
Update 6 Fixes v0.6.0.5 focuses on creature spawning behavior, various UI/UX bug fixes, and providing workarounds for dedicated server issues.
▲Buffs6
- Creatures
- Creatures will no longer respawn when in proximity to manufacturing buildings (Production/Special tabs), preventing wildlife from spawning inside factories.→Disabled
- Building long lines of power poles, pipes, or belts no longer despawns nearby wildlife, keeping the world feeling more populated.Power Poles, Tubes, Belts, Pipes→None
- UI
- Radar Tower:Players can now right-click found signals in the Radar Tower to open them directly in the Codex.→Added
- Split Stack Menu:Added a Close button to the inventory split stack menu for better navigation.→Added
- Save System:Fixed an issue where saving was impossible without a manual name; it now auto-generates a timestamped name.Required→Auto-set
- Map/Radar Tower:Fixed an issue where clients could not see resources when opening the Map or Radar Tower.Hidden→Visible
✚Bug fixes3
- UI
- Equipment HUD:Fixed the active equipment indicator in the HUD slot not working in certain cases.
- Weapon UI:Fixed UI overlap between the Current Weapon display and Keybind Shortcuts when switching tools.Overlapping→Fixed
- Drone Port:Fixed a bug where typing in the Drone Port search field could cause the player to lose all input.Input loss→Fixed
◆Other changes1
- CreaturesCreature spawning logic has been overhauled to ensure wildlife populates the world correctly, resulting in a global respawn of all creatures.
subjects affected (2)
tap to see balance history
Patch history
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2w+1→
- →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3w
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 1mo+10→
- 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 2mo+6→
- →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 3mo
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 3mo+2→
- →1.1 Fixes v1.1.2.2Dec 19, 2025 · 5mo
- FICS*MAS Available now!Dec 1, 2025 · 6mo+3→
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