PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Jul 23, 2021 · 62mo ago

Update 1.3.3069 released

AI summary1mo

Update 1.3.3069 focuses on biosculpting costs, ideoligion balance, performance optimizations for animal pens, and various bug fixes regarding Gauranlen trees and pawn behavior.

Buffs7

  • BiosculptingHealing and age reversal cycles now require half the nutrition, making biosculpting significantly cheaper.2010
  • Ideoligion
    • Conversion:Failed conversion attempts are less likely to cause resentment, easing religious expansion.36%20% %
    • Conversion:Failed conversion attempts are now half as likely to trigger a fight.4%2% %
  • PawnsPawns with less than 50% sight now receive a psychic sensitivity bonus of up to 50%.+50% %
  • Trees
    • Negative thoughts associated with killing trees have been reduced.Reduced
    • Positive thoughts from seeing trees have been increased.Amplified
  • GeneralSkulls are now stackable, reducing inventory clutter.Non-stackableStackable

Nerfs1

  • Gauranlen TreeConnection:Psychically deaf pawns are now unable to connect with Gauranlen trees.Psychically deaf excluded

Bug fixes2

  • PawnsFixed an issue where missing body parts constantly drew bandages; they now disappear after being tended to.
  • TreesHarvesting:Fixed a bug where pawns would attempt to harvest trees in growing zones specifically marked as 'no cutting'.

Other changes6

  • Ideoligion
    • Memes in the UI are now ordered by impact, with low impact at the top and high impact at the bottom.
    • All culture icon colors have been changed to full white for better visual clarity.white
  • Gauranlen TreeConnection:Connecting to a Gauranlen tree now provides 25-45% connection strength based on the quality of the ritual.25-45% %
  • TreesBonsai:Bonsai trees will no longer be automatically harvested upon reaching maximum growth.EnabledDisabled
  • General
    • Added caching to pen-related calculations to eliminate performance spikes when managing many animals.
    • Optimized Alert_RitualObligation by using local variables to avoid expensive repeated calls.

subjects affected (6)

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How did this patch land?
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official notes
RimWorld · Jul 23, 2021

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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