Critters
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkGrowthcollisionFixed→Reverted
Reverted the fix preventing baby critters (like Jawbo) from getting stuck when growing into larger adults due to unexpected side effects.
- ≈🐛Bug fixExcretiontooltip
Fixed incomplete tooltips for the 'Excretion' stat on critters that can eat plants directly.
Tooltip fix
- ▲🛠QoLUI visibilityhidden/conditional→always show
Critters now always display their body temperature in the Condition section of their UI.
quality
- ≈🐛Bug fixCritter Condo / Water Fortdeconstruction
Fixed a crash occurring when critters interacted with a Condo or Water Fort while it was being deconstructed.
Stability
- ≈✨NewRanchingstatus item—→Added
Added a status item to notify the player when a critter is being moved but no rancher is available.
UI
- ≈🐛Bug fixBehaviorexcited statestuck→fixed
Implemented a potential fix to prevent critters from getting permanently stuck in the excited state.
Behavior
- ≈🐛Bug fixreport data
Fixed an issue preventing wild and domesticated critter report data from being recorded and presented.
Fixed recording issue
- ≈🐛Bug fixachievement progress
Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI.
Fixed UI update for Critter Whisperer and Moovin' On Up
- ▼🎯BehaviorfertilityInfinite→Limited
Wild critters now lose fertility over time to prevent infinite egg laying in the wild.
behavior
- ▲📊Numerichunger range—→Adjusted
Tweaked starting calories and hungry range so wild creatures are more active and stay full longer.
numeric
- ≈🎯BehaviorLureattractionAny bait→Specific bait
Pufts and Shine Bugs now only lure to Lures containing the appropriate bait.
behavior
- ▼🎯Behaviorhappiness—→Decreased
Critters now become unhappy if they are trapped in a door, a single tile, or a very tiny room.
behavior
- ▲🐛Bug fixcalories0→Non-zero
Fixed a bug where creatures would spawn with zero calories, causing immediate starvation.
Bugfix
- ≈📊NumericmetabolismFixed→Tuned
Broad tuning pass on consumption and production to better align with creature life cycles.
Balance pass
- ▼🎯Behaviorbehavior—→Overcrowding
Creatures will now become overcrowded if too many are kept in the same room.
New constraint