Hotfix patch focusing on controller reliability, Steam Input quirks, and GameCube controller support and quality-of-life issues.
Images © Rivals of Aether II via Steam
▲Buffs3
- Controller Input / GCC / Steam Input
- Fixed digital GCC trigger release immediately setting value to 0 instead of the actual analog value of the trigger.0→actual analog value
- Added trigger tricking for GameCube controllers.→Added
- Added support for GameCube digital only triggers.→Added
✚Bug fixes1
- Controller Input / GCC / Steam InputFixed bug where plugging in a controller caused it to copy the bindings of an existing controller.→Fixed
◆Other changes5
- Controller Input / GCC / Steam Input
- Fixed a bug where unplugging a GameCube adapter didn't mark used playerslots as open.→Opened
- Advised disabling Steam Input for Rivals II to avoid controller binding copy issues; instructions provided to disable per-game in Steam.→Disabled
- Palette Color Cycling / Online Tag Pick (Casual Queue / Online)
- Fixed not being able to pick a tag online if you're player 2 or above.
- Fixed not being able to cycle forward (with right bumper) your palette color in casual queue.
- Input display toggle is now accessible in replays.
subjects affected (2)
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
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