Patch v0.3.2 focuses on Mage itemization shifts, reducing the viability of tanky Mage builds, tuning several Tanks and Assassins, and introducing a significant rework to Timewarp.
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▲Buffs32
- Countess
- Blade Siphon:Increased healing scaling to reward magical power builds.5%→6% %
- Eventide:Increased scaling to favor high-power builds over tanky ones.70%→75% %
- Feng MaoEarth Shatter:Increased penetration scaling to benefit Assassin builds.250%→350% %
- Fey
- Increased base health to improve trading patterns.560→590
- Bramble Patch:Increased scaling to bring her in line with other Mages.55%→60% %
- GideonCosmic Rift:Increased scaling for better late-game competitiveness.65%→70% %
- HowitzerR2000 Missile:Increased scaling to ensure he keeps up with other heroes.70%→75% %
- Lt Belica
- Seismic Assault:Increased scaling for better damage output.65%→70% %
- Seismic Assault:Decreased cooldown to increase stun uptime.16/15.5/15/14.5/14→16/15/14/13/12 s
- Void Drone:Increased scaling to help her keep up with other mages.20%→30% %
- Void Bomb:Increased base damage for better early game presence.80/125/170/215/260→80/130/180/230/280
- MurdockIncreased health growth to improve late-game survivability.84→88
- MurielConsecrated Ground:Reduced mana cost to help her sustain when maxing the ability.100/110/120/130/140→100/105/110/115/120
- Narbash
- Increased base mana to improve early game resource pool.380→480
- Increased base mana regeneration for better sustain.1→1.5
- Song Of My People:Increased healing per second to make the ability more attractive to max.5/10/15/20/25→9/13/17/21/25
- Song Of My People:Increased stack generation speed to help sustain stacks in mid-to-late game.1→2
- Revenant
- Decreased attack timer to increase rate of fire.1.1→1.01 s
- Obliterate:Increased modifier for consecutive missiles.15%→20% %
- Obliterate:Increased magical power scaling, enabling potential magic builds.75%→100% %
- Obliterate:Increased range for better target tracking.1500→1750
- Hellfire Rounds:Increased critical damage at early to mid levels.125/135/145/155/165/175%→140/147/154/161/168/175% %
- Scar:Added magical power scaling to Scar to synergize with enchanters.→80% %
- Sevarog
- Increased health growth to compensate for Fire Blossom nerfs.92→102
- Increased base armor for better survivability.28→31
- Siphon:Increased base damage to make stacking and trading less punishing.25/45/65/85/105→30/50/70/90/110
- Phantom Rush:Decreased cooldown for better mobility.24/21/18/15/12→20/18/16/14/12 s
- BrimstoneBlaze:Increased monster damage to maintain jungle clear speed for tanks.50%→100% %
- Timewarp
- Now provides 100 Magical Power.→100
- Ferrumancer:Casting abilities now grants stacking magical power and armor.→6 MP / 3 Armor
- Chime:Periodically reduces all current ability cooldowns.→0.5s every 5s s
- GeneralIncreased health and mana regeneration in base to get players back into action faster.12.5%→18% %
▼Nerfs27
- Countess
- Blood Tithe:Reduced lifesteal to discourage tank builds and return her to a burst mage role.2%→1.5% %
- Blade Siphon:Decreased base healing per target.10/12/14/16/18→10/11/12/13/14
- Eventide:Reduced base damage across most levels.80/130/180/230/280→80/125/170/215/260
- Feng Mao
- Earth Shatter:Reduced scaling to curb Bruiser build viability.80%→70% %
- Earth Shatter:Reduced execute scaling to balance Bruiser builds.100%→80% %
- Gideon
- Cosmic Rift:Increased mana cost to incentivize mana items over pure durability.80/85/90/95/100→80/90/100/110/120
- Torn Space:Increased mana cost to discourage ignoring mana in builds.60→80
- Kallari
- Reduced base attack speed to slow down her first jungle clear.120→110
- Reduced attack speed growth to prevent excessive snowballing.3.3→2.8
- Death Mark:Fixed a bug where Death Mark scaled significantly higher than intended.5.5%→3% %
- Crippling Dagger:Decreased scaling to reduce early game snowball potential.90%→85% %
- Narbash
- Decreased mana growth to balance the base mana increase.70→60
- Thunk:Increased mana cost of Thunk.50→60
- Revenant
- Reduced base physical power to compensate for attack speed buffs.57→52
- Reduced the rate at which attack timer decreases per level.0.018→0.014 s
- Obliterate:Reduced base damage to shift focus from shoving to poking.60/85/110/135/160→50/70/90/110/130
- Obliterate:Reduced physical scaling.50%→40% %
- Obliterate:Slightly narrowed the cone angle.60→55
- Hellfire Rounds:Reduced base missing health damage.6%→4% %
- Scar:Reduced bonus magical damage percentage.15%→10% %
- RiktorSlightly reduced base health to compensate for S-Factor changes.560→540
- Steel
- Shield Bash:Reduced base damage to force more commitment for value.50/80/110/140/170→40/70/100/130/160
- Shield Bash:Decreased stun duration.0.5s→0.3s s
- Shield Bash:Reduced range of Shield Bash.325→300
- Force Shield:Significantly reduced base damage.60/100/140/180/220→30/50/70/90/110
- BrimstoneBlaze:Reduced base damage to prevent abuse by non-tank classes.20→12
- MaladyDemise:Reduced scaling to prevent exploitation by Carries and Bruisers.30%→10% %
✚Bug fixes3
◆Other changes5
- NarbashSong Of My People:Flattened mana drain to a constant 20 per second.10/15/20/25/30→20
- TimewarpReworked into a late-game tech option with a higher statline.→3300g gold
- General
- Adjusted growth scaling to increase early game stats and rise early TTK.→Compressed/Increased
- Tightened search parameters to increase match quality, potentially increasing queue times.→Tightened
- Reduced the impact of the party modifier for fairer matchups.→Reduced
subjects affected (18)
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Patch history
- →Hotfix v1.15.2 - NotesJul 7, 2026 · 2w
Hotfix v1.15.2 focuses on stability, bug fixes for loadouts, minion AI, and cosmetic/audio corrections.
- Hotfix v1.14.5Jun 11, 2026 · 1mo
Hotfix v1.14.5 focuses on critical bug fixes for hero abilities, item interactions, and loadout system stability.
+1−2→ - V1.14.1 Patch NotesMay 21, 2026 · 2mo
A targeted balance patch focusing on reducing the power of extreme outliers, featuring nerfs to several high-impact heroes and Eternals, alongside critical server stability fixes.
+6−29→ - V1.4.4 is LIVE!Mar 25, 2025 · 16mo
V1.4.4 focuses on reigning in sustain creep, adjusting death timers to allow better objective conversion, and balancing outlier heroes like Rampage and Boris while buffing struggling assassins and carries.
+39−50→ - V1.3.1 HotfixJan 15, 2025 · 18mo
V1.3.1 Hotfix focusing on critical bug fixes for Mourn and general game stability.
+2→ - Hotfix v1.2.1 Available NowNov 26, 2024 · 20mo
Hotfix v1.2.1 focuses on stability, controller input refinements, and bug fixes for specific champion interactions and game systems.
+1→ - Hotfix v0.13.2 - Release NotesDec 14, 2023 · 31mo
Hotfix v0.13.2 focuses on stability improvements for the draft process and specific bug fixes for Gideon.
−1→ - Hotfix 0.13.1 - Patch NotesDec 8, 2023 · 31mo
Hotfix 0.13.1 focuses on fixing item interaction bugs with Onixian Quiver, resolving champion-specific pathing issues, and addressing various UI and input bugs.
−3→
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