v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.
▲Buffs10
- ShopkeeperRuckus tracking is now capped when disabled, preventing the Shopkeeper from waking up excessively angry.→Capped
- Roll Staff
- Increased effect duration for Level 1 difficulty.5-5.5s→8-10s s
- Increased effect duration for Level 2 difficulty.5-5.5s→6-7.25s s
- Zero Gravity Staff
- Increased effect duration for Level 1 difficulty.7.5-8s→12-15s s
- Increased effect duration for Level 2 difficulty.7.5-8s→9-11s s
- Improved the effect for lifting physics objects.
- Sledge HammerNow unequips from inventory pre-rotated into its swing-ready pose for faster attacks.→Swing-ready
- Melee WeaponsMuch faster response when unequipped from inventory, allowing immediate swinging.Delayed→No delay
- Arctic Snow Bike
- Players no longer take fall damage while driving the bike.Enabled→Disabled
- Made it easier for players to stand up when not being driven.→Easier
▼Nerfs3
- Roll StaffDecreased effect duration for Level 3 difficulty.5-5.5s→4-4.5s s
- Zero Gravity StaffDecreased effect duration for Level 3 difficulty.7.5-8s→6-7s s
- Sledge HammerDurability reduced by 10% to balance responsiveness improvements.100%→90% %
✚Bug fixes6
- Shopkeeper
- Lasers, Cart Cannons, Rubber Ducks, and Shockwave Grenades are now correctly detected as ruckus.
- Fixed an issue where players could go out of bounds when grabbed while having a Feather Drone attached.
- Birthday BoyAttack:Fixed a bug that allowed the enemy to attack players through walls.Possible→Impossible
- Vehicles
- Players now sit properly in vehicles again.Broken→Fixed
- Fixed bug where players could stand up while driving.Can stand→Cannot stand
- C.A.R.T.Fixed carts not always tumbling players when hit as intended.Inconsistent→Consistent
subjects affected (9)
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Patch history
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