
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
▲Buffs6
- Basic Shelf UnitFixed an issue where Basic Shelf Units could not be zooped.No→Yes
- BlueprintsFixed a crash that occurred when placing Blueprints containing Hypertube junctions.
- Rocky DesertFixed a missing Limestone node in the Rocky Desert region.Missing→Added
- UI
- Fixed the Cancel button acting as Confirm when loading a save.
- Fixed the 'Remove All' button on Player Crates not working in multiplayer.
- ControllerAdded the missing button prompt for 'Remove all' on Player Crates when using a controller.Missing→Added
✚Bug fixes3
- GatesFixed unintended zooping settings for Automated Gates and Roll-Up Gates.
- ControllerFixed B/Circle having duplicate functionality to exit vehicles, which interfered with X/Square.Duplicate→Fixed
- VisualsFixed LOD issues on Pipeline T-Junctions for better visual consistency.
◆Other changes2
subjects affected (8)
tap to see balance history
Patch history
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2w+1→
- →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3w
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 1mo+10→
- →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 3mo
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 3mo+2→
- →1.1 Fixes v1.1.2.2Dec 19, 2025 · 5mo
- FICS*MAS Available now!Dec 1, 2025 · 6mo+3→
- 1.1 Fixes v1.1.2.0Nov 26, 2025 · 6mo+2→
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