PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Mar 10, 2020 · 78mo ago

Update 1.1.2569 on unstable branch

AI summary1mo

Update 1.1.2569 focuses on stability, bug fixes for quest generation and AI behavior, and a slight buff to mini-turret range.

Buffs3

  • Mini-turret
    • Mini-turret range increased from 25 to 29, allowing for better defensive coverage.2529
    • Fixed an issue where turrets in smoke could not target enemies adjacent to them.
  • Psychic Animal PulserThe Psychic animal pulser no longer affects animals belonging to the player's faction.All animalsNon-player animals

Nerfs1

Bug fixes3

  • Mech ClustersFixed mech cluster quests failing to mention some condition causers in their threat list.
  • PawnsApparel wearout damage now correctly applies to world pawns, meaning they can eventually become naked over time.
  • GeneralFixed an issue where mods could not override patches.

Other changes7

  • Mech ClustersBig mech clusters will now generate in a more compact form if there is insufficient space to spawn the full size.
  • Quests
    • The game no longer generates quests to build monuments that are larger than the available terrain allows.
    • Quests in the quests tab are now consistently sorted by date.
  • Pawns
    • Pawns can no longer haul away unfinished items that are bound to a bill and located on or touching a worktable.
    • Pawns will now move primary equipment to their inventory if they become incapable of manipulation.
  • General
    • Added a tip regarding how to change the storyteller and difficulty via the options menu.Added
    • Columns and urns are now marked as inert for AI purposes.

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
RimWorld · Mar 10, 2020

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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