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Rivals of Aether II
Rivals of Aether II
ActionIndie
Aether Studios · Aether Studios, offbrand games·-50%$14.99
Nov 21, 2025 · 8mo ago

Patch 1.4.3.2 Hotfix Notes

AI summary1w

Hotfix patch focused on controller support improvements and miscellaneous UI/UX tweaks, with added consistency in input handling and training mode options.

Buffs13

  • Controllers
    • Steam Controller glyphs now appear correctly and can be bound by players.Now properly show up and are bindable
    • Steam Deck glyphs now appear correctly and can be bound by players.Now properly show up and are bindable
    • Renamed the tab to Analog Settings for clarity.Changed to Analog Settings
    • Introduced trigger deadzones to improve controller precision.Added right and left trigger deadzones as options under Analog Settings
    • Default GCC deadzone increased to match Xbox default, reducing drift.5%20% %
    • New behavior to initialize axis neutral state upon connection.Record starting position on plug-in and use as 0,0
    • New default mappings to avoid inverted controls for some users.Added a bunch of default controller mappings to prevent inverted sticks
  • Airdodging
    • Adds a wavedash option from a fullhop to improve mobility consistency with shorthops.Airdodging horizontally on the first frame of a fullhop now performs a wavedash
    • Ensures consistent execution of advanced movement cape across jump types.This behavior already existed for shorthops; now consistent for fullhop as well
  • Replay and Camera
    • Fixes to ensure replay menus function as intended.Now work properly
    • Free camera functionality fixed for smoother exploration.Now works properly
  • Trainingparry:Parry is now available in training mode as a practice counter.Added as a counter option in training mode
  • Analog SlidersSliders now adjust in 1% steps for finer control.Increment by 1% instead of 5% for granular tuning %

Other changes1

  • Input DisplayMitigates leakage of opponent inputs in online demos.Should show up only when intended (not showing opponent inputs online)

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Rivals of Aether II · Nov 21, 2025

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Patch history

see all 55

  1. Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w

    Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.

    +23
  2. Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w

    Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.

    +42
  3. Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w

    Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.

  4. Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w

    Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.

  5. Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo

    Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.

    +5
  6. Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo

    Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.

    +61
  7. Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo

    Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.

  8. Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo

    Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.

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