Blueprints
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixstability
Fixed a crash that occurred when placing Blueprints containing Hypertube junctions.
Crash fix
- ≈🐛Bug fixAuto Connecthologram orientation
Fixed a bug where the hologram direction would occasionally flip when building blueprints containing Railways.
bugfix
- ≈🐛Bug fixNudge ModeBehavior
Fixed Blueprints exiting Nudge Mode prematurely when confirming auto connections.
- ≈🐛Bug fixAuto ConnectionsVisibility
Fixed auto connections not appearing for connections located behind the Blueprint.
- ≈🐛Bug fixAuto ConnectionsValidation
Fixed auto connections incorrectly confirming invalid connections that lacked the link icon.
- ▲📊Numericauto connection detection range10m→16m m
Increased distance for Blueprint Auto Connection Detection, making it easier to snap blueprints to existing infrastructure.
Increased range to cover 2 foundations.
- ▲🎯Behaviorconnection detection—→Added
Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves, mirroring train track behavior.
Pipes and Belts now detect overlapping connections.
- ▲🎯Behaviorconnection priorityclosest→most aligned
Blueprint auto connections now prioritize the connection most aligned with themselves, reducing incorrect snapping.
Prioritizes alignment over proximity.
- ▲🎯BehaviorHologram PerformanceLow→Optimized
Optimized the Lightweight Subsystem to prevent performance drops when hovering over large blueprint holograms.
Optimization
- ≈🐛Bug fixBlueprint DesignerStorage Container DisplayBroken→Fixed
Fixed an issue where storage containers in the Blueprint Designer were not displaying correctly.
Bugfix
- ≈🐛Bug fixDismantling StabilityCrashes→Fixed
Fixed crashes occurring when dismantling parts of a blueprint, specifically belts, pipes, and rails.
Bugfix