Vehicles
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🛠QoLInvert Look—→Added
The 'Invert Look' option now correctly applies to vehicles and trains, improving control consistency.
QoL
- ▲🎯BehaviorPlayer Removal—→Added
Players can now remove offline players from vehicles by entering the vehicle themselves.
QoL
- ≈🐛Bug fixdamage interaction
Fixed a crash triggered when a player inside a vehicle took explosive damage.
- ≈🐛Bug fixDronesmenu transition
Implemented a potential fix for crashes occurring when returning to the main menu after building drones.
- ≈🐛Bug fixAutomationfuel requirement
Fixed a bug where automated vehicles could move without fuel.
bugfix
- ≈🐛Bug fixAutomationpathing
Fixed multiple automation issues including ghosting, deadlock HUD notifications, and vehicles ignoring blocks or colliding while waiting in line.
bugfix
- ≈🐛Bug fixPath Recordingaccuracy
Fixed inaccurate path length displays in the Load Vehicle Path UI and recording errors inside factories.
bugfix
- ▲🐛Bug fixFactory Cartpath recording
Resolved difficulties the Factory Cart had when finishing path recording.
bugfix
- ▲🐛Bug fixPath Recordingdocking accuracy
Fixed an issue where vehicle path recording inside factories would incorrectly record docking to stations on floors above the vehicle.
Fixed floor recording bug.
- ▲🐛Bug fixFactory Cardpath recording
Resolved issues where the Factory Card had difficulty finishing path recording.
Fixed recording failure.
- ▲🐛Bug fixstability
Fixed crashes related to deadlocks near non-automated vehicles, client vehicle paths, and vehicle map representation.
Fixed multiple crashes.
- ▲🎯Behaviorghosting behavior
Vehicles now attempt to stop ghosting immediately when blocked, improving collision reliability.
behavior
- ≈🛠QoLMap Previewdirectional arrow origin—→center
Directional arrows in the map preview for vehicle paths are now centered on the vehicle for better accuracy.
quality
- ▲🐛Bug fixrefueling
Fixed an issue where vehicles would not receive fuel from a station if their fuel inventory was completely empty.
bugfix
- ▲🐛Bug fixfuel consumption
Fixed vehicles burning fuel while standing still, preventing unnecessary resource waste.
bugfix
- ▲🐛Bug fixstation synchronization
Fixed synchronization issues between vehicles and their stations occurring after loading a game.
bugfix
- ▲🐛Bug fixDockingstatestuck→fixed
Fixed an issue where vehicles would remain stuck in the docking state indefinitely due to fuel issues.
Bugfix
- ▲🎯BehaviorPhysicsground detection
Improved detection for when vehicles fall through the ground to prevent loss of assets.
Stability fix
- ▲🐛Bug fixLoadingpositioningteleporting→fixed
Fixed a bug where vehicles would occasionally teleport upwards upon loading a save game.
Bugfix
- ≈🐛Bug fixAutomationstability
Fixed crashes related to Vehicle Automation and deleting path nodes.
crash fix
- ≈✂️RemovedVehicle WheelDelete Path optionPresent→Removed
Removed 'Delete Path' from the vehicle wheel as 'Cancel Recording' provides the same functionality.
UI cleanup
- ≈🐛Bug fixRefuelingfuel consumption
Fixed issues with vehicle refueling logic and vehicles unexpectedly running out of fuel.
Fixed fuel logic.
- ▲🎯BehaviorTruck Stationsfuel transfer—→Enabled
Manually driven vehicles now correctly take fuel from Truck Stations.
Manual vehicles now use stations.
- ▲🐛Bug fixSelf Driving TrainsspeedSlow→Normal
Fixed a bug where self-driving trains were slow when a client was traveling in them.
Fixed client-side slowdown.
- ≈🛠QoLTrain HonkkeybindFixed→Rebindable
Fixed Train Honk to be rebindable, preventing it from triggering constantly when LMB is bound to Move Forward.
Fixed input conflict.
- ≈🐛Bug fixexit physics
Fixed an issue where clients would be launched into the air upon exiting a vehicle.
Fixed launch bug
- ▲🎯Behaviorcollisionblocking→pass-through
Vehicles can now drive through FICS*MAS gifts, preventing them from becoming road obstacles.
- ▲🎯BehaviorJump Padphysics—→Floaty
Restored the original 'floaty' interaction of Jump Pads for a specific vehicle, returning the intended movement feel.
Restored feel
- ≈🔊AudioJump Padactivation soundSilent→Audible
Fixed an issue where Jump Pads did not play sound when activated by a vehicle.
Audio fix