Creatures
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorSpawn Location
Adjusted the creature spawner to prevent creatures from spawning inside or clipping through walls.
Prevent wall clipping
- ≈🐛Bug fixMovement
Fixed an issue where creatures would get stuck in shallow water.
Fixed shallow water stuck bug
- ≈🐛Bug fixspawn rate
Implemented a potential fix for creatures completely failing to spawn for some players in specific save files.
Bugfix
- ≈🐛Bug fixCrab Hatchersvisual display
Fixed an issue where Crab Hatchers displayed incorrectly for clients when joining a session.
Bugfix
- ≈🎯BehaviorHogbehavior
Hog behaviors have been updated for better consistency.
Updated behaviors.
- ≈🎯BehaviorPassive Creaturesbehavior
Passive creature behaviors updated to feel more natural.
Updated Space Giraffe, Lizard Doggo, and Non-flying Birds.
- ≈🎯BehaviorFlying Crabsbehavior
Flying Crabs now feel more lively and active.
Updated behavior for crabs from Hatchers.
- ▲🐛Bug fixLizard Doggoloot drop
Fixed an issue where Lizard Doggos would occasionally not provide loot upon defeat.
Fixed loot not dropping.
- ▼✂️RemovedSpace GiraffelootItems→Removed
Space Giraffes no longer drop loot items.
No longer drops loot.
- ▲🐛Bug fixstability
Implemented potential fixes for several creature-related crashes to improve game stability.
Bugfix
- ▲🎯Behaviorbehavior
Addressed an issue where creatures would randomly freeze up during gameplay.
Bugfix
- ≈🔁Reworkspawner behavior
Creature spawning logic has been overhauled to ensure wildlife populates the world correctly, resulting in a global respawn of all creatures.
rework
- ▲🎯Behaviorrespawn proximity—→Disabled
Creatures will no longer respawn when in proximity to manufacturing buildings (Production/Special tabs), preventing wildlife from spawning inside factories.
behavior
- ▲🎯Behaviordespawn triggersPower Poles, Tubes, Belts, Pipes→None
Building long lines of power poles, pipes, or belts no longer despawns nearby wildlife, keeping the world feeling more populated.
behavior
- ≈🐛Bug fixSpawningFlying Crabs—→Fixed
Fixed Flying Crabs not spawning from Hatchers.
Fixed spawn failure.
- ≈🐛Bug fixSpawningHatchers—→Fixed
Fixed Hatchers respawning near factories.
Fixed spawn location.
- ▼🎯BehaviorStunstress losslosing stress→no stress loss
Fixed so creatures don’t lose stress while stunned, making stun effects more effective.
Creatures no longer recover stress while stunned.
- ≈🐛Bug fixdropsfloating→grounded
Fixed creature drops floating; they now spawn closer to the ground.
Visual/Physics fix for loot.
- ≈🐛Bug fixAI state
Fixed a crash related to creatures freezing up.
- ≈🐛Bug fixsave state
Fixed an issue where Flying Baby Crabs were not saving properly.