v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.
▲Buffs8
- StaffsStaffs now shoot where they point while rotating and snap back to forward after rotating while charged, improving aiming precision.
- Zero Gravity StaffEffect length is now less random and generally lasts longer.Random→Longer
- DefibroUse:Now emits a shockwave that stuns enemies upon use, adding defensive utility.→Added
- Shopkeeper
- Grab:Shopkeeper no longer holds the player as high, preventing death heads from getting stuck in ceilings.High→Lower
- Attack:Now warns the player before shooting if the crime is not too severe.→Added
- Cosmetic BoxIncreased the bad luck multiplier; it now persists after game over and increases at the end of a level.→Increased
- Charging StationCan now charge items held higher up, improving ease of use.→Increased
- PlayerDiscovery:Fixed being unable to discover valuables while tumbled or driving a vehicle.Disabled→Enabled
▼Nerfs5
- StaffsEnemies can now hear staffs while they are charging or being used, increasing the risk of detection.→Added
- Roll StaffReduced the amount of ammo available for the Roll Staff.→Lower
- Zero Gravity StaffReduced the amount of ammo available for the Zero Gravity Staff.→Lower
- Vehicles
- Enemies like Heart Hugger can now stun the vehicle when grabbing the player, limiting re-entry to 2 seconds.→Added
- Enemies can now hear vehicle engines and impacts more clearly, making stealth harder.→Increased
✚Bug fixes4
- StaffsDeny Effect:Fixed an issue where some staffs were not triggering their deny effects correctly.
- DefibroRevive:Fixed a bug where lag stutter could trigger a game over during a revive process.
- VehiclesMoved vehicles away from the charging station in the truck level to prevent automatic charging.
- PlayerTumble:Fixed a bug where tumble weight remained permanently lower after mounting a vehicle.Lower→Normal
◆Other changes3
- Roll StaffEffect length is now less random, providing more predictable utility.Random→Consistent
- VehiclesLowered the volume of sound effects when vehicles scrape against walls and surfaces.→Lower
- ShopkeeperRuckus System:Improved the Ruckus System to detect more forms of ruckus.→Improved
subjects affected (9)
tap to see balance history
Patch history
- R.E.P.O. v0.4.4May 25, 2026 · 3mo
v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.
+8→ - R.E.P.O. v0.4.3May 15, 2026 · 3mo
v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.
+10−3→ - R.E.P.O. v0.4.2May 12, 2026 · 3mo
v0.4.2 focuses on vehicle handling improvements, staff ammo increases, and critical save file stability.
+11−2→ - R.E.P.O. v0.3.1Nov 14, 2025 · 9mo
v0.3.1 focuses on enemy behavior refinements, Tumble Climb rework, and various stability fixes for networking and level loading.
+10−7→ - R.E.P.O. v0.2.1Jul 9, 2025 · 13mo
v0.2.1 focuses on accessibility improvements, including a photosensitivity toggle, and critical fixes for multiplayer connectivity and stability.
+5→ - →R.E.P.O. v0.1.2Mar 1, 2025 · 18mo
Lobbies have been temporarily set to 'Friends Only' to combat hacking, with a server browser planned for the future.
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