v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.
- Zero Gravity Staffeffect duration7.5-8s→12-15s s
Increased effect duration for Level 1 difficulty.
- Zero Gravity Staffeffect duration7.5-8s→9-11s s
Increased effect duration for Level 2 difficulty.
- Roll Staffeffect duration5-5.5s→8-10s s
Increased effect duration for Level 1 difficulty.
- Roll Staffeffect duration5-5.5s→6-7.25s s
Increased effect duration for Level 2 difficulty.
- Shopkeeperruckus detection
Lasers, Cart Cannons, Rubber Ducks, and Shockwave Grenades are now correctly detected as ruckus.
- Shopkeepergrab interaction
Fixed an issue where players could go out of bounds when grabbed while having a Feather Drone attached.
- Vehiclessitting positionBroken→Fixed
Players now sit properly in vehicles again.
- Vehiclesdriving stateCan stand→Cannot stand
Fixed bug where players could stand up while driving.
- Arctic Snow Bikefall damageEnabled→Disabled
Players no longer take fall damage while driving the bike.
- +2 more
- Zero Gravity Stafflifting effect
Improved the effect for lifting physics objects.
- Shopkeeperruckus tracking—→Capped
Ruckus tracking is now capped when disabled, preventing the Shopkeeper from waking up excessively angry.
- Sledge Hammerequip animation—→Swing-ready
Now unequips from inventory pre-rotated into its swing-ready pose for faster attacks.
- Arctic Snow Bikedismount speed—→Easier
Made it easier for players to stand up when not being driven.
- Melee Weaponsunequip delayDelayed→No delay
Much faster response when unequipped from inventory, allowing immediate swinging.
