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Satisfactory
Satisfactory
AdventureIndieSimulation
Coffee Stain Studios · Coffee Stain Publishing·-30%$27.99
Nov 10, 2021 · 57mo ago

Update 5 Fixes v0.5.0.8

AI summary1mo

Update 5 Fixes v0.5.0.8 focuses on stability, bug fixes for vehicles and conveyors, and quality-of-life improvements for building and signage.

Buffs11

  • SilicaIncreased Silica max stack size from 100 to 200.100200
  • Northern ForestIncreased the amount of wood obtained from chainsawing pine trees in the Northern Forest.Increased
  • Vehicles
    • Truck Stations:Manually driven vehicles now correctly take fuel from Truck Stations.Enabled
    • Self Driving Trains:Fixed a bug where self-driving trains were slow when a client was traveling in them.SlowNormal
  • Building & Foundations
    • Foundations:Implemented generic world grid alignment for Foundations by holding CTRL when placing them.World Grid
    • Walls:Walls can now be rotated when upgrading them.FixedRotatable
    • Power Poles:Changed Power Poles to have soft clearance for easier placement.HardSoft
  • Signs
    • Portrait Signs:Added Text only layouts to Portrait Signs.Text only
    • Square Signs/Billboards:Added Big text layouts to Square Signs and Billboards.Big text
    • Snapping:Signs can now snap to Beams and Pillars.Beams/Pillars
  • Dedicated ServerDNS Lookup:Clients now perform DNS lookups every time they start up instead of storing them, improving support for Dynamic DNS.StoredDynamic

Bug fixes5

  • Northern ForestFixed an issue where certain bushes and flowers in the Northern Forest could not be chainsawed.
  • VehiclesRefueling:Fixed issues with vehicle refueling logic and vehicles unexpectedly running out of fuel.
  • Conveyors
    • Conveyor Lift:Fixed crashes and visual bugs when snapping Conveyor Lifts between floor holes.
    • Stackable Poles:Fixed a bug where Stackable Conveyor poles would not increase the cost in the UI when zooping.
    • Implemented a potential fix for invisible Conveyor Belts, Lifts, and Pipes.InvisibleVisible

Other changes2

  • VehiclesTrain Honk:Fixed Train Honk to be rebindable, preventing it from triggering constantly when LMB is bound to Move Forward.FixedRebindable
  • Dedicated ServerServer Polling:Server state is now polled less frequently by clients to reduce network load and avoid DDOS-like behavior.High3/sec Hz

subjects affected (7)

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How did this patch land?
🔗
official notes
Satisfactory · Nov 10, 2021

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Patch history

see all 179

  1. 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w

    A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.

    +2
  2. 1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo

    A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.

  3. 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo

    A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.

    +1
  4. 1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo

    Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.

  5. 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 2mo

    Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.

    +10
  6. 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo

    Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.

    +6
  7. Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo

    Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.

  8. EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo

    Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.

    +2

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