Trains
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorLocomotivesperformance
Improved locomotive performance by adjusting light components.
optimization
- ▲🛠QoLTrain TracksLODstandard→improved
Significant improvements to Level of Detail (LOD) on Train Tracks and added support for Paint finishes.
quality
- ▲🛠QoLTimetablesUI Prompt—→Added
Added a warning prompt for unsaved changes when closing the Timetables menu.
numeric
- ≈🐛Bug fixMovementstability
Fixed trains rolling away in multiplayer when entered from a steep slope.
numeric
- ≈🐛Bug fixStationsstability
Fixed a rare game freeze occurring when rebuilding Train Stations in the same spot.
numeric
- ≈🐛Bug fixSignalsfunctionality
Fixed multiple issues with Path and Block Signals to prevent train congestion and errors.
bugfix
- ≈🐛Bug fixAutomationdeadlock
Fixed issues where automated trains could become completely stuck in a deadlock.
bugfix
- ≈🐛Bug fixMap/Compasslocation accuracy
Trains and Train Stations now show the correct location on the map and compass.
bugfix
- ≈🐛Bug fixRe-railvisuals
Fixed re-rail holograms occasionally disappearing.
bugfix
- ▲🐛Bug fixderailment stability—→Added
Added preventions to stop trains from falling out of the world map upon derailing.
bugfix
- ▲📊NumericTrain Switchsize—→Reduced
Reduced the physical size of Train Switches, allowing for tighter track layouts.
quality
- ▲✨NewRerailingholograms—→Added
Holograms now appear on railways to assist in rerailing trains after a derailment when trains/carts are 50m away.
QoL improvement
- ▲🐛Bug fixdocking behavior
Fixed a severe bug where trains would get stuck in docking indefinitely, which previously caused significant performance degradation in affected save files.
bugfix