General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixCO2 emission
Fixed issue causing exhaled CO2 to sometimes appear at the wrong location.
bugfix
- ≈🎯BehaviorAuto Doors
Doors set to 'Auto' no longer open and close upon loading a save game.
bugfix
- ≈🐛Bug fixStability
Fixed a rare crash related to pathing near doors, liquids, and ladders.
bugfix
- ≈🎯BehaviorSwimming AI
Large swimmers will no longer get stuck when swimming near solid tiles.
bugfix
- ▲🐛Bug fixventing
Fixed issue where single packets of liquid or gas could bypass vents.
Fix
- ▲🐛Bug fixstability
Potential fix for crashes related to assigning skills.
Fix
- ▲🐛Bug fixlighting
Fixed light not passing through Mesh and Airflow Tiles after loading a save.
Fix
- ≈🐛Bug fixcrash
Fixed a crash that occurred when opening the Pacu Treat database entry.
- ≈🐛Bug fixlogging
Fixed excessive logging when loading saves on non-start worlds in the Spaced Out! DLC.
- ≈🐛Bug fixKlei account access
Fixed an issue on Linux preventing Klei accounts from accessing the Supply Closet.
bugfix
- ≈🐛Bug fixinspection memory
Buildings now correctly remember they have been inspected after saving and loading the game.
bugfix
- ≈🐛Bug fixfont characters
Fixed missing characters in several fonts for better text rendering.
bugfix
- ▲🐛Bug fixUI inputblocked→functional
Fixed an issue where input was blocked while the Manual Generator or Space Heater sidescreens were open.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred when critters consumed plants directly.
- ≈🐛Bug fixstability
Fixed a crash that occurred if a mess station was deconstructed while a dupe was navigating to it for a meal.
- ≈🐛Bug fixliquid drops
Fixed an issue where falling liquid drops were deleted upon loading the game.
- ≈🐛Bug fixpathfinding
Corrected navigator pathfinding prioritization for better movement efficiency.
- ≈✂️Removeddatabase entries—→Removed
Removed deprecated buildings from the Industrial Machinery database entry for better clarity.
- ≈✂️Removedlore text—→Removed
Removed email lore from the Dead Plant prop in the Printeceptor POI.
- ≈🐛Bug fixstability
Fixed crashes occurring when using the Grooming Station or Shearing Station.
- ≈🐛Bug fixpathfinding
Implemented a potential fix for an async pathfinding crash to improve game stability.
- ≈🐛Bug fixpathfinding
Fixed a pathfinding issue that allowed Duplicants to proceed on paths that were no longer navigable.
Fixed non-navigable pathing.
- ≈🎯BehaviorSweepynavigation range
Fixed an issue where Sweepy would navigate too far from its Dock.
Sweepy now stays closer to dock.
- ▲🎯BehaviorCrittersevaluation distanceLimited→Expanded
Fixed an issue that overly limited the distance critters could evaluate for errands and pathfinding.
Critters can now evaluate further for errands.
- ≈🐛Bug fixCrittersemote freezeFreezing→Fixed
Fixed critters freezing momentarily after performing an emote.
Removed momentary freeze after emoting.
- ≈🛠QoLPrinterceptorscreen layout
Adjusted Printerceptor screen layout to better accommodate long item names.
Better support for long item names.
- ≈🐛Bug fixpaintingsInvisible→Visible
Fixed invisible 'The Feast' and 'Doodle Dee Duplicant' paintings.
Fixed 'The Feast' and 'Doodle Dee' paintings.
- ≈🐛Bug fixpathfinding
Potential fix for critter pathfinding crashes and errand interruptions.
Critter pathfinding fix
- ≈🐛Bug fixpathfinding
Fixed a potential multithreading race condition in Duplicant pathfinding to improve stability.
Multithreading fix
- ≈🛠QoLUI layout
Door Access Control sidescreen no longer distorts when Duplicants have very long names.
Door Access Control fix
- ▲🎯BehaviorAI behavior
Fixed an issue where Duplicants would occasionally fail to use their assigned Dining Tables.
Dining Table usage
- ≈✂️RemovedKey Bindings—→Removed
Removed an unused item from the key binding settings menu for better clarity.
Unused item removal
- ≈🐛Bug fixPrinterceptorData Bank slider
Fixed the Printerceptor ignoring the Data Bank slider controller after reloading a save.
Save reload fix
- ≈🐛Bug fixInsulated Dooraudio
Fixed Insulated Doors playing audio even when muted.
Mute fix
- ≈🎯BehaviorDuplicant Printingoutfit selection
Prevented selection of starting outfits containing unowned clothing items when printing new Duplicants.
Clothing ownership check
- ≈🐛Bug fixstability
Addressed a potential crash that occurred after deconstructing the Fish Release.
Crash fix
- ▲🎯BehaviorCritter Shearingspawn location
Fixed an issue where shearable products from large critters spawned inside natural tiles instead of adjacent to them.
Bugfix
- ≈🐛Bug fixCritter Pick-Up/Drop-Offcritter count display
Fixed a bug where Critter Pick-Up and Drop-Off buildings showed different critter counts within the same room.
Fixed count discrepancy.
- ≈🐛Bug fixStorage Binsseed accessibility
Fixed an issue where Pips rummaging seeds from Storage Bins caused the seeds to float and become inaccessible.
Fixed floating seeds.
- ≈🐛Bug fixlight rays
Fixed an issue where buildings were not displaying light rays correctly.
Visual fix.
- ≈🛠QoLDatabase search
Database search now includes entry titles and categories, including all sub-entries of a match.
expanded search scope
- ≈🛠QoLDatabase search speed
Optimized the speed of the database search function.
optimization
- ≈🐛Bug fixSandstone Biome Database icon
Fixed a visual glitch affecting the Sandstone Biome Database icon.
visual fix
- ≈🐛Bug fixElement chunk merging
Fixed a bug where merging element chunks could display the incorrect animation size.
animation fix
- ▲🐛Bug fixWindow Tiles
Fixed window tiles made from Amber, Solid Resin, or Solid Sap to correctly allow sunlight to pass through.
bugfix
- ≈📝TextResearch Tier NameJetpacks→Projectiles
Renamed the Jetpacks research tier to 'Projectiles' to better reflect its contents.
quality
- ≈🐛Bug fixbuilding category UI
Fixed building category not clearing when Frosty Planet or Bionic Booster packs are installed but disabled.
bugfix
- ≈🐛Bug fixTallow diggingcrash→fixed
Fixed a crash occurring when digging solid Tallow tiles painted with sandbox tools.
stability
- ≈🐛Bug fixTemporal Tear/Rocketfreeze→fixed
Fixed a freeze in Spaced Out! when entering Temporal Tears or self-destructing rockets with many single-unit objects.
stability
- ≈🐛Bug fixFlydo / Interplanetary Payloadscrash→fixed
Fixed a crash that could occur when Flydo empties Interplanetary Payloads.
stability
- ≈🐛Bug fixmaterial names
Fixed incorrect material names in world pop-up text during automatic material changes.
- ≈📝Textdatabase entryIncorrect→Corrected
Corrected Unrefined Oil database entry to remove the implication that Phyto Oil can be refined into Petroleum.
- ≈🐛Bug fixStress iconRandom/Incorrect→Sequential
Fixed the Stress icon cycling to correctly follow the order of Duplicant names.
- ≈🎨VisualSteam TurbinesVisual glitch→Corrected
Steam turbines no longer show previous output level visuals when disabled by automation.
- ≈🐛Bug fixLiquid OxidizermeterBroken→Working
Fixed the meter on liquid oxidizer modules to correctly represent the amount of liquid inside.
- ≈🎯BehaviorDLC TraitsGlobal→DLC-Specific
Traits can now specify required or forbidden DLCs, preventing DLC traits from appearing in non-DLC saves.
- ≈🐛Bug fixPriority TooltipIncorrect formatting→Corrected
Fixed incorrect formatting of the 'Manage my Duplicant Priorities' tooltip.
UI fix
- ≈🎨VisualBionic VisualsIncorrect gloves/collar→Corrected
Fixed Bionic Duplicants showing incorrect gloves and collars in the main menu.
Visual fix
- ≈🐛Bug fixStabilityCrash on load→Fixed
Fixed a crash occurring when loading saves with Bionic Duplicants assigned to habitat modules requesting crew in Spaced Out!.
Crash fix
- ▲🎯Behaviorerrand priority
Overjoyed Response errands can now be interrupted by higher-priority chores like eating, improving Duplicant survival and efficiency.
behavior
- ≈🛠QoLassignment sorting—→Alphabetical
Equipment and Amenity assignment rows are now sorted alphabetically for better organization.
quality
- ≈🛠QoLmanagement buttons
Changed the order of Priorities and Schedule management buttons to improve UX flow.
quality
- ≈🔁ReworkVitals tableEaten Today column→Fullness tooltip
Moved 'Eaten Today' information into the Fullness column tooltip to declutter the Vitals management table.
quality
- ▲🐛Bug fixbreathing logic
Fixed a critical bug where Duplicants would stop breathing after recovering breath until they re-entered a breathable area.
bugfix
- ≈🐛Bug fixmetal propertiesmissing property→—
Fixed an issue where some metals displayed 'missing property' strings in their descriptions.
bugfix
- ≈🐛Bug fixYodelersstability
Fixed a crash occurring when Yodelers encountered Chilly Surroundings.
bugfix
- ≈🐛Bug fixFlushable Toiletsgerm transfer
Fixed a bug where flushed toilets were no longer transferring germs to the user.
bugfix
- ≈🐛Bug fixFlushable Toiletsflush trigger
Fixed a bug where cancelling the chore of using a toilet would trigger a flush before the Duplicant arrived.
bugfix
- ≈🐛Bug fixstability
Resolved a crash occurring when accessing specific database entries while using translation mods.
Fixed crash when opening database entries with translation mods.
- ≈🐛Bug fixstability
Fixed a crash caused by the Power Bank Scrap recipe appearing on Rock Crushers when the Bionic Booster Pack DLC was inactive.
Fixed crash related to Power Bank Scrap recipe on Rock Crushers.
- ≈🐛Bug fixstability
Fixed a crash that occurred when loading a save file containing a Duplicant located in space.
Fixed crash when loading save with Duplicant in space.
- ≈✨Newmorale tooltip—→Added
Added descriptive text to the morale hover tooltip to clarify how schedules affect a Duplicant's mood.
Added strings for the schedule morale effect shown when hovering over Morale when selecting a Duplicant.
- ≈📝TextShift break bonusesShift break bonuses→Downtime Bonuses
Renamed 'Shift break bonuses' to 'Downtime Bonuses' for better clarity regarding their relationship with Downtime blocks.
Shift break bonuses are now called Downtime Bonuses to clarify that they are directly associated with the number of Downtime schedule blocks assigned to a Duplicant.
- ≈🛠QoLschedule screen height
Improved the scaling of the schedule screen UI to better fit the number of active schedules.
Schedule screen height starts smaller and grows when a second schedule is added.
- ▲🐛Bug fixDowntime morale
Fixed a bug where morale gained from Downtime blocks was lost after saving and loading the game.
Fixed issue causing morale acquired from Downtime schedule blocks to disappear on save/load.
- ≈🐛Bug fixvictory sequence video
Fixed a technical issue preventing the victory video from playing during colony imperative completions.
Fixed issue playing video on final screen of a colony imperative victory sequence.
- ≈🛠QoLLoad Game screen
Improved save game presentation to better accommodate DLC settings.
UI Update
- ≈🛠QoLThermal Tolerance Overlay
Hovercard text now includes descriptions of projected Chilly or Toasty Surroundings status.
Tooltip Update
- ≈🐛Bug fixDestination Selection ScreenIncorrect→Correct
Fixed incorrect coordinates being displayed when the destination selection screen is first opened.
Coordinate Fix
- ≈🐛Bug fixModdingBroken→Fixed
Fixed an issue where modded Scramble DLC settings were not applied correctly.
DLC Settings
- ≈🐛Bug fixstability
Fixed a crash that could occur when loading certain save files.
Save loading crash
- ≈🐛Bug fixstability
Fixed a crash during game startup caused by old worldgen files.
Startup crash
- ≈🐛Bug fixUI
Removed duplicate 'Click to view store page' text in the DLC icon tooltip.
DLC tooltip
- ≈🐛Bug fixUI
Fixed an issue where preview buildings used a gray tint for ports in the Power overlay.
Power overlay
- ≈🐛Bug fixstability
Fixed multiple crashes related to equipping clothing, viewing the Electric Grill in the database, and loading saves with overlapping Arbor Tree branches.
bugfix
- ≈🛠QoLUI
Added tooltips for DLC icons on the main menu to explain ownership and installation status.
quality
- ≈🐛Bug fixElement Filter sidescreens
Fixed sidescreens on buildings like Storage Bins appearing empty after switching tabs.
bugfix
- ≈🐛Bug fixGraphic Settings
Fixed a crash occurring when closing the graphics settings menu via the X button.
bugfix
- ≈🛠QoLAutomation sidescreens
Fixed layout width issues on several automation building sidescreens.
quality
- ≈🐛Bug fixRocketry Tooltips
Fixed a crash related to rocketry tooltips in the Spaced Out! DLC.
bugfix
- ≈🐛Bug fixChange Material reconstruction
Fixed a bug where buildings marked for material change wouldn't rebuild if the player was focused on a different asteroid.
bugfix
- ≈🐛Bug fixAutoharvest button
Fixed a bug where the Disable Autoharvest button failed to function.
Fixed Disable Autoharvest button not working
- ≈🐛Bug fixstability
Resolved a crash that occurred when modifying the material of Heavi-Watt Conductive Joint Plates.
Fixed crash when changing material of Heavi-Watt Conductive Joint Plate
- ≈🐛Bug fixstability
Fixed a crash that could occur when players ordered the deconstruction of buildings.
Fixed crash when ordering building deconstruction
- ≈🐛Bug fixstability
Fixed a crash triggered by Duplicants attempting errands at invalid locations.
Fixed crash related to errands at invalid locations
- ≈🐛Bug fixstability
Resolved a Mac OS specific crash occurring when the game is installed on a non-native partition.
Fixed Mac OS crash on non-native partitions
- ≈🐛Bug fixstability
Fixed a crash related to files located in the archived_versions directory for modders.
Fixed modding crash in archived_versions directory
- ≈✨Newblueprints—→Added
New cosmetic blueprints have been added for both the base game and Spaced Out! DLC.
- ≈🐛Bug fixstability
Fixed a crash that occurred when a Duplicant was working on a Rehydrator at the moment it was destroyed.
Fixed crash when destroying Rehydrator during use
- ≈🐛Bug fixCanister Emptierfilter UISteel available→Steel removed
Corrected the Canister Emptier filter UI to remove 'Steel' as an option, as it should not be selectable.
Removed Steel from filter options
- ≈🐛Bug fixstability
Resolved a crash triggered by Biobot interactions with the Pajama Cubby.
Fixed Biobot/Pajama Cubby crash
- ≈🐛Bug fixstability
Fixed a crash that could occur when one Gassy Moo cheered for another.
Fixed Gassy Moo cheering crash
- ▲🛠QoLidle diagnostic
Clicking idle diagnostic now cycles camera focus through idle Duplicants, making it easier to locate inactive workers.
QoL
- ▲✨NewStory Trait Sandbox toolhotkey—→Added
Added a customizable hotkey to the Story Trait Sandbox tool for faster access during testing.
QoL
- ≈🛠QoLidle diagnostic display
Idle diagnostics now display more quickly after a Duplicant becomes idle, improving feedback on worker efficiency.
UI
- ≈🛠QoLBuilding database
Added detailed information to the Building/Category database regarding room requirements and prohibitions.
UI
- ≈🐛Bug fixMac OS stability
Fixed hangs and crashes when starting new games or loading saves on Mac OS 10.13 and 10.14.
System
- ≈🐛Bug fixstartup stability
Fixed a crash that could occur during the game startup process.
System
- ≈✂️RemovedRocket Interior categoryPresent→Removed
Removed the 'Rocket Interior' building category from the base game as it is exclusive to the Spaced Out! DLC.
Base Game
- ≈🛠QoLdatabase
Improved database entries relating to building categories.
- ≈🐛Bug fixpatch notes screen
Fixed an issue where the patch notes screen appeared empty on the first run of the game.
- ≈🐛Bug fixUI formatting
Fixed a formatting issue with critter age in the details screen.
Fixed critter age display.
- ≈🐛Bug fixUI visibility
Buildings under construction now correctly show all effects in the info screen.
Fixed building effects display.
- ≈🐛Bug fixUI visibility
Fixed building health bars hiding and showing unexpectedly when toggling overlays.
Fixed health bar flickering.
- ≈🐛Bug fixstability
Fixed multiple crashes related to canceling or queuing 'Move To' errands when items were already at the destination.
Fixed Move To errand crashes.
- ≈🐛Bug fixclock tooltip
Fixed a broken tooltip when hovering over the clock in Skewed Asteroid saves.
- ≈🎯BehaviorKlei Rewards notifications—→Removed
In-game notifications for Klei Rewards website items have been removed; only playtime-based skin drops will now trigger notifications.
- ≈🐛Bug fixbuild tool
Fixed an issue where the drag straight modifier in the build tool was not functioning correctly.
- ≈🐛Bug fixstability
Fixed a crash that could occur when exiting the game to the main menu.
- ≈🎯Behaviorblueprint alert iconEnabled→Disabled
Disabled the empty blueprint available alert icon in the main menu and top left game panel.
- ≈🐛Bug fixpatch notes summary
Fixed a bug where the patch notes summary would not display correctly for players using the Korean language.
Fixed issue preventing patch notes summary showing correctly when Korean language selected.
- ≈📝TextChinese localization—→Updated
General updates and improvements to the Chinese language translation.
Updated Chinese localization.
- ≈🐛Bug fixstability
Fixed a crash that could occur when deconstructing statues or paintings.
bugfix
- ▼🐛Bug fixdecor bonusStacking→Non-stacking
Fixed an issue where decor bonuses from previous artworks would stack when changing an artwork's style.
bugfix
- ≈🐛Bug fixlocalization
Fixed the Industrial Ingredient category failing to appear for players using the Turkish language setting.
- ≈🐛Bug fixRocket Modulesstability
Resolved a crash that occurred when deleting rocket modules.
- ≈🐛Bug fixSave Loadingstability
Fixed a crash triggered when loading a save containing an astronaut wearing pajamas.
- ≈🐛Bug fixstability
Fixed a general crash that could occur after ranching critters.
Fixed crash
- ≈✨Newartwork—→Added
Added a new piece of masterwork canvas artwork to the game.
New masterwork canvas artwork added.
- ≈🐛Bug fixtranslation stringsEnglish→Russian
Fixed an issue where some text would default to English while playing in Russian.
Fixed Russian translation strings showing in English.
- ≈🐛Bug fixstability
Resolved a crash that occurred when atmospheric suits melted.
Fixed crash when atmo suits melted.
- ≈🐛Bug fixinput conflict
Fixed a conflict between camera zoom and UI scroll commands for gamepad and Steam Deck users.
Fixed gamepad/Steam Deck zoom and scroll conflict.
- ≈🐛Bug fixstability
Fixed a crash on launch caused by minor errors in translation files.
Fixed crash on launch due to translation errors.
- ≈🐛Bug fixDig Tooldrag mode
Fixed an issue where drag tools like 'Dig' would get stuck in drag mode after release.
bugfix
- ▲🐛Bug fixSkill Screengamepad control
Restored gamepad control for the Skill Screen camera.
bugfix
- ▲✨Newcontroller support—→Added
Expanded controller support including a virtual cursor and a wider range of activatable actions for better accessibility.
Added virtual cursor and wider range of actions for controllers.
- ▲✨Newcontroller configurations—→Added
Added default controller configurations for Steam Deck, Xbox 360, Xbox Wireless, and DUALSHOCK 4 controllers.
Added presets for Steam Deck, Xbox, and DualShock 4.
- ▲✨NewSteam Deck support—→Added
Implemented official support for the Steam Deck.
Official support for Steam Deck hardware.
- ≈🛠QoLUI resolution
Minor UI adjustments made to better support smaller screen resolutions.
Adjusted for smaller screens.
- ≈🐛Bug fixstability
Fixed a crash that occurred when an entity outside the grid attempted to navigate.
Fixed crash related to out-of-grid navigation.
- ≈🐛Bug fixstability
Fixed multiple crashes occurring when Duplicants were removed from the game.
Fixed crashes related to Duplicant removal.
- ≈🐛Bug fixSaturn Critter Trapstability
Fixed a crash that occurred when loading saves where a Saturn Critter Trap was in the middle of venting.
Fixed crash during venting.
- ≈🐛Bug fixExperiment 52Bstability
Fixed a rare crash that could occur when Experiment 52B eats food.
Fixed crash during eating.
- ≈🎯Behaviorperformance
Implemented a potential fix for a performance drop that occurred after opening the research screen.
Optimization
- ≈🐛Bug fixachievement
Fixed the 'Pull Back the Veil' achievement, allowing players to unlock it correctly.
Bugfix
- ▲🐛Bug fixSolar Panel / Heavi-Watt WireIncompatible→Compatible
Resolved inconsistency allowing Solar Panels and Heavi-Watt Wire to be built on top of each other again.
Can be built on top of each other again
- ≈🐛Bug fixBarbequeRemoved→Restored
Restored Barbeque to the consumables menu.
Restored to consumables menu
- ≈🎨VisualMeteor Shower VFXAlways showing→Conditional
Meteor Shower background effects no longer show when meteors aren't falling.
No longer show when meteors aren't falling
- ≈🎯Behaviorversion number—→469369
Increased version numbers for Spaced Out! to ensure the correct versions of mods are loaded.
- ≈🐛Bug fixSpace POI spawning
Fixed an issue where old save files required the game to be unpaused before Space Points of Interest would appear.
- ≈🐛Bug fixSatellite Asteroid Field
Fixed a bug where the Satellite Asteroid Field space Point of Interest had invisible art.
- ≈🐛Bug fixDiagnostics Screen
Resolved a crash that occurred when searching the diagnostic screen while viewing a rocket interior world.
- ≈🐛Bug fixcompost toggleCrash→Fixed
Fixed a crash that occurred when toggling compost on mutant seeds.
Fixed crash on mutant seeds.
- ≈🐛Bug fixworldgen temperature
Fixed swapped temperature gradients at borders and smoothed extreme temperature transitions.
Fixed border temperature gradients.
- ≈🛠QoLpause screenBehind→Above
The pause screen now correctly appears above all other screens.
Z-order fix for pause menu.
- ≈🐛Bug fixUI Stability
Fixed a crash that occurred when hovering over the 'Skill Point Earned' notification.
- ≈🐛Bug fixStatus Effects
Resolved multiple crashes related to Sweepy status items.
- ≈🐛Bug fixSandbox Tool
Fixed crashes in the Spaced Out Sandbox Tool specifically related to Radioactive Contaminants.
- ≈🐛Bug fixLiquid surfaces
Fixed a crash or glitch occurring when revealing asteroids that feature liquid surfaces.
Fixed issue that could occur when revealing asteroids with liquid surfaces.
- ≈📝TextRussian translations—→Updated
Updated Russian localization for better accuracy and clarity.
Updated Russian translations
- ≈✨NewOpenGL configuration—→Added
Added -force-glcore launch option as a workaround for players unable to start the game.
Workaround for startup issues
- ≈🐛Bug fixcrash prevention
Fixed a crash that occurred when Spaced Out was disabled while Radioactive Contaminates disease was selected in Sandbox Tools.
Sandbox tool fix
- ≈🛠QoLtranslation strings
Base game now uses the same strings file as Spaced Out! to improve translation efficiency.
Streamlining
- ≈🐛Bug fixdrag area tooltip
Fixed an issue with the drag area tooltip.
UI fix
- ≈🛠QoLLaunch ChecklistFueled item tooltip
Added a tooltip variation to the Fueled item in the launch checklist for improved clarity.
quality
- ≈🛠QoLLaunch ChecklistCrew boarded tooltip
Improved the tooltip for the 'All crew boarded' condition.
quality
- ≈🐛Bug fixStarmapvisual markers
Fixed rogue question marks on the starmap and corrected the display of landed rockets over planets.
bugfix
- ≈🐛Bug fixWorld GenerationWater Moonlet
Fixed several world generation failures specifically related to the Water Moonlet.
bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring when rocket interiors are destroyed, causing errands to become invalid.
- ≈🐛Bug fixstability
Fixed a crash that occurred when loading a save file with active Yellow Alerts.
- ≈🐛Bug fixstability
Fixed a crash caused by using invalid characters in a colony name.
- ≈🐛Bug fixstability
Fixed a crash triggered by building a rocket engine after a previous build attempt was cancelled.
- ≈🐛Bug fixstability
Fixed a crash that occurred when cancelling a warp portal teleport.
- ≈🐛Bug fixstability
Fixed crashes related to Duplicant death during warping, out-of-bounds building placement, rocket destruction with active errands, and opening patch notes.
Multiple crash fixes
- ≈✨Newtraits—→Beside Manner / Unempathetic
Added a new exclusive trait pair: 'Beside Manner' and 'Unempathetic'.
New trait pair
- ≈🛠QoLUI
Updated Chinese strings, fixed line rendering in UI, and added icons to the load game details screen.
UI and string updates
- ≈🐛Bug fixstability
Fixed a crash that occurred when players attempted to open the patch notes.
- ≈🐛Bug fixstability
Fixed a crash occurring when changing temperature units in the main menu.
- ≈🐛Bug fixstability
Fixed a crash on certain Windows systems during the game loading process.
- ≈🐛Bug fixSweepysleep sounds
Fixed issues with Sweepy's sleep sounds.
bugfix
- ≈🛠QoLautomation volume
Adjusted the volume levels for various automation sounds.
quality
- ≈🐛Bug fixstability
Resolved crashes that occurred in specific tile and wire replacement scenarios.
Fixed crashes during tile/wire replacement
- ≈🔁Reworkmaterial refundprimary only→original behavior
Reverted a change regarding tile replacement; replacing tiles with two materials will no longer refund both, returning to the previous behavior.
Reverted material refund fix
- ▲✨Newnotifications—→Added
Added clearable notifications for buildings connected to new automation ports in non-upgraded saves.
New automation port alerts
- ≈🐛Bug fixstability
Resolved crashes caused by duplicate pipes or wires occupying the same cell.
- ≈🐛Bug fixmain menu
Fixed the main menu to correctly display the message of the day and patch notes.
- ≈✨Newmain menu—→Added
Added a link to the new soundtrack on the main menu.
- ▲🐛Bug fixLow-Res texture modeBroken→Working
Restored functionality to Low-Res texture mode, helping players avoid out-of-memory crashes.
- ≈🛠QoLdescription
Improved build menu descriptions for Mechanical Surfboard, Beach Chair, and Hot Tub.
- ≈🐛Bug fixstability
Fixed a crash occurring when viewing the Colony Summary screen from the main menu.
- ≈🐛Bug fixstability
Fixed a crash that could occur when a building was replaced.
- ≈🐛Bug fixanimationunreliable→reliable
Restored reliability to the initial camera and portal animations when starting a new game.
- ▲✨Newtutorial—→Added
Added a new insulation tutorial video that triggers when building heat-influencing structures to help players manage temperature.
New insulation tutorial video
- ≈🐛Bug fixstability
Fixed crashes occurring when loading short images, patch notes, or when multiple sparkle streakers were active simultaneously.
Crash fix
- ≈🐛Bug fixmod compatibility
Worlds generated with Mod Traits will no longer crash when reloaded without those mods installed.
Mod crash fix
- ≈🐛Bug fixanimations
Fixed an issue where Duplicant animations would not play while they were working at buildings.
Duplicant animation fix
- ≈🐛Bug fixstability
Fixed multiple crashes including building wires/pipes, destroying geysers in sandbox, and Duplicant rummaging.
Fixed crashes related to wires, pipes, and geysers.
- ≈•OtherplatformSteam→Steam + Epic
Oxygen Not Included is now available on the Epic Game Store for PC and Mac.
Game now available on Epic Game Store.
- ▲🐛Bug fixPitcher PumpplacementBlocked→Allowed
Fixed an issue where Pitcher Pumps could not be built in front of back wall buildings.
Fixed placement in front of back wall buildings.
- ▲🐛Bug fixNeural VascillatorpriorityBroken→Fixed
Fixed priority on the Neural Vascillator so Duplicants with raised priorities will correctly use it.
High priority dupes now use it.
- ▲🐛Bug fixSweeper ArmreachBugged→Fixed
Fixed a bug where the Sweeper Arm sometimes failed to reach storages in plain sight.
Fixed reach to storages.
- ≈🐛Bug fixnavigation
Duplicant navigation now correctly respects custom access settings on doors.
Bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes related to unequipping items, buildings in fog-of-war taking damage, Auto Sweepers, and sinks running out of water.
Crash fixes
- ▲🐛Bug fixInsulated pipes/ventsinsulationBroken→Working
Fixed a bug where insulated pipes and vents were no longer providing insulation.
bugfix
- ≈🎯BehaviorTransfer armcollisionPass through→Blocked
Transfer arms can now mostly no longer pick up or deliver items through tiles.
behavior
- ▼🐛Bug fixFarmer's TouchgrowthGrows stifled→No growth
Farmer's Touch no longer causes crops to grow if they are currently stifled.
bugfix
- ▲🎯BehaviorToilet/Repair AssignmentRequired→Automatic
Toilet cleaning and repairing no longer require manual assignment.
bugfix
- ▲📊NumericThermo Sensor—→Increased
Increased the maximum threshold for thermo sensors.
numeric
- ▲🐛Bug fixLuxury BedStamina BonusRemoved→Restored
Luxury Beds once again provide an extra stamina bonus.
bugfix
- ≈📊NumericTerrariumAlgae Storage—→90kg kg
Reverted algae storage size to 90kg (5 cycles) and water to 360kg (2 cycles).
revert
- ▲🛠QoLPerformance
General performance enhancements and fixes for FPS drops during pipe construction.
quality
- ▲✨NewCoal Generator—→Automatable
The Coal Generator can now be controlled via logic signals.
Coal Generator is now automatable.
- ≈📊NumericIgneous Rock/Magma—→1
Increased the specific heat capacity of Igneous Rock, Magma, and Rock Gas to 1.
Increased specific heat capacity to 1.
- ≈🐛Bug fixStability
Fixed numerous crashes related to transfer arms, logic doors, Auto-Sweepers, and save loading.
Multiple crash fixes across various systems.
- ▲🎯BehaviorPrinting PodOverheatable→Not overheatable
The Printing Pod can no longer overheat, removing a potential failure point in early game.
Printing Pod is no longer overheatable.
- ▲🐛Bug fixBuilding DeconstructionDump liquid→Drop bottles
Restored the behavior where emptying liquid storage yields bottles instead of spilling liquid.
Deconstructing/Emptying buildings which store liquid should once again drop bottles instead of dumping the liquid onto the floor.
- ▼🐛Bug fixPipesNo damage→Cause damage
Re-enabled pipe damage caused by state changes, increasing the risk of pipe bursts.
State changes in pipes should once again cause damage to the pipes.
- ≈🎨VisualCosmetics—→Added
Added various hats for Duplicants as a cosmetic update.
Hats added to various systems.
- ▲🛠QoLframe rate
Drastically improved frame rate and functionality for late-game saves, especially those with many items in storage.
Late game optimization
- ≈🐛Bug fixpathfindingincorrect→fixed
Fixed an issue where Duplicants would incorrectly compute paths.
AI fix
- ≈🐛Bug fixstability
Fixed multiple crashes including exiting to main menu, typing '.' in number inputs, and clicking outside the world.
Crash fixes
- ≈🛠QoLDiamond—→Miscellaneous
Diamond can now be stored under the Miscellaneous category.
Storage category
- ≈🐛Bug fixDoorselement interactiondestroying→fixed
Fixed a bug where open doors would destroy contained elements.
Interaction fix
- ≈🛠QoLperformance
Implemented various quality-of-life and performance enhancements.
QoL updates
- ≈✨NewLinux Support—→Available
Early Access is now available for Linux users.
Platform expansion
- ▲✨NewSinksplumbing—→Added
Added plumbable Sinks to replace manual Wash Basins.
QoL
- ▲📊NumericPlastic Infrastructuremovement speed—→Increased
Plastic ladders and tiles are faster to traverse and resist germ spread.
New material
- ≈✨NewSlickstersCO2 recycling—→Added
New creatures that convert carbon dioxide into fuel.
New creature
- ≈🔁ReworkApothecaryavailabilityRemoved→Added
The Apothecary returns, allowing the creation of medicines and Vitamin Chews.
Reintegration
- ≈🔁ReworkResearch Treestructure—→Rebalanced
Techs have been split into more chunks with rebalanced costs for more flexible progression.
Balance
- ▲📊NumericGermsmass limitInfinite→Capped
Introduced disease mass limits to prevent germs from reproducing infinitely.
Balance
- ≈🛠QoLDaily Report—→Improved
Daily reports now provide more detailed and accurate colony activity breakdowns.
QoL
- ≈🐛Bug fixgerm icons
Germ icons in the overlay now properly disappear when a duplicant is no longer infected.
UI fix
- ≈🐛Bug fixplant harvesting
Fixed a performance and memory leak where plants would occasionally unmark themselves for harvesting.
Performance fix
- ≈🐛Bug fixpathing
Dupes no longer get stuck when interacting with wash basins, orescrubbers, or hand sanitizers.
AI fix
- ≈🐛Bug fixworld generation
Fixed a rare bug where the starting base could be completely entombed in rock.
Generation fix
- ≈🐛Bug fixslime lung
Fixed an issue where Slime Lung germs would sometimes fail to appear in newly generated worlds.
Spawn fix
- ≈🐛Bug fixstability
Multiple critical crashes resolved, including those involving evaporating items and specific dupe states.
Fixed crashes related to evaporating objects, anti-virus software, putrid dupes, and food poisoning burial
- ▲🐛Bug fixValvesdisease generationPossible→None
Fixed a bug where valves were erroneously creating disease.
valves should no longer create disease
- ≈🎨VisualUI Text—→Updated
Updated icons and text for direction control building buttons for better clarity.
direction control building buttons have new button text/icons
- ▲🛠QoLRefrigeratorgauge functionalityPower required→Always active
Refrigerator gauges are now visible even when the building has no power.
Refrigerator gauges should now work even without power
- ≈•OtherOSX Support—→Added
Oxygen Not Included is now available on Mac.
system
- ≈🎨VisualCosmetics—→Added
Added new background music, paintings, hair colors, and Duplicant blueprints (Ari, Jean, Camille, Ashkan).
visual
- ▲🛠QoLframerate
Significantly improved framerate when using the priority overlay and in bases with many sweep jobs.
optimization
- ≈🐛Bug fixstability
Fixed multiple crashes related to VC++ runtime, translation files, and power overlay deconstruction.
bugfix
- ≈🐛Bug fixclothing
Fixed a bug where clothing would disappear after saving and loading.
bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes related to audio drivers, clothing selection, door placement, and consumables screens.
- ▲🛠QoLUI/UX
Added input binding feedback, improved follow cam toggling, and updated localized fonts to RobotoCondensed.
- ▲🎯BehaviorConstruction—→Added
Wire bridges can now be built on top of heavy watt wires.
- ≈📊Numericbase price19.99→24.99 USD
The base price of the game has increased from $19.99 to $24.99 as it enters Early Access.
Price increase for new players entering Early Access.
- ▲✨Newloyalty discount—→20%
Klei game owners receive a 20% loyalty discount, keeping the game price at $19.99.
Discount for existing Klei game owners.
- ▲✨NewAlpha player gift—→Added
Alpha players who purchased at the original price can choose a free Klei game or a rare Don't Starve Together skin box.
Reward for early supporters.
- ▼🐛Bug fixResearch/CookingRestful→Not Restful
Fixed a bug where research and cooking buildings incorrectly provided restful sleep.
Sleep bugfix
- ▲🎯BehaviorPumpsBottom-left cell→Four cells
Pumps now consume liquid/gas from all four cells they cover instead of just one.
Extraction area
- ≈🛠QoLMemory
Implemented memory optimizations and Fmod upgrade to resolve audio crashes.
Optimization
- ≈🐛Bug fixstability
Resolved a crash occurring when the game processed extreme temperature values.
bugfix
- ≈🐛Bug fixaudio
Fixed a crash related to the FMOD audio engine.
bugfix
- ≈🛠QoLfont support—→8000 unicode characters
Expanded font support to cover most of the first eight thousand Unicode characters, improving localization and text display.
quality
- ≈🐛Bug fixcollision
Fixed an issue where duplicated items would fall through the floor.
bugfix
- ≈📊Numericdecor expectation—→Capped
Implemented a cap on the maximum profession decor expectation to prevent unrealistic requirements.
balance
- ≈🎯Behaviordeconstruction state
Fixed a bug where items marked for deconstruction would lose that status after saving and loading the game.
bugfix
- ≈🐛Bug fixmass conservation
Resolved a bug that caused mass to be lost while transporting materials through pipes.
bugfix
- ≈🐛Bug fixsave file validation
Fixed a bug where unicode characters in base names caused save files to be incorrectly flagged as corrupt.
bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring when specific objects were loaded in the entombed state.
crash fix
- ≈🐛Bug fixaudio stability
Fixed an audio-related crash that occurred when an object was destroyed immediately after hitting the ground.
crash fix
- ≈🐛Bug fixtemperature stability
Fixed several crashes triggered by extreme or impossible temperature values.
crash fix
- ≈✨Newtranslation support—→Added
Introduced initial support for translation files to allow for community localization.
Initial translation support
- ≈🐛Bug fixgas filter
Fixed an issue where gas filter settings were not saving properly.
Fixed saving issue
- ≈🐛Bug fixpathfinding
Fixed a navigation bug where duplicants would wait for an airlock to open instead of simply climbing a nearby ladder.
Ladder/Airlock navigation
- ≈🐛Bug fixstability
Fixed a crash occurring when duplicants attempted to deliver ore that had been destroyed.
Ore delivery crash
- ≈🐛Bug fixstability
Fixed a crash that occurred when objects playing looping sounds were destroyed.
Sound loop crash
- ≈🐛Bug fixstability
Fixed a crash when inspecting calories while a duplicant was eating food.
Calorie inspection crash
- ≈🐛Bug fixstability
Fixed a crash when loading a save file where an object had fallen outside the world boundaries.
Out-of-bounds load crash
- ≈🐛Bug fixstartup stability
Resolved a crash that occurred on startup when the game was launched while connected to certain televisions.
Crash fix
- ▲✨Newfullscreen aspect ratios16/9, 16/10→Added
Added support for fullscreen aspect ratios other than 16/9 and 16/10, improving compatibility with various monitors.
Display support
- ≈🐛Bug fixstability
Fixed a crash occurring when Duplicants attempt to pick up items with zero mass.
- ≈🐛Bug fixUI stability
Fixed a crash that triggered when viewing a disease tooltip exactly as it expired.
- ≈🐛Bug fixAI stability
Fixed a crash involving Duplicants switching between eating at a table and using the bathroom.
- ▲🐛Bug fixperformance
Resolved a massive performance drop caused by accidental mercury pool generation at the top of the world (affects new worlds only).
- ≈🐛Bug fixstability
Fixed a crash when attempting to move a Duplicant outside of the world boundaries.
- ≈🐛Bug fixstability
Fixed a crash when ordering a Duplicant's corpse to move out of the way.
- ≈🐛Bug fixstability
Fixed a crash related to Mealwood growth being blocked while at an incorrect temperature.
- ≈🐛Bug fixstability
Fixed a crash that occurred when renaming Duplicants.
- ≈🛠QoLbase name display—→top left corner
The base name is now visible in the top left corner of the screen for better identification.
UI improvement
- ≈🎯Behaviorjob reachability—→unreachable
Jobs located too deep underwater are now correctly marked as unreachable.
Logic fix
- ≈🛠QoLVC++ runtime error
Improved crash reporting when the VC++ runtime is not properly installed.
Crash info
- ≈🐛Bug fixmin spec popup
Fixed an issue where the 'below min spec' warning screen appeared incorrectly.
Bugfix
- ≈🐛Bug fixoxygen depletion memory
Fixed a memory leak that occurred when duplicants frequently ran out of oxygen.
Memory leak
- ≈🐛Bug fixstartup crash
Fixed a crash on startup that occurred if a save file could not be opened.
Stability
- ≈🐛Bug fixbuilding repair
Fixed a crash triggered by ordering a building to be repaired after it had already been repaired.
Stability
- ≈🐛Bug fixtile replacement
Fixed a crash that occurred when replacing tiles with other tiles.
Stability
- ≈🐛Bug fixduplicant renaming
Fixed a crash that occasionally happened when renaming duplicants.
Stability
- ≈🛠QoLinput binding warning—→warning
The game now shows a warning if the input screen is exited without binding all keys.
UX improvement
- ≈🐛Bug fixhatch cell digging
Fixed a crash that occurred when digging up the cell containing a dead hatch.
Stability
- ≈🐛Bug fixpipe gas/liquid interaction
Fixed a crash when a building attempted to use gas from a liquid pipe or liquid from a gas pipe.
Stability
- ≈🐛Bug fixmush bar consumption
Fixed a rare crash that occurred when duplicants ate a small mush bar.
Stability
- ≈🐛Bug fixmissing element sound
Fixed an audio-related crash that occurred when an element was missing a sound file.
Stability
- ≈🐛Bug fixobject destruction
Fixed a crash that occurred when a selected object was destroyed.
Stability
- ≈🐛Bug fixVS2015 warning
Fixed an issue where some users incorrectly received the VS2015 warning screen.
Bugfix
- ≈🐛Bug fixsave screen closure
Fixed a crash that sometimes occurred when closing the save screen.
Stability
- ≈🐛Bug fixliquid reachability
Fixed a crash that occurred when a large amount of new liquid became reachable.
Stability
- ≈🐛Bug fixdupe vitals screen
Fixed a crash that occurred when using the duplicant vitals screen.
Stability
- ≈🐛Bug fixinput device compatibility
Fixed a crash that occurred when certain uncommon input devices were connected.
Stability
- ≈🐛Bug fixmanagement hotkeys
Fixed a crash that occurred when rebinding certain management hotkeys.
Stability
- ≈🐛Bug fixdupe level up
Fixed a crash that occurred when duplicants leveled up while the management screen was open.
Stability