Map
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericmemory usage—→Reduced
The map now uses less memory, improving overall game performance.
Optimization
- ▲📊Numericzoom distance—→Increased
The map can now be zoomed out much farther for better navigation.
QoL
- ≈🔁ReworkHemp Plants—→Refreshed
Refreshed Hemp Plant assets and distribution.
Visual/Spawn update
- ≈✨NewPalm Trees—→Added
Added new Palm Trees to the Arid Biome to improve environmental aesthetics.
Arid Biome
- ≈🔁ReworkMilitary Tunnels—→Balanced
Adjusted the exit routes of Military Tunnels for better gameplay balance.
Exit route change
- ▲🛠QoLdetail—→Increased
The in-game map has been updated to be more detailed for better navigation.
More detailed map
- ≈🔁ReworkcoordinatesVertical letter→Horizontal letter
Map coordinates have been swapped so that the letter is now horizontal.
Swapped axis
- ≈📊Numericforest size—→Increased
Overall forest sizes have been increased and new tree types (Birch, Oak, Beech) added.
Lusher forests
- ≈✨NewIce Lake monuments—→Added
Added ice lake monuments to the arctic biome to increase points of interest in cold regions.
- ≈🔁Reworkroad generationOld→New
Implemented a new road generation algorithm for more natural-looking world layouts.
- ≈🎯Behaviorspawn rules—→Improved
Improved spawn rules for bus stops and power substations for better map distribution.
- ≈📊Numericdefault size—→Increased
The default map size has been increased, providing more space for players and monuments.
- ▲✨Newmonuments—→Added
Added Gas Station and Supermarket monuments to the world map.
- ≈📊Numericsnow biome size—→Increased
The size of the snow biome has been increased.
Biome adjustment
- ≈📊Numerictundra biome size—→Decreased
The size of the tundra biome has been decreased.
Biome adjustment
- ≈📊Numericcave distance—→Increased
Increased the minimum distance between caves to improve map distribution.
Spacing adjustment
- ≈✂️Removedprefab mountainsPresent→Removed
Prefab mountains are no longer present on maps smaller than 3000x3000.
Small map cleanup
- ≈🎨Visualmonument visuals—→Overgrowth
Added overgrowth and new flora to monuments for better environmental blending.
Visual update
- ▲✨Newlabelshidden→labeled
Monuments are now labeled on the map, making navigation easier for players.
monuments labeled
- ≈📊Numericdefault map size4000→3000
The default world size has been reduced from 4000 to 3000, resulting in smaller, more dense maps.
Reduced world size
- ≈🎯Behaviorrock clusters
Improved the procedural generation of rock clusters for better natural looks.
Proc-gen tweak
- ≈🎯Behaviorroads and powerlines
Tweaked the generation of roads and powerlines to improve map layout.
Proc-gen tweak
- ≈🐛Bug fixterrain
Fixed sawtooth terrain glitches around monuments and issues with rivers starting on extreme slopes.
Bugfix
- ≈🐛Bug fixmonuments
Fixed rocks and rivers intersecting with warehouses and updated HapisIsland.
Bugfix
- ≈🎨VisualDungeonsart and design—→Updated
Dungeons received an art and design update for better aesthetics.
Visual update
- ≈🎯BehaviorProc Gen
Tweaked the procedural generation distribution of rocks and bushes for better map aesthetics and gameplay.
Distribution tweak
- ≈🎯Behaviorroads—→Improved
Procedural roads now follow more logical paths and avoid nonsensical crossings.
Fixed crazy routing and illogical crossings in procedural road generation.
- ▲✨Newbridges—→Added
Bridges have been added to the procedural map to better connect landmarks.
Initial version of bridges added to connect landmarks.
- ▲✨Newrivers—→Added
Procedural rivers are now implemented, creating more unique landscapes and allowing for higher terrain elevation.
Procedural rivers added, allowing for removal of flat water at zero level.
- ≈📊Numericmountains—→Increased
The number of mountain lines has been significantly increased.
More space available for mountain lines due to river implementation.
- ≈🔁Reworkbiomes—→Reworked
Biome generation now considers both latitude and altitude, leading to greater variety and detail.
Biomes now depend on both latitude and altitude.
- ≈✨Newlandmarks—→Added
A new warehouse landmark has been added to the map.
New warehouse landmark added.
- ≈✨Newroads—→Added
Added roads that connect landmarks and radial towns to improve navigation across procedurally generated maps.
Roads connect landmarks and rad towns.
- ≈📊Numericdefault size64km2→16km2 km2
Reduced default map size from 64km2 to 16km2 to improve overall game performance.
performance
- ≈✨Newworldsize variable—→Added
Added -server.worldsize command allowing server owners to customize the map size.
system