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Map

MapUI · Performance · Environment · World · Navigation · Arctic · Generation · Exploration
12 patcheslast touched 86mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Nov 22, 2014May 2, 2019Nov 22, 2014 — Devblog - Structural Integrity +0 / -0 (cum 0)Feb 13, 2015 — Devblog 47 +0 / -0 (cum 0)Mar 5, 2015 — Devblog 50 +2 / -0 (cum +2)Feb 5, 2016 — Devblog 96 +0 / -0 (cum +2)Mar 3, 2016 — Devblog 99.1 +0 / -0 (cum +2)Feb 23, 2017 — Devblog 149 +1 / -0 (cum +3)Mar 2, 2017 — Devblog 150 +0 / -0 (cum +3)Sep 7, 2017 — Devblog 176 +1 / -0 (cum +4)Oct 5, 2017 — Devblog 180 +0 / -0 (cum +4)Apr 5, 2018 — Vehicle Update +1 / -0 (cum +5)Feb 8, 2019 — The Air Power Update +0 / -0 (cum +5)May 2, 2019 — The Smol Update +2 / -0 (cum +7)
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Patch history

  1. May 2, 2019·The Smol Update+2
    • 📊Numericmemory usageReduced

      The map now uses less memory, improving overall game performance.

      Optimization

    • 📊Numericzoom distanceIncreased

      The map can now be zoomed out much farther for better navigation.

      QoL

    • 🔁ReworkHemp PlantsRefreshed

      Refreshed Hemp Plant assets and distribution.

      Visual/Spawn update

    • NewPalm TreesAdded

      Added new Palm Trees to the Arid Biome to improve environmental aesthetics.

      Arid Biome

    • 🔁ReworkMilitary TunnelsBalanced

      Adjusted the exit routes of Military Tunnels for better gameplay balance.

      Exit route change

  2. Apr 5, 2018·Vehicle Update+1
    • 🛠QoLdetailIncreased

      The in-game map has been updated to be more detailed for better navigation.

      More detailed map

    • 🔁ReworkcoordinatesVertical letterHorizontal letter

      Map coordinates have been swapped so that the letter is now horizontal.

      Swapped axis

    • 📊Numericforest sizeIncreased

      Overall forest sizes have been increased and new tree types (Birch, Oak, Beech) added.

      Lusher forests

  3. Oct 5, 2017·Devblog 180
    • NewIce Lake monumentsAdded

      Added ice lake monuments to the arctic biome to increase points of interest in cold regions.

    • 🔁Reworkroad generationOldNew

      Implemented a new road generation algorithm for more natural-looking world layouts.

    • 🎯Behaviorspawn rulesImproved

      Improved spawn rules for bus stops and power substations for better map distribution.

  4. Sep 7, 2017·Devblog 176+1
    • 📊Numericdefault sizeIncreased

      The default map size has been increased, providing more space for players and monuments.

    • NewmonumentsAdded

      Added Gas Station and Supermarket monuments to the world map.

  5. Mar 2, 2017·Devblog 150
    • 📊Numericsnow biome sizeIncreased

      The size of the snow biome has been increased.

      Biome adjustment

    • 📊Numerictundra biome sizeDecreased

      The size of the tundra biome has been decreased.

      Biome adjustment

    • 📊Numericcave distanceIncreased

      Increased the minimum distance between caves to improve map distribution.

      Spacing adjustment

    • ✂️Removedprefab mountainsPresentRemoved

      Prefab mountains are no longer present on maps smaller than 3000x3000.

      Small map cleanup

    • 🎨Visualmonument visualsOvergrowth

      Added overgrowth and new flora to monuments for better environmental blending.

      Visual update

  6. Feb 23, 2017·Devblog 149+1
    • Newlabelshiddenlabeled

      Monuments are now labeled on the map, making navigation easier for players.

      monuments labeled

  7. Mar 3, 2016·Devblog 99.1
    • 📊Numericdefault map size40003000

      The default world size has been reduced from 4000 to 3000, resulting in smaller, more dense maps.

      Reduced world size

    • 🎯Behaviorrock clusters

      Improved the procedural generation of rock clusters for better natural looks.

      Proc-gen tweak

    • 🎯Behaviorroads and powerlines

      Tweaked the generation of roads and powerlines to improve map layout.

      Proc-gen tweak

    • 🐛Bug fixterrain

      Fixed sawtooth terrain glitches around monuments and issues with rivers starting on extreme slopes.

      Bugfix

    • 🐛Bug fixmonuments

      Fixed rocks and rivers intersecting with warehouses and updated HapisIsland.

      Bugfix

    • 🎨VisualDungeonsart and designUpdated

      Dungeons received an art and design update for better aesthetics.

      Visual update

  8. Feb 5, 2016·Devblog 96
    • 🎯BehaviorProc Gen

      Tweaked the procedural generation distribution of rocks and bushes for better map aesthetics and gameplay.

      Distribution tweak

  9. Mar 5, 2015·Devblog 50+2
    • 🎯BehaviorroadsImproved

      Procedural roads now follow more logical paths and avoid nonsensical crossings.

      Fixed crazy routing and illogical crossings in procedural road generation.

    • NewbridgesAdded

      Bridges have been added to the procedural map to better connect landmarks.

      Initial version of bridges added to connect landmarks.

    • NewriversAdded

      Procedural rivers are now implemented, creating more unique landscapes and allowing for higher terrain elevation.

      Procedural rivers added, allowing for removal of flat water at zero level.

    • 📊NumericmountainsIncreased

      The number of mountain lines has been significantly increased.

      More space available for mountain lines due to river implementation.

    • 🔁ReworkbiomesReworked

      Biome generation now considers both latitude and altitude, leading to greater variety and detail.

      Biomes now depend on both latitude and altitude.

    • NewlandmarksAdded

      A new warehouse landmark has been added to the map.

      New warehouse landmark added.

  10. Feb 13, 2015·Devblog 47
    • NewroadsAdded

      Added roads that connect landmarks and radial towns to improve navigation across procedurally generated maps.

      Roads connect landmarks and rad towns.

    • 📊Numericdefault size64km216km2 km2

      Reduced default map size from 64km2 to 16km2 to improve overall game performance.

      performance

    • Newworldsize variableAdded

      Added -server.worldsize command allowing server owners to customize the map size.

      system