PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Dec 17, 2022 · 45mo ago

Update 1.4.3580 fixes and wishing you a happy 2023!

AI summary1mo

Update 1.4.3580 focuses on a wide array of bug fixes, stability improvements for Linux, and quality-of-life adjustments for children, bestowers, and modders.

Images © RimWorld via Steam

Buffs4

  • ChildrenChildren are now less likely to run headfirst into danger, and nature running learning now checks for deadly danger in the region first.
  • MechanoidsReduced the performance impact of idle mechanoids, improving game stability with many mechs.Reduced
  • FabricorFixed a bug where the Fabricor's food poisoning chance was 10 times too large.10x1x
  • GenesGene Extractor:The gene extractor float menu now displays the regrowing duration of genes if available.Added

Nerfs1

  • Tox ShellsReduced the explosive radius of tox shells when they are detonated by damage.Reduced

Bug fixes4

  • Children
    • Radiotalking:Fixed an issue where radiotalking did not adhere to a child's allowed area.
    • Fixed a bug where children caused the 'anima linking ready' alert to be active even when no adults could link.
  • GenesXenogerm Creation:Fixed an issue where biostats calculated incorrectly for xenogerms created with three of the same gene.
  • GeneralFixed horizontal sliders on Linux by creating custom sliders to bypass Unity's GUI.

Other changes4

  • BestowersBestowers will now leave the map if exposed to dense tox gas or rot stink, preventing them from idling in poisonous environments.
  • FabricorUpdated description to remove the mention of a slug gun, as it is no longer present.has slug gunremoved
  • General
    • Added null check for Trait.ToString() and a utility method for identifying hopper buildings for modders.Added
    • Updated UI to clearly display that bionic stomachs prevent gut worms.

subjects affected (7)

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How did this patch land?
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official notes
RimWorld · Dec 17, 2022

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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