v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.
▲Buffs8
- Melee WeaponsHandling now properly scales with strength, making weapons feel firmer and more effective at higher strength levels.
- PlayerRevive:Added 1 second of invincibility after being revived to prevent immediate death.0s→1s s
- StaffsAll staffs now have a standardized capacity of 6 battery pips.→6
- Zero Gravity StaffZero Gravity:Improved controllability and duration for non-enemy objects; players can now fly when using it on themselves.→Improved
- Roll StaffRoll:Rolling objects now target enemies (excluding players), and players can now steer their trajectory with the camera while rolling.→Enemies
- Void Staff
- Pull:Increased strength when pulling heavy objects.→Increased
- Pull:Added random outward surges for items near the center to prevent them from sitting static.Static→Random Surges
- Cosmetic BoxesSpawn:Increased the general spawn chance for boxes and the specific chance for Ultra Rare boxes.→Increased %
✚Bug fixes5
- Player
- Tumble:Fixed a multiplayer bug where players would fall through the map if TTS failed to initialize.
- Overcharge:Fixed a bug allowing clients to grab tap enemies without receiving overcharge.
- StaffsFixed an issue where Roll and Gravity staff effects lingered in the air after an enemy was defeated.
- DefibroTeleport:Fixed a rare bug where the target was lost if the item bounced too far away before teleporting.
- BellaStun:Fixed a bug where clients heard the stun sound multiple times in a row.
◆Other changes2
subjects affected (11)
tap to see balance history
Patch history
Recently Updated
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