Pawns
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixrot stink moodletApplied→Removed
Pawns immune to rot stink no longer receive the negative moodlet for exposure to it.
Immunity fix
- ≈🎯Behaviorpassion
Pawns with passion-dropping genes will no longer generate with passion for those skills, and growth moments now correctly update passion values.
Gene interaction fix
- ▲🐛Bug fixsibling relationship
Fixed an issue where siblings became unrelated if their parents were removed from the game.
Relationship fix
- ▼🐛Bug fixviolence capability
Pawns incapable of violence can no longer activate rocketswarm launchers.
Restriction fix
- ▼🐛Bug fixmanipulation capability
Pawns incapable of manipulation can no longer strip targets via the float menu.
Restriction fix
- ▲📊NumericAging Thoughtminimum age20→25
The minimum age for the harmful aging thought has been increased from 20 to 25.
Delayed negative thought
- ≈🐛Bug fixblindfold requirement
Fixed a bug where pawns without eyes could still wear blindfolds.
Bugfix
- ≈🐛Bug fixindoor preference
Fixed an issue where pawns who prefer indoors would perform outdoor joy activities.
Bugfix
- ▲📊Numericpsychic sensitivity—→+50%
Pawns with less than 50% sight now receive a psychic sensitivity bonus of up to 50%.
Bonus granted if sight is under 50%.
- ≈🐛Bug fixbandage display
Fixed an issue where missing body parts constantly drew bandages; they now disappear after being tended to.
Fixed bandages on missing body parts.
- ▲📊Numericpsychic sensitivity bonus—→50%
Pawns with sight under 50% now receive a psychic sensitivity bonus of up to 50%.
numeric
- ≈🐛Bug fixbeard generation
Fixed a bug where female pawns could infrequently gain beards during a style change.
bugfix
- ≈🐛Bug fixbandage display
Fixed an issue where missing body parts caused bandages to be drawn constantly; they now disappear after being tended to.
bugfix
- ▲🎯BehaviorMooddarkness debuffActive→Removed
Blind pawns no longer receive the darkness mood debuff, as it is irrelevant to them.
Logic fix
- ▲🎯BehaviorPrisonersstatus triggerOn arrival→On carry
Arrested pawns are now marked as prisoners as soon as they are carried to bed, rather than upon arrival.
QoL
- ▼✨NewPrisonersmood—→Malus
Prisoners now suffer a mood penalty if they manage to escape.
New penalty
- ≈🎯Behaviorhauling
Pawns can no longer haul away unfinished items that are bound to a bill and located on or touching a worktable.
Behavior fix
- ≈🐛Bug fixapparel wear
Apparel wearout damage now correctly applies to world pawns, meaning they can eventually become naked over time.
Fix
- ≈🎯Behaviorequipment management
Pawns will now move primary equipment to their inventory if they become incapable of manipulation.
Fix
- ▲✨NewThrone Speechsocial skill—→Trains
Giving a speech from the throne now provides social skill training.
New training method
- ≈✂️RemovedBrawler traitPossible→Impossible
Janissaries, Troopers, and Cataphracts can no longer spawn with the Brawler trait.
Removed from specific units
- ▲🐛Bug fixRecreationtriggerblocked when injured→enabled
Fixed a bug where injured pawns would never engage in recreation.
bugfix
- ≈🐛Bug fixArrestsuccess chance>100%→100% max
Fixed a bug where the arrest success chance could exceed 100%.
bugfix
- ≈🎯BehaviorThought Logiclost + died→died
Kidnapped pawns who die no longer trigger both 'lost' and 'died' thoughts, preventing redundant negative moodlets.
Removed 'lost' thoughts when kidnapped pawns die.