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Creatures

GeneralAI · Combat · World · Wildlife · Exploration · Stability · Spawning
7 patcheslast touched 44mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
-10+3Jun 14, 2022Sep 22, 2022Jun 14, 2022 — Update 6 Hotfixes v0.6.0.1 +0 / -0 (cum 0)Jun 21, 2022 — Update 6 Fixes v0.6.0.4 +0 / -1 (cum -1)Jun 30, 2022 — Update 6 Fixes v0.6.0.5 +2 / -0 (cum +1)Jul 6, 2022 — Update 6 Fixes v0.6.0.7 +2 / -0 (cum +3)Aug 30, 2022 — Update 6 Fixes v0.6.0.10 +1 / -1 (cum +3)Sep 8, 2022 — Update 6 Fixes v0.6.0.13 +0 / -0 (cum +3)Sep 22, 2022 — Update 6 Fixes v0.6.1.1 +0 / -0 (cum +3)
Zoom into one ability:9 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🎯BehaviorSpawn Location

      Adjusted the creature spawner to prevent creatures from spawning inside or clipping through walls.

      Prevent wall clipping

    • 🐛Bug fixMovement

      Fixed an issue where creatures would get stuck in shallow water.

      Fixed shallow water stuck bug

    • 🐛Bug fixspawn rate

      Implemented a potential fix for creatures completely failing to spawn for some players in specific save files.

      Bugfix

    • 🐛Bug fixCrab Hatchersvisual display

      Fixed an issue where Crab Hatchers displayed incorrectly for clients when joining a session.

      Bugfix

  1. Aug 30, 2022·Update 6 Fixes v0.6.0.10+1-1
    • 🎯BehaviorHogbehavior

      Hog behaviors have been updated for better consistency.

      Updated behaviors.

    • 🎯BehaviorPassive Creaturesbehavior

      Passive creature behaviors updated to feel more natural.

      Updated Space Giraffe, Lizard Doggo, and Non-flying Birds.

    • 🎯BehaviorFlying Crabsbehavior

      Flying Crabs now feel more lively and active.

      Updated behavior for crabs from Hatchers.

    • 🐛Bug fixLizard Doggoloot drop

      Fixed an issue where Lizard Doggos would occasionally not provide loot upon defeat.

      Fixed loot not dropping.

    • ✂️RemovedSpace GiraffelootItemsRemoved

      Space Giraffes no longer drop loot items.

      No longer drops loot.

    • 🐛Bug fixstability

      Implemented potential fixes for several creature-related crashes to improve game stability.

      Bugfix

    • 🎯Behaviorbehavior

      Addressed an issue where creatures would randomly freeze up during gameplay.

      Bugfix

  2. Jun 30, 2022·Update 6 Fixes v0.6.0.5+2
    • 🔁Reworkspawner behavior

      Creature spawning logic has been overhauled to ensure wildlife populates the world correctly, resulting in a global respawn of all creatures.

      rework

    • 🎯Behaviorrespawn proximityDisabled

      Creatures will no longer respawn when in proximity to manufacturing buildings (Production/Special tabs), preventing wildlife from spawning inside factories.

      behavior

    • 🎯Behaviordespawn triggersPower Poles, Tubes, Belts, PipesNone

      Building long lines of power poles, pipes, or belts no longer despawns nearby wildlife, keeping the world feeling more populated.

      behavior

  3. Jun 21, 2022·Update 6 Fixes v0.6.0.4-1
    • 🐛Bug fixSpawningFlying CrabsFixed

      Fixed Flying Crabs not spawning from Hatchers.

      Fixed spawn failure.

    • 🐛Bug fixSpawningHatchersFixed

      Fixed Hatchers respawning near factories.

      Fixed spawn location.

    • 🎯BehaviorStunstress losslosing stressno stress loss

      Fixed so creatures don’t lose stress while stunned, making stun effects more effective.

      Creatures no longer recover stress while stunned.

    • 🐛Bug fixdropsfloatinggrounded

      Fixed creature drops floating; they now spawn closer to the ground.

      Visual/Physics fix for loot.

    • 🐛Bug fixAI state

      Fixed a crash related to creatures freezing up.

    • 🐛Bug fixsave state

      Fixed an issue where Flying Baby Crabs were not saving properly.