Hotfix patch addressing several bug fixes and small balance/interaction adjustments, including improved edge detection for lava pools, hitbox and input responsiveness tweaks, and armor behavior consistency.
Images © Rivals of Aether II via Steam
◆Other changes13
- Forward Special / Icicles
- Forward Special:Forward Special can now fullhop when using tap jump, improving input flexibility and accessibility.→Allowed
- Forward Special:Forward Special's icicles will no longer be destroyed if Etalus is hit after the IASA frame.→Not destroyed on IASA collision
- Lava pools
- Lava pool detection now calculated from the edge rather than the center, increasing detection distance and making it easier to stand on lava pools.center→edge cm
- Detection change disproportionately benefits thinner characters; Clairen gains ~20cm while Loxodont gains ~5cm more reach.→Greater for thin characters
- Special pummelSpecial pummel:Special pummel will now absorb lava pools it creates even when used near a ledge.→absorbs when near ledge
- GrabGrab:Grab hitbox moved lower in front to prevent whiffing against short characters.→lower in front of character
- Dash/Pivot GrabDash/Pivot Grab:Dash and Pivot Grab hitboxes cleaned up; previously attached to wrong bones and offset farther back.→cleaned up
- Up Special
- Up Special:Up Special can now fall through platforms after it becomes actionable, improving vertical mobility and timing.→can fall through platforms after actionable
- Up Special:Up Special hitbox reaches farther, reducing whiff against grounded opponents with offset feet.→extends farther into foreground/background
- Down SpecialDown Special:Down Special's rising hit can no longer jab reset, preventing second hit from whiffing on knocked-down opponents.→no longer jab resets
- Ledge AttackLedge Attack:Ledge Attack gains two extra shield stun frames across all hits to deter immediate parries.→2 extra frames on all hits frames
- Armored Strong / Getup SpecialArmored Strong:Armored Strong attacks and Getup Special will lose armor if interrupted by any interruption (hit, grab, ledge cancel, etc.).→lost if attack interrupted
- Dash AttackDash Attack:Dash Attack can now fullhop when using tap jump.→can fullhop with tap jump
subjects affected (10)
tap to see balance history
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
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V1.4.1.2 - Update 4, Patch 1, Hotfix 2 - 17th August
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