
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
▲Buffs10
- General
- Fixed an issue where custom map markers from old saves were wiped when loading into version 1.2.
- Implemented a potential fix for radiation persisting after sorting inventory and removing radioactive resources.
- Conveyor LiftDismantle:Fixed an issue where conveyor lifts were not being removed during Blueprint mass dismantle.→Fixed
- Dedicated ServerFixed crashes related to port range, socket allocation, and the Sign subsystem.
- UI
- Fixed incorrect scaling for the Map and Map Markers specifically on Steam Deck.incorrect→correct
- Build Mode:Hiding the HUD in Build Mode now only hides the Build Mode elements instead of the entire HUD.hide all→hide build HUD
- Controller
- Train Station:Added missing functionality to sort Train Station inventories when using a controller.→Added
- Programmable Splitter:Fixed an issue where controller input stopped working after using the search function on Programmable Splitters.broken→fixed
- Trains
- Locomotives:Improved locomotive performance by adjusting light components.
- Train Tracks:Significant improvements to Level of Detail (LOD) on Train Tracks and added support for Paint finishes.standard→improved
✚Bug fixes3
- GeneralFixed multiple crashes related to Dedicated Servers, late-game multiplayer joins, and save loading (path nodes/SubObject properties).
- Conveyor LiftHologram:Fixed invalid conveyor lift hologram setups that could be created by nudging.invalid→valid
- Dedicated ServerFixed incorrect weather menus appearing in the Dedicated Server settings.incorrect→correct
◆Other changes2
- GeneralFixed a bug where skipping the intro sequence could grant extra hand/inventory slots, breaking subsequent MAM/Hard Drive unlocks.
- Conveyor LiftPlacement:Removed step placement from lift attachments to match belt behavior; guideline snapping now works vertically when activated.step placement→belt-like
subjects affected (6)
tap to see balance history
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Patch history
- 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo
Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.
+2→ - →1.1 Fixes v1.1.2.2Dec 19, 2025 · 7mo
A small update focusing on Steam Deck UI scaling and announcing the game's release on PS5 and Xbox.
Recently Updated
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Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
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Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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