v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.
▲Buffs8
- StaffsStaffs now shoot where they point while rotating and snap back to forward after rotating while charged, improving aiming precision.
- Zero Gravity StaffEffect length is now less random and generally lasts longer.Random→Longer
- DefibroUse:Now emits a shockwave that stuns enemies upon use, adding defensive utility.→Added
- Shopkeeper
- Grab:Shopkeeper no longer holds the player as high, preventing death heads from getting stuck in ceilings.High→Lower
- Attack:Now warns the player before shooting if the crime is not too severe.→Added
- Cosmetic BoxIncreased the bad luck multiplier; it now persists after game over and increases at the end of a level.→Increased
- Charging StationCan now charge items held higher up, improving ease of use.→Increased
- PlayerDiscovery:Fixed being unable to discover valuables while tumbled or driving a vehicle.Disabled→Enabled
▼Nerfs5
- StaffsEnemies can now hear staffs while they are charging or being used, increasing the risk of detection.→Added
- Roll StaffReduced the amount of ammo available for the Roll Staff.→Lower
- Zero Gravity StaffReduced the amount of ammo available for the Zero Gravity Staff.→Lower
- Vehicles
- Enemies like Heart Hugger can now stun the vehicle when grabbing the player, limiting re-entry to 2 seconds.→Added
- Enemies can now hear vehicle engines and impacts more clearly, making stealth harder.→Increased
✚Bug fixes4
- StaffsDeny Effect:Fixed an issue where some staffs were not triggering their deny effects correctly.
- DefibroRevive:Fixed a bug where lag stutter could trigger a game over during a revive process.
- VehiclesMoved vehicles away from the charging station in the truck level to prevent automatic charging.
- PlayerTumble:Fixed a bug where tumble weight remained permanently lower after mounting a vehicle.Lower→Normal
◆Other changes3
- Roll StaffEffect length is now less random, providing more predictable utility.Random→Consistent
- VehiclesLowered the volume of sound effects when vehicles scrape against walls and surfaces.→Lower
- ShopkeeperRuckus System:Improved the Ruckus System to detect more forms of ruckus.→Improved
subjects affected (9)
tap to see balance history
Related Deals
Gear, keys & collectibles for R.E.P.O.
Used
UsedAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.
Similar Games
6





