PatchDiff
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Children

GeneralBiotech · Pawn · Growth · Tribal · Social · Colonists
5 patcheslast touched 43mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Oct 22, 2022Dec 17, 2022Oct 22, 2022 — Update 1.4.3525 hotfixes some issues +0 / -0 (cum 0)Nov 3, 2022 — Multiple updates for 1.4 and Biotech +2 / -1 (cum +1)Nov 15, 2022 — Unstable build update 1.4.3548 +1 / -0 (cum +2)Nov 29, 2022 — Update 1.4.3563 improves quest reward variety +2 / -0 (cum +4)Dec 17, 2022 — Update 1.4.3580 fixes and wishing you a happy 2023! +1 / -0 (cum +5)
Zoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯Behaviordanger avoidance

      Children are now less likely to run headfirst into danger, and nature running learning now checks for deadly danger in the region first.

      behavior

    • 🐛Bug fixRadiotalkingallowed area

      Fixed an issue where radiotalking did not adhere to a child's allowed area.

      bugfix

    • 🐛Bug fixanima linking alert

      Fixed a bug where children caused the 'anima linking ready' alert to be active even when no adults could link.

      bugfix

    • 🎯Behaviorlife stage updateNext tickImmediate

      Children now recalculate their life stage immediately upon becoming an adult.

      Immediate recalculation upon adulthood.

    • 🐛Bug fixmeditation focusMissingAdded

      Fixed an issue where children generated at tribal game starts lacked natural meditation focus.

      Fixed for tribal game starts.

    • 📊NumericSlave Suppressionsuppression offset0%50% (age 3) to 0% (age 16)

      Children now have a natural slave suppression offset, making them easier to manage as slaves when young.

      Added

    • 🐛Bug fixcarrying offsetincorrectcorrect

      Fixed the visual offset when children are carrying items.

      Fix

    • 📊Numericwork capabilityAge 0-2Age 3

      Children are now capable of performing basic work starting at age 3.

      Can now perform basic work.

    • 🎯BehaviorequipmentNo shield beltsCan wear shield belts

      Children are now permitted to wear shield belts.

      Increased survivability for kids.

    • 📊Numericgrowth pointsReduced ~25%

      The growth points of generated children have been reduced by approximately 25%.

      Slower growth for generated children.

    • 🐛Bug fixGrowth Momentpassion choice

      Fixed a bug where temporary work restrictions incorrectly limited the passion choices available during growth moments.

      Fixed temporary work restrictions affecting passion choices.

    • 🎯BehaviorGrowth MomentnotificationEnabledDisabled

      Quest lodgers no longer trigger growth moment letters, reducing UI clutter.

      Disabled growth moment letters for quest lodgers.