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Rivals of Aether II
Rivals of Aether II
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Aether Studios · Aether Studios, offbrand games·-50%$14.99
Jan 10, 2025 · 19mo ago

Patch 1.0.5.2 Hotfix

AI summary1w

Hotfix addressing multiple bug fixes across several characters, including movement timing, state interactions, hitbox behavior, and control nuances.

Images © Rivals of Aether II via Steam

Nerfs2

  • Fleet
    • Forward Strong:Forward Strong mid hitbox knockback multiplier adjusted from 1.8 to 1.3, reducing mid-charge knockback.1.81.3
    • Up Strong:Up Strong mid hitbox knockback multiplier adjusted from 1.8 to 1.3, reducing mid-charge knockback.1.81.3

Bug fixes10

  • Forsburn
    • Forward Special:Forsburn's Forward Special fastfall is no longer locked out at the IASA frame, allowing timely fastfalls.
    • General fastfall lockout behavior adjusted to prevent unintended lockout when IASA occurs.falsefalse
  • Ranno
    • Tongued and Bubbled state pushes no longer allow opponent characters to push Ranno, preventing unwanted stage control issues.
    • Poison bubbles no longer affect opponents already bubbled, preventing stacking or redundant effects.
  • Dash AttackDash Attack:Dash Attack now properly allows cancellation into Up/Down Tilts on hit, enabling new combo opportunities.
  • FleetJump/Slow Fall:Ledging release no longer accidentally triggers Slow Fall due to Fleet's jump peak physics, preventing unintended slow descent.
  • Wrapped OpponentsWrapping no longer allows shoving or repositioning of wrapped opponents, stabilizing the wrap state.
  • Loxodont ColorsRetro Loxodont color schemes restored to match intended visuals.
  • Clone
    • Grab/Parry:Clone can be controlled via Grab/Parry inputs when configured to air grab/parry modes specific to special options.
    • Strong Attack:Strong Attack Up/Down Tilts now properly can be turned around on hit.

subjects affected (7)

tap to see balance history

How did this patch land?
🔗
official notes
Rivals of Aether II · Jan 10, 2025

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Patch history

see all 55

  1. Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w

    Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.

    +23
  2. Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w

    Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.

    +42
  3. Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w

    Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.

  4. Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w

    Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.

  5. Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo

    Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.

    +5
  6. Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo

    Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.

    +61
  7. Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo

    Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.

  8. Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo

    Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.

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