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R.E.P.O.
R.E.P.O.
ActionEarly Access
semiwork · semiwork·$4.99 USD
May 9, 2026 · 2w ago

R.E.P.O. v0.4.1

AI summary1w

v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.

Buffs8

  • StaffsStaffs now shoot where they point while rotating and snap back to forward after rotating while charged, improving aiming precision.
  • Zero Gravity StaffEffect length is now less random and generally lasts longer.RandomLonger
  • DefibroUse:Now emits a shockwave that stuns enemies upon use, adding defensive utility.Added
  • Shopkeeper
    • Grab:Shopkeeper no longer holds the player as high, preventing death heads from getting stuck in ceilings.HighLower
    • Attack:Now warns the player before shooting if the crime is not too severe.Added
  • Cosmetic BoxIncreased the bad luck multiplier; it now persists after game over and increases at the end of a level.Increased
  • Charging StationCan now charge items held higher up, improving ease of use.Increased
  • PlayerDiscovery:Fixed being unable to discover valuables while tumbled or driving a vehicle.DisabledEnabled

Nerfs5

  • StaffsEnemies can now hear staffs while they are charging or being used, increasing the risk of detection.Added
  • Roll StaffReduced the amount of ammo available for the Roll Staff.Lower
  • Zero Gravity StaffReduced the amount of ammo available for the Zero Gravity Staff.Lower
  • Vehicles
    • Enemies like Heart Hugger can now stun the vehicle when grabbing the player, limiting re-entry to 2 seconds.Added
    • Enemies can now hear vehicle engines and impacts more clearly, making stealth harder.Increased

Bug fixes4

  • StaffsDeny Effect:Fixed an issue where some staffs were not triggering their deny effects correctly.
  • DefibroRevive:Fixed a bug where lag stutter could trigger a game over during a revive process.
  • VehiclesMoved vehicles away from the charging station in the truck level to prevent automatic charging.
  • PlayerTumble:Fixed a bug where tumble weight remained permanently lower after mounting a vehicle.LowerNormal

Other changes3

  • Roll StaffEffect length is now less random, providing more predictable utility.RandomConsistent
  • VehiclesLowered the volume of sound effects when vehicles scrape against walls and surfaces.Lower
  • ShopkeeperRuckus System:Improved the Ruckus System to detect more forms of ruckus.Improved

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
R.E.P.O. · May 9, 2026
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Patch history

see all 6

  1. R.E.P.O. v0.4.3
    May 15, 2026 · 1w
    +103
  2. R.E.P.O. v0.4.2
    May 12, 2026 · 1w
    +112
  3. R.E.P.O. v0.3.1
    Nov 14, 2025 · 6mo
    +107
  4. R.E.P.O. v0.2.1
    Jul 9, 2025 · 10mo
    +5
  5. R.E.P.O. v0.1.2
    Mar 1, 2025 · 14mo

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R.E.P.O. v0.4.1 — R.E.P.O. (8 buffs, 5 nerfs) · PatchDiff