Hotfix addressing rollback issues in Crew Battles, improved re-queueing with Teams of Friends, and multiple bug fixes across crew/doubles matchmaking, grabs, and aerial/chaingrab interactions.
Images © Rivals of Aether II via Steam
▲Buffs1
- Grab Release on KOGrabbing Player:Fixes an exploit where grabber could still treat the opponent as grabbed after death, preventing potential second stock from being thrown into blastzone.→Immediate
▼Nerfs1
- Down Special vs Chaingrab ProtectionDown Special:Prevents Down Special from initiating grabs on chaingrab-protected targets, avoiding infinite chains and lockups.→Cannot grab protected
✚Bug fixes4
- Matchmaking in Crew/DoublesAddressed a bug that blocked re-queuing into a lobby of 3 after completing a match.→Fixed
- Spawn/Lineup HangResolved a hang that could occur during lineup progression when spawning the next character in a lineup scene.→Fixed
- Aerial Down Special/CrashAerial Down Special:Fixes crashes when executing Aerial Down Special in grab-trade interactions.→Fixed
- Gauntlet of Misc FixesHotfix includes several small, unspecified issues resolved to improve overall stability.
◆Other changes4
- Crew Battles Rollback Fix
- Resolved a rollback bug in Crew Battles caused by server-client hurtbox desync; players should no longer experience excessive rollbacks.excessive→Fixed
- Re-queueing flows are improved when forming a Team of Friends, reducing wait times to re-enter a lobby.→Improved
- Doubles/Crews Lobby PersistenceLobby remains intact after a match, enabling quicker rematches in group play.→Persistent
- Team Switching in Matchmade DoublesPlayers can switch teams during matchmade Doubles matches, restoring flexibility from prior patch behavior.→Allowed
subjects affected (9)
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
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