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Oxygen Not Included
Oxygen Not Included
IndieSimulation
Klei Entertainment · Klei Entertainment·$24.99
Mar 8, 2018 · 102mo ago

Ranching Upgrade Mark I Preview Now Available!

AI summary1mo

Introduction of the Ranching Upgrade Mark I preview, featuring critter reproduction, a new Rancher job, advanced Duplicant priority systems, and new geyser types.

Images © Oxygen Not Included via Steam

Buffs9

  • Ranching System
    • Introduced critter reproduction via eggs, incubation, and a new Rancher job to manage livestock.Added
    • Critter Relocation:Critter relocation buildings are now available at a lower tech level, allowing earlier colony management.HighLower
  • IncubatorIncubators now prevent eggs from rotting, ensuring they can be hatched.Added
  • Duplicants
    • Priorities:New Priority and Urgency (Sub-Priority) systems allow for granular control over job execution and errand importance.Added
    • Advanced Mode:Advanced Mode disables hidden 'under the hood' prioritization rules for a more predictable experience in large bases.Hidden RulesManual
  • Geysers
    • New worlds now generate more geysers with variable outputs and dormancy cycles.Increased
    • Dormancy:Geysers are now dormant for a shorter portion of their 'big cycle', increasing overall resource availability.LongerShorter
  • Steam TurbineTemperature requirements for the Steam Turbine have been slightly lowered.HigherLower
  • CrittersFixed a bug where creatures would spawn with zero calories, causing immediate starvation.0Non-zero

Nerfs3

  • IncubatorIncubator power requirement doubled from 120W to 240W.120240 watts
  • DuplicantsMedical:The time until a Duplicant dies from Slimelung has been reduced from 10 to 8 cycles.108 cycles
  • CrittersCreatures will now become overcrowded if too many are kept in the same room.Overcrowding

Other changes2

  • Ranching SystemTaming:Creatures now start wild and must be groomed to become tame; wild creatures have lower consumption and production rates.TameWild
  • CrittersBroad tuning pass on consumption and production to better align with creature life cycles.FixedTuned

subjects affected (6)

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How did this patch land?
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official notes
Oxygen Not Included · Mar 8, 2018

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Patch history

see all 100

  1. [Game Update] - 744825Jul 28, 2026 · 2d

    A small update focusing on bug fixes for Duplicant teleportation, building deconstruction, and various memory and graphics optimizations.

    +1
  2. [Game Update] - 740622Jul 7, 2026 · 3w

    This update focuses on the Aquatic Planet Pack, improving Minnow's traits, adjusting critter behaviors, and fixing various stability and visual bugs across multiple DLCs.

    +5
  3. [Game Update] - 737790Jun 17, 2026 · 1mo

    A quality-of-life and bug-fix update focusing on the Prehistoric and Aquatic Planet Packs, improving critter interactions, and fixing various system stability and visual issues.

    +11
  4. [Game Update] - 737195Jun 12, 2026 · 1mo

    A small update focusing on stability fixes and corrections for the Aquatic Planet Pack and Spaced Out! DLC.

    +1
  5. [Game Update] - 720580 & 720697Apr 2, 2026 · 3mo

    A series of bug fixes addressing insulated doors, power generators, UI input issues, and stability for the Bionic Booster Pack.

    +4
  6. [Game Update] - 707956Jan 16, 2026 · 6mo

    A small stability update addressing crashes related to critter feeding and mess station deconstruction, along with a rocket return fix for Spaced Out!

    +1
  7. [Game Update] - 706793Jan 12, 2026 · 6mo

    A series of stability fixes and bug corrections focusing on Duplicant behavior, Printerceptor mechanics, and general game crashes.

    +1
  8. [Game Update] - 704096Dec 11, 2025 · 7mo

    Minor bug fixes regarding Duplicant suit checkpoints and composting behavior.

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