v0.4.3 focuses on balancing staff durations based on difficulty, improving melee weapon responsiveness, and fixing several out-of-bounds and interaction bugs.
▲Buffs10
- ShopkeeperRuckus tracking is now capped when disabled, preventing the Shopkeeper from waking up excessively angry.→Capped
- Roll Staff
- Increased effect duration for Level 1 difficulty.5-5.5s→8-10s s
- Increased effect duration for Level 2 difficulty.5-5.5s→6-7.25s s
- Zero Gravity Staff
- Increased effect duration for Level 1 difficulty.7.5-8s→12-15s s
- Increased effect duration for Level 2 difficulty.7.5-8s→9-11s s
- Improved the effect for lifting physics objects.
- Sledge HammerNow unequips from inventory pre-rotated into its swing-ready pose for faster attacks.→Swing-ready
- Melee WeaponsMuch faster response when unequipped from inventory, allowing immediate swinging.Delayed→No delay
- Arctic Snow Bike
- Players no longer take fall damage while driving the bike.Enabled→Disabled
- Made it easier for players to stand up when not being driven.→Easier
▼Nerfs3
- Roll StaffDecreased effect duration for Level 3 difficulty.5-5.5s→4-4.5s s
- Zero Gravity StaffDecreased effect duration for Level 3 difficulty.7.5-8s→6-7s s
- Sledge HammerDurability reduced by 10% to balance responsiveness improvements.100%→90% %
✚Bug fixes6
- Shopkeeper
- Lasers, Cart Cannons, Rubber Ducks, and Shockwave Grenades are now correctly detected as ruckus.
- Fixed an issue where players could go out of bounds when grabbed while having a Feather Drone attached.
- Birthday BoyAttack:Fixed a bug that allowed the enemy to attack players through walls.Possible→Impossible
- Vehicles
- Players now sit properly in vehicles again.Broken→Fixed
- Fixed bug where players could stand up while driving.Can stand→Cannot stand
- C.A.R.T.Fixed carts not always tumbling players when hit as intended.Inconsistent→Consistent
subjects affected (9)
tap to see balance history
Patch history
- R.E.P.O. v0.4.4May 25, 2026 · 3mo
v0.4.4 focuses on staff utility improvements, player survivability upon revive, and various stability and memory optimizations.
+8→ - R.E.P.O. v0.4.2May 12, 2026 · 3mo
v0.4.2 focuses on vehicle handling improvements, staff ammo increases, and critical save file stability.
+11−2→ - R.E.P.O. v0.4.1May 9, 2026 · 3mo
v0.4.1 focuses on balancing item staffs and vehicles, improving the Shopkeeper's ruckus system, and fixing various gameplay bugs including item spawning and player tumble physics.
+8−5→ - R.E.P.O. v0.3.1Nov 14, 2025 · 9mo
v0.3.1 focuses on enemy behavior refinements, Tumble Climb rework, and various stability fixes for networking and level loading.
+10−7→ - R.E.P.O. v0.2.1Jul 9, 2025 · 13mo
v0.2.1 focuses on accessibility improvements, including a photosensitivity toggle, and critical fixes for multiplayer connectivity and stability.
+5→ - →R.E.P.O. v0.1.2Mar 1, 2025 · 18mo
Lobbies have been temporarily set to 'Friends Only' to combat hacking, with a server browser planned for the future.
Recently Updated
6

Patch Notes 1.0.58
This patch adds quality-of-life improvements, bug fixes across chapters, and performance/localization improvements for Desktop Explorer, including UI interactions, skip credits, and anti-aliasing tweaks.

Hotfix: Login Issue Fixed
No gameplay balance changes detected in patch; patch appears to address a login issue.

STEAM DECK VERIFIED, GEFORCE NOW & PATCH 1.0.11
Steam Deck Verified, GeForce NOW support and numerous quality-of-life and gameplay tweaks including new input options, stability fixes, and item/weapon handling adjustments.


September 2026 Update Notes – Sept 1
A broad stability and progression-focused patch for Mafia: The Old Country, addressing mode transitions, progression rewards, companion behavior, mission progression, visuals stability, UI journal visibility, and UI/icon polish, plus general stability improvements.


Big Ambitions 1.0 Build 3672 - Patch Notes
A large batch of bug fixes across many systems, including UI, gameplay interactions, and stability, with no new gameplay balance changes.

Patch 7.0.7
Patch 7.0.7 introduces a mix of balance tweaks, bug fixes, and QoL/UI improvements across weapons, monsters, and progression systems.
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