Update 1.4.3580 focuses on a wide array of bug fixes, stability improvements for Linux, and quality-of-life adjustments for children, bestowers, and modders.
Images © RimWorld via Steam
▲Buffs4
- ChildrenChildren are now less likely to run headfirst into danger, and nature running learning now checks for deadly danger in the region first.
- MechanoidsReduced the performance impact of idle mechanoids, improving game stability with many mechs.→Reduced
- FabricorFixed a bug where the Fabricor's food poisoning chance was 10 times too large.10x→1x
- GenesGene Extractor:The gene extractor float menu now displays the regrowing duration of genes if available.→Added
▼Nerfs1
- Tox ShellsReduced the explosive radius of tox shells when they are detonated by damage.→Reduced
✚Bug fixes4
- Children
- Radiotalking:Fixed an issue where radiotalking did not adhere to a child's allowed area.
- Fixed a bug where children caused the 'anima linking ready' alert to be active even when no adults could link.
- GenesXenogerm Creation:Fixed an issue where biostats calculated incorrectly for xenogerms created with three of the same gene.
- GeneralFixed horizontal sliders on Linux by creating custom sliders to bypass Unity's GUI.
◆Other changes4
- BestowersBestowers will now leave the map if exposed to dense tox gas or rot stink, preventing them from idling in poisonous environments.
- FabricorUpdated description to remove the mention of a slug gun, as it is no longer present.has slug gun→removed
- General
- Added null check for Trait.ToString() and a utility method for identifying hopper buildings for modders.→Added
- Updated UI to clearly display that bionic stomachs prevent gut worms.
subjects affected (7)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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