Hotfix addressing multiple bug fixes across several characters, including movement timing, state interactions, hitbox behavior, and control nuances.
Images © Rivals of Aether II via Steam
▼Nerfs2
- Fleet
- Forward Strong:Forward Strong mid hitbox knockback multiplier adjusted from 1.8 to 1.3, reducing mid-charge knockback.1.8→1.3
- Up Strong:Up Strong mid hitbox knockback multiplier adjusted from 1.8 to 1.3, reducing mid-charge knockback.1.8→1.3
✚Bug fixes10
- Forsburn
- Forward Special:Forsburn's Forward Special fastfall is no longer locked out at the IASA frame, allowing timely fastfalls.
- General fastfall lockout behavior adjusted to prevent unintended lockout when IASA occurs.false→false
- Ranno
- Tongued and Bubbled state pushes no longer allow opponent characters to push Ranno, preventing unwanted stage control issues.
- Poison bubbles no longer affect opponents already bubbled, preventing stacking or redundant effects.
- Dash AttackDash Attack:Dash Attack now properly allows cancellation into Up/Down Tilts on hit, enabling new combo opportunities.
- FleetJump/Slow Fall:Ledging release no longer accidentally triggers Slow Fall due to Fleet's jump peak physics, preventing unintended slow descent.
- Wrapped OpponentsWrapping no longer allows shoving or repositioning of wrapped opponents, stabilizing the wrap state.
- Loxodont ColorsRetro Loxodont color schemes restored to match intended visuals.
- Clone
- Grab/Parry:Clone can be controlled via Grab/Parry inputs when configured to air grab/parry modes specific to special options.
- Strong Attack:Strong Attack Up/Down Tilts now properly can be turned around on hit.
subjects affected (7)
tap to see balance history
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
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