PatchDiff
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R.E.P.O.
R.E.P.O.
ActionEarly Access
semiwork · semiwork·$9.99
May 9, 2026 · 3mo ago

R.E.P.O. v0.4.1

AI summary3mo

v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.

Buffs8

  • StaffsStaffs now shoot where they point while rotating and snap back to forward after rotating while charged, improving aiming precision.
  • Zero Gravity StaffEffect length is now less random and generally lasts longer.RandomLonger
  • DefibroUse:Now emits a shockwave that stuns enemies upon use, adding defensive utility.Added
  • Shopkeeper
    • Grab:Shopkeeper no longer holds the player as high, preventing death heads from getting stuck in ceilings.HighLower
    • Attack:Now warns the player before shooting if the crime is not too severe.Added
  • Cosmetic BoxIncreased the bad luck multiplier; it now persists after game over and increases at the end of a level.Increased
  • Charging StationCan now charge items held higher up, improving ease of use.Increased
  • PlayerDiscovery:Fixed being unable to discover valuables while tumbled or driving a vehicle.DisabledEnabled

Nerfs5

  • StaffsEnemies can now hear staffs while they are charging or being used, increasing the risk of detection.Added
  • Roll StaffReduced the amount of ammo available for the Roll Staff.Lower
  • Zero Gravity StaffReduced the amount of ammo available for the Zero Gravity Staff.Lower
  • Vehicles
    • Enemies like Heart Hugger can now stun the vehicle when grabbing the player, limiting re-entry to 2 seconds.Added
    • Enemies can now hear vehicle engines and impacts more clearly, making stealth harder.Increased

Bug fixes4

  • StaffsDeny Effect:Fixed an issue where some staffs were not triggering their deny effects correctly.
  • DefibroRevive:Fixed a bug where lag stutter could trigger a game over during a revive process.
  • VehiclesMoved vehicles away from the charging station in the truck level to prevent automatic charging.
  • PlayerTumble:Fixed a bug where tumble weight remained permanently lower after mounting a vehicle.LowerNormal

Other changes3

  • Roll StaffEffect length is now less random, providing more predictable utility.RandomConsistent
  • VehiclesLowered the volume of sound effects when vehicles scrape against walls and surfaces.Lower
  • ShopkeeperRuckus System:Improved the Ruckus System to detect more forms of ruckus.Improved

subjects affected (9)

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How did this patch land?
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official notes
R.E.P.O. · May 9, 2026

Patch history

see all 7

  1. R.E.P.O. v0.4.4May 25, 2026 · 3mo

    v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.

    +8
  2. R.E.P.O. v0.4.3May 15, 2026 · 3mo

    v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.

    +103
  3. R.E.P.O. v0.4.2May 12, 2026 · 3mo

    v0.4.2 focuses on vehicle handling improvements, staff ammo increases, and critical save file stability.

    +112
  4. R.E.P.O. v0.3.1Nov 14, 2025 · 9mo

    v0.3.1 focuses on enemy behavior refinements, Tumble Climb rework, and various stability fixes for networking and level loading.

    +107
  5. R.E.P.O. v0.2.1Jul 9, 2025 · 13mo

    v0.2.1 focuses on accessibility improvements, including a photosensitivity toggle, and critical fixes for multiplayer connectivity and stability.

    +5
  6. R.E.P.O. v0.1.2Mar 1, 2025 · 18mo

    Lobbies have been temporarily set to 'Friends Only' to combat hacking, with a server browser planned for the future.

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