
Update 6 Fixes v0.6.0.5 focuses on creature spawning behavior, various UI/UX bug fixes, and providing workarounds for dedicated server issues.
▲Buffs6
- Creatures
- Creatures will no longer respawn when in proximity to manufacturing buildings (Production/Special tabs), preventing wildlife from spawning inside factories.→Disabled
- Building long lines of power poles, pipes, or belts no longer despawns nearby wildlife, keeping the world feeling more populated.Power Poles, Tubes, Belts, Pipes→None
- UI
- Radar Tower:Players can now right-click found signals in the Radar Tower to open them directly in the Codex.→Added
- Split Stack Menu:Added a Close button to the inventory split stack menu for better navigation.→Added
- Save System:Fixed an issue where saving was impossible without a manual name; it now auto-generates a timestamped name.Required→Auto-set
- Map/Radar Tower:Fixed an issue where clients could not see resources when opening the Map or Radar Tower.Hidden→Visible
✚Bug fixes3
- UI
- Equipment HUD:Fixed the active equipment indicator in the HUD slot not working in certain cases.
- Weapon UI:Fixed UI overlap between the Current Weapon display and Keybind Shortcuts when switching tools.Overlapping→Fixed
- Drone Port:Fixed a bug where typing in the Drone Port search field could cause the player to lose all input.Input loss→Fixed
◆Other changes1
- CreaturesCreature spawning logic has been overhauled to ensure wildlife populates the world correctly, resulting in a global respawn of all creatures.
subjects affected (2)
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Patch history
- 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 2mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo
Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.
+2→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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