downtime blocks was lost after saving and loading the game.
Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load.
- ≈🐛Bug fixvictory sequence video
Fixed a technical issue preventing the victory video from playing during colony imperative completions.
Fixed issue playing video on final screen of a colony imperative victory sequence.