
A large stability and quality-of-life update for the 1.1 Experimental branch, focusing on bug fixes, Photo Mode enhancements, and expanded controller support.
▲Buffs8
- Blueprints
- Increased distance for Blueprint Auto Connection Detection, making it easier to snap blueprints to existing infrastructure.10m→16m m
- Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves, mirroring train track behavior.→Added
- Blueprint auto connections now prioritize the connection most aligned with themselves, reducing incorrect snapping.closest→most aligned
- Photo Mode
- Dolly Mode:Increased maximum Dolly duration to 40 seconds, allowing for longer cinematic camera movements.20s→40s s
- Tinting:Reworked the Tinting function to allow full color spectrum access and added a Tint Intensity Slider.→Reworked
- Decoupled Camera:Increased the maximum range for the Decoupled Camera, allowing for wider shots.→Increased
- Controller SupportNudging:Vertical Nudging is now available for controller users by holding R1/RB.→Added
- GeneralAdded a new option to hide the HUD while inside all vehicles by pressing the T key.→Added
✚Bug fixes2
- Controller SupportFixed multiple instances of focus loss when using a controller in the Blueprint Designer, resolution settings, and character customization.
- GeneralResolved multiple critical crashes affecting multiplayer clients and save loading.
◆Other changes2
- Photo ModeImproved user experience by greying out options based on the current context.
- GeneralAdded a new music track titled 'Ode to the Elevator' to the elevator music rotation.→Added
subjects affected (4)
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Patch history
- 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 2mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo
Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.
+2→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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