A series of hotfixes and balance updates for version 1.4 and the Biotech expansion, focusing on mechanoid utility, gene extraction speed, and various bug fixes.
▲Buffs9
- Mechanoids
- Labor mechanoids now have more work types, allowing Fabricors to prepare meals and Lifters to handle body disposal.→Increased
- Tunneler:Tunneler mechanoids received an armor buff to improve their effectiveness in melee combat.→Increased
- Cleansweeper:Cleansweepers are now accessible via Basic Mechtech research, making colony cleaning available sooner.Standard Mechtech→Basic Mechtech
- Genes
- Gene Extraction:The time required to extract genes has been halved, speeding up genetic research.24h→12h h
- Gene Regrowth:The 'genes regrowing' recovery period after extraction is now shorter.25d→12-20d d
- RoyaltyMechlord Armor:Wearing Mechlord armor from the Biotech expansion now satisfies the requirements for Royal titles.Not satisfied→Satisfied
- Children
- Children are now capable of performing basic work starting at age 3.Age 0-2→Age 3
- Children are now permitted to wear shield belts.No shield belts→Can wear shield belts
- GeneralThe pollution pump's radius was increased by 1 to ensure it can reach the edge of the map.→+1 radius cells
▼Nerfs5
- Mechanoids
- Militor:The Militor's mini-shotgun deals slightly less damage.→Reduced
- Militor:The Militor's mini-shotgun now has a longer cooldown between shots.→Increased s
- Bosses:Mechanoid bosses are now more resistant to EMP attacks.→Increased
- ChildrenThe growth points of generated children have been reduced by approximately 25%.→Reduced ~25%
- GeneralThe stacked effect multiplier for the 'got some lovin' thought has been reduced.0.75→0.6 multiplier
✚Bug fixes1
◆Other changes2
subjects affected (5)
tap to see balance history
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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