A hotfix focusing on stability, crash fixes, and UI improvements following the Packed Snacks update.
▲Buffs2
- Logic BuildingsMemory Toggle / Signal Counter:Fixed an issue where logic buildings like Memory Toggles and Signal Counters would get stuck in an uninitialized state.stuck→fixed
- DuplicantsEating:Fixed an issue where Duplicants would sometimes fail to finish the last < 1g of food when eating.incomplete→complete g
✚Bug fixes8
- General
- Fixed hangs and crashes when starting new games or loading saves on Mac OS 10.13 and 10.14.
- Fixed a crash that could occur during the game startup process.
- Critters
- Critter Condo / Water Fort:Fixed a crash occurring when critters interacted with a Condo or Water Fort while it was being deconstructed.
- Behavior:Implemented a potential fix to prevent critters from getting permanently stuck in the excited state.stuck→fixed
- Dehydrator
- Dehydration:Fixed a crash that occurred upon the completion of food dehydration.
- Emptying:Fixed a crash when robots attempted to empty the Dehydrator, as robots are not permitted to do so.
- Emptying:Fixed an issue where animations continued playing if a Duplicant was interrupted while emptying the machine.looping→fixed
- DuplicantsFetching:Fixed a crash that could occur when a Duplicant fetched an item marked for moving.
◆Other changes4
- General
- Idle diagnostics now display more quickly after a Duplicant becomes idle, improving feedback on worker efficiency.
- Added detailed information to the Building/Category database regarding room requirements and prohibitions.
- Removed the 'Rocket Interior' building category from the base game as it is exclusive to the Spaced Out! DLC.Present→Removed
- CrittersRanching:Added a status item to notify the player when a critter is being moved but no rancher is available.→Added
subjects affected (5)
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Patch history
- [Game Update] - 744825Jul 28, 2026 · 2d
A small update focusing on bug fixes for Duplicant teleportation, building deconstruction, and various memory and graphics optimizations.
+1→ - [Game Update] - 740622Jul 7, 2026 · 3w
This update focuses on the Aquatic Planet Pack, improving Minnow's traits, adjusting critter behaviors, and fixing various stability and visual bugs across multiple DLCs.
+5→ - [Game Update] - 737790Jun 17, 2026 · 1mo
A quality-of-life and bug-fix update focusing on the Prehistoric and Aquatic Planet Packs, improving critter interactions, and fixing various system stability and visual issues.
+11→ - [Game Update] - 737195Jun 12, 2026 · 1mo
A small update focusing on stability fixes and corrections for the Aquatic Planet Pack and Spaced Out! DLC.
+1→ - [Game Update] - 720580 & 720697Apr 2, 2026 · 3mo
A series of bug fixes addressing insulated doors, power generators, UI input issues, and stability for the Bionic Booster Pack.
+4→ - [Game Update] - 707956Jan 16, 2026 · 6mo
A small stability update addressing crashes related to critter feeding and mess station deconstruction, along with a rocket return fix for Spaced Out!
+1→ - [Game Update] - 706793Jan 12, 2026 · 6mo
A series of stability fixes and bug corrections focusing on Duplicant behavior, Printerceptor mechanics, and general game crashes.
+1→ - →[Game Update] - 704096Dec 11, 2025 · 7mo
Minor bug fixes regarding Duplicant suit checkpoints and composting behavior.
Recently Updated
6


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Patch Notes v0.3.23019
Patch v0.3.23019 focuses on stability fixes for teleportation and routing, while identifying a known crash issue with DLSS.

Patch Notes for 29/07/2026
v0.2.3.28751 focuses on weapon attribute scaling, extensive bug fixes for summons and items, and general UI/system stability improvements.

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Cologne 2026 Major stickers are now available, alongside community map updates and critical security fixes.

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