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Rivals of Aether II
Rivals of Aether II
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Aether Studios · Aether Studios, offbrand games·-50%$14.99
Jan 29, 2025 · 18mo ago

Hotfix Patch - 1.1.1.1

AI summary1w

Hotfix patch addressing several bug fixes and small balance/interaction adjustments, including improved edge detection for lava pools, hitbox and input responsiveness tweaks, and armor behavior consistency.

Images © Rivals of Aether II via Steam

Other changes13

  • Forward Special / Icicles
    • Forward Special:Forward Special can now fullhop when using tap jump, improving input flexibility and accessibility.Allowed
    • Forward Special:Forward Special's icicles will no longer be destroyed if Etalus is hit after the IASA frame.Not destroyed on IASA collision
  • Lava pools
    • Lava pool detection now calculated from the edge rather than the center, increasing detection distance and making it easier to stand on lava pools.centeredge cm
    • Detection change disproportionately benefits thinner characters; Clairen gains ~20cm while Loxodont gains ~5cm more reach.Greater for thin characters
  • Special pummelSpecial pummel:Special pummel will now absorb lava pools it creates even when used near a ledge.absorbs when near ledge
  • GrabGrab:Grab hitbox moved lower in front to prevent whiffing against short characters.lower in front of character
  • Dash/Pivot GrabDash/Pivot Grab:Dash and Pivot Grab hitboxes cleaned up; previously attached to wrong bones and offset farther back.cleaned up
  • Up Special
    • Up Special:Up Special can now fall through platforms after it becomes actionable, improving vertical mobility and timing.can fall through platforms after actionable
    • Up Special:Up Special hitbox reaches farther, reducing whiff against grounded opponents with offset feet.extends farther into foreground/background
  • Down SpecialDown Special:Down Special's rising hit can no longer jab reset, preventing second hit from whiffing on knocked-down opponents.no longer jab resets
  • Ledge AttackLedge Attack:Ledge Attack gains two extra shield stun frames across all hits to deter immediate parries.2 extra frames on all hits frames
  • Armored Strong / Getup SpecialArmored Strong:Armored Strong attacks and Getup Special will lose armor if interrupted by any interruption (hit, grab, ledge cancel, etc.).lost if attack interrupted
  • Dash AttackDash Attack:Dash Attack can now fullhop when using tap jump.can fullhop with tap jump

subjects affected (10)

tap to see balance history

How did this patch land?
🔗
official notes
Rivals of Aether II · Jan 29, 2025

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Patch history

see all 55

  1. Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w

    Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.

    +23
  2. Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w

    Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.

    +42
  3. Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w

    Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.

  4. Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w

    Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.

  5. Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo

    Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.

    +5
  6. Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo

    Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.

    +61
  7. Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo

    Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.

  8. Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo

    Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.

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