v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.
▲Buffs8
- Melee WeaponsHandling now properly scales with strength, making weapons feel firmer and more effective at higher strength levels.
- PlayerRevive:Added 1 second of invincibility after being revived to prevent immediate death.0s→1s s
- StaffsAll staffs now have a standardized capacity of 6 battery pips.→6
- Zero Gravity StaffZero Gravity:Improved controllability and duration for non-enemy objects; players can now fly when using it on themselves.→Improved
- Roll StaffRoll:Rolling objects now target enemies (excluding players), and players can now steer their trajectory with the camera while rolling.→Enemies
- Void Staff
- Pull:Increased strength when pulling heavy objects.→Increased
- Pull:Added random outward surges for items near the center to prevent them from sitting static.Static→Random Surges
- Cosmetic BoxesSpawn:Increased the general spawn chance for boxes and the specific chance for Ultra Rare boxes.→Increased %
✚Bug fixes5
- Player
- Tumble:Fixed a multiplayer bug where players would fall through the map if TTS failed to initialize.
- Overcharge:Fixed a bug allowing clients to grab tap enemies without receiving overcharge.
- StaffsFixed an issue where Roll and Gravity staff effects lingered in the air after an enemy was defeated.
- DefibroTeleport:Fixed a rare bug where the target was lost if the item bounced too far away before teleporting.
- BellaStun:Fixed a bug where clients heard the stun sound multiple times in a row.
◆Other changes2
- VehicleInteraction:Reduced the grab area for the vehicle button to prevent accidental activation while moving the vehicle.→Smaller
- TrudgeSuck:Now uses the Void Staff's suck mechanics, allowing it to pull in larger valuables more easily with more chaos in the center.→Void Staff style
subjects affected (11)
tap to see balance history
Patch history
- R.E.P.O. v0.4.3May 15, 2026 · 3mo
v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.
+10−3→ - R.E.P.O. v0.4.2May 12, 2026 · 3mo
v0.4.2 focuses on vehicle handling improvements, staff ammo increases, and critical save file stability.
+11−2→ - R.E.P.O. v0.4.1May 9, 2026 · 3mo
v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.
+8−5→ - R.E.P.O. v0.3.1Nov 14, 2025 · 9mo
v0.3.1 focuses on enemy behavior refinements, Tumble Climb rework, and various stability fixes for networking and level loading.
+10−7→ - R.E.P.O. v0.2.1Jul 9, 2025 · 13mo
v0.2.1 focuses on accessibility improvements, including a photosensitivity toggle, and critical fixes for multiplayer connectivity and stability.
+5→ - →R.E.P.O. v0.1.2Mar 1, 2025 · 18mo
Lobbies have been temporarily set to 'Friends Only' to combat hacking, with a server browser planned for the future.
Recently Updated
6

Patch Notes 1.0.58
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Hotfix: Login Issue Fixed
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STEAM DECK VERIFIED, GEFORCE NOW & PATCH 1.0.11
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September 2026 Update Notes – Sept 1
A broad stability and progression-focused patch for Mafia: The Old Country, addressing mode transitions, progression rewards, companion behavior, mission progression, visuals stability, UI journal visibility, and UI/icon polish, plus general stability improvements.


Big Ambitions 1.0 Build 3672 - Patch Notes
A large batch of bug fixes across many systems, including UI, gameplay interactions, and stability, with no new gameplay balance changes.

Patch 7.0.7
Patch 7.0.7 introduces a mix of balance tweaks, bug fixes, and QoL/UI improvements across weapons, monsters, and progression systems.
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