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Vehicles

GeneralTransport · Control · Logistics · Combat · Automation · Vehicles · Physics · Movement
12 patcheslast touched 30mo ago▲ +17

Power trajectory

Up = buffed, down = nerfed
0+17Nov 4, 2020Nov 28, 2023Nov 4, 2020 — Fluids Update Bugfix - Patch Notes +1 / -0 (cum +1)Dec 2, 2020 — FICS*MAS Bug fixes - Patch Notes +1 / -0 (cum +2)Feb 4, 2021 — Engine Upgrade fixes 0.3.8.6 +0 / -0 (cum +2)Nov 10, 2021 — Update 5 Fixes v0.5.0.8 +2 / -0 (cum +4)Nov 17, 2021 — Update 5 Fixes v0.5.0.11 +0 / -0 (cum +4)Nov 19, 2021 — Update 5 Fixes v0.5.0.12 +3 / -0 (cum +7)Nov 22, 2021 — Update 5 Fixes v0.5.0.13 +3 / -0 (cum +10)Nov 23, 2021 — Update 5 Fixes v0.5.0.14 +1 / -0 (cum +11)Mar 17, 2022 — Experimental Update v0.5.1.12 +3 / -0 (cum +14)Apr 28, 2022 — Update 5 Patch v0.5.2.0 +1 / -0 (cum +15)Jun 14, 2022 — Update 6 Hotfixes v0.6.0.1 +0 / -0 (cum +15)Nov 28, 2023 — Update 8 Fixes v0.8.3.2 +2 / -0 (cum +17)
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Patch history

  1. Nov 28, 2023·Update 8 Fixes v0.8.3.2+2
    • 🛠QoLInvert LookAdded

      The 'Invert Look' option now correctly applies to vehicles and trains, improving control consistency.

      QoL

    • 🎯BehaviorPlayer RemovalAdded

      Players can now remove offline players from vehicles by entering the vehicle themselves.

      QoL

    • 🐛Bug fixdamage interaction

      Fixed a crash triggered when a player inside a vehicle took explosive damage.

    • 🐛Bug fixDronesmenu transition

      Implemented a potential fix for crashes occurring when returning to the main menu after building drones.

  2. Apr 28, 2022·Update 5 Patch v0.5.2.0+1
    • 🐛Bug fixAutomationfuel requirement

      Fixed a bug where automated vehicles could move without fuel.

      bugfix

    • 🐛Bug fixAutomationpathing

      Fixed multiple automation issues including ghosting, deadlock HUD notifications, and vehicles ignoring blocks or colliding while waiting in line.

      bugfix

    • 🐛Bug fixPath Recordingaccuracy

      Fixed inaccurate path length displays in the Load Vehicle Path UI and recording errors inside factories.

      bugfix

    • 🐛Bug fixFactory Cartpath recording

      Resolved difficulties the Factory Cart had when finishing path recording.

      bugfix

    • 🐛Bug fixPath Recordingdocking accuracy

      Fixed an issue where vehicle path recording inside factories would incorrectly record docking to stations on floors above the vehicle.

      Fixed floor recording bug.

    • 🐛Bug fixFactory Cardpath recording

      Resolved issues where the Factory Card had difficulty finishing path recording.

      Fixed recording failure.

    • 🐛Bug fixstability

      Fixed crashes related to deadlocks near non-automated vehicles, client vehicle paths, and vehicle map representation.

      Fixed multiple crashes.

  3. Nov 23, 2021·Update 5 Fixes v0.5.0.14+1
    • 🎯Behaviorghosting behavior

      Vehicles now attempt to stop ghosting immediately when blocked, improving collision reliability.

      behavior

    • 🛠QoLMap Previewdirectional arrow origincenter

      Directional arrows in the map preview for vehicle paths are now centered on the vehicle for better accuracy.

      quality

  4. Nov 22, 2021·Update 5 Fixes v0.5.0.13+3
    • 🐛Bug fixrefueling

      Fixed an issue where vehicles would not receive fuel from a station if their fuel inventory was completely empty.

      bugfix

    • 🐛Bug fixfuel consumption

      Fixed vehicles burning fuel while standing still, preventing unnecessary resource waste.

      bugfix

    • 🐛Bug fixstation synchronization

      Fixed synchronization issues between vehicles and their stations occurring after loading a game.

      bugfix

  5. Nov 19, 2021·Update 5 Fixes v0.5.0.12+3
    • 🐛Bug fixDockingstatestuckfixed

      Fixed an issue where vehicles would remain stuck in the docking state indefinitely due to fuel issues.

      Bugfix

    • 🎯BehaviorPhysicsground detection

      Improved detection for when vehicles fall through the ground to prevent loss of assets.

      Stability fix

    • 🐛Bug fixLoadingpositioningteleportingfixed

      Fixed a bug where vehicles would occasionally teleport upwards upon loading a save game.

      Bugfix

    • 🐛Bug fixAutomationstability

      Fixed crashes related to Vehicle Automation and deleting path nodes.

      crash fix

    • ✂️RemovedVehicle WheelDelete Path optionPresentRemoved

      Removed 'Delete Path' from the vehicle wheel as 'Cancel Recording' provides the same functionality.

      UI cleanup

  6. Nov 10, 2021·Update 5 Fixes v0.5.0.8+2
    • 🐛Bug fixRefuelingfuel consumption

      Fixed issues with vehicle refueling logic and vehicles unexpectedly running out of fuel.

      Fixed fuel logic.

    • 🎯BehaviorTruck Stationsfuel transferEnabled

      Manually driven vehicles now correctly take fuel from Truck Stations.

      Manual vehicles now use stations.

    • 🐛Bug fixSelf Driving TrainsspeedSlowNormal

      Fixed a bug where self-driving trains were slow when a client was traveling in them.

      Fixed client-side slowdown.

    • 🛠QoLTrain HonkkeybindFixedRebindable

      Fixed Train Honk to be rebindable, preventing it from triggering constantly when LMB is bound to Move Forward.

      Fixed input conflict.

    • 🐛Bug fixexit physics

      Fixed an issue where clients would be launched into the air upon exiting a vehicle.

      Fixed launch bug

    • 🎯Behaviorcollisionblockingpass-through

      Vehicles can now drive through FICS*MAS gifts, preventing them from becoming road obstacles.

    • 🎯BehaviorJump PadphysicsFloaty

      Restored the original 'floaty' interaction of Jump Pads for a specific vehicle, returning the intended movement feel.

      Restored feel

    • 🔊AudioJump Padactivation soundSilentAudible

      Fixed an issue where Jump Pads did not play sound when activated by a vehicle.

      Audio fix