v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.
- Void StaffPullstrength—→Increased
Increased strength when pulling heavy objects.
- PlayerReviveinvincibility duration0s→1s s
Added 1 second of invincibility after being revived to prevent immediate death.
- Staffsbattery pips—→6
All staffs now have a standardized capacity of 6 battery pips.
- Cosmetic BoxesSpawnspawn chance—→Increased
Increased the general spawn chance for boxes and the specific chance for Ultra Rare boxes.
- BellaStunaudio
Fixed a bug where clients heard the stun sound multiple times in a row.
- PlayerTumblecollision
Fixed a multiplayer bug where players would fall through the map if TTS failed to initialize.
- PlayerOverchargeovercharge gain
Fixed a bug allowing clients to grab tap enemies without receiving overcharge.
- DefibroTeleporttarget retention
Fixed a rare bug where the target was lost if the item bounced too far away before teleporting.
- Staffseffect persistence
Fixed an issue where Roll and Gravity staff effects lingered in the air after an enemy was defeated.
- Zero Gravity StaffZero Gravitycontrol/duration—→Improved
Improved controllability and duration for non-enemy objects; players can now fly when using it on themselves.
- Roll StaffRolltargeting—→Enemies
Rolling objects now target enemies (excluding players), and players can now steer their trajectory with the camera while rolling.
- Void StaffPullcenter behaviorStatic→Random Surges
Added random outward surges for items near the center to prevent them from sitting static.
- Melee Weaponshandling
Handling now properly scales with strength, making weapons feel firmer and more effective at higher strength levels.
- VehicleInteractionbutton grab area—→Smaller
Reduced the grab area for the vehicle button to prevent accidental activation while moving the vehicle.
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