Update 5 Fixes v0.5.0.8 focuses on stability, bug fixes for vehicles and conveyors, and quality-of-life improvements for building and signage.
▲Buffs11
- SilicaIncreased Silica max stack size from 100 to 200.100→200
- Northern ForestIncreased the amount of wood obtained from chainsawing pine trees in the Northern Forest.→Increased
- Vehicles
- Truck Stations:Manually driven vehicles now correctly take fuel from Truck Stations.→Enabled
- Self Driving Trains:Fixed a bug where self-driving trains were slow when a client was traveling in them.Slow→Normal
- Building & Foundations
- Foundations:Implemented generic world grid alignment for Foundations by holding CTRL when placing them.→World Grid
- Walls:Walls can now be rotated when upgrading them.Fixed→Rotatable
- Power Poles:Changed Power Poles to have soft clearance for easier placement.Hard→Soft
- Signs
- Portrait Signs:Added Text only layouts to Portrait Signs.→Text only
- Square Signs/Billboards:Added Big text layouts to Square Signs and Billboards.→Big text
- Snapping:Signs can now snap to Beams and Pillars.→Beams/Pillars
- Dedicated ServerDNS Lookup:Clients now perform DNS lookups every time they start up instead of storing them, improving support for Dynamic DNS.Stored→Dynamic
✚Bug fixes5
- Northern ForestFixed an issue where certain bushes and flowers in the Northern Forest could not be chainsawed.
- VehiclesRefueling:Fixed issues with vehicle refueling logic and vehicles unexpectedly running out of fuel.
- Conveyors
- Conveyor Lift:Fixed crashes and visual bugs when snapping Conveyor Lifts between floor holes.
- Stackable Poles:Fixed a bug where Stackable Conveyor poles would not increase the cost in the UI when zooping.
- Implemented a potential fix for invisible Conveyor Belts, Lifts, and Pipes.Invisible→Visible
◆Other changes2
- VehiclesTrain Honk:Fixed Train Honk to be rebindable, preventing it from triggering constantly when LMB is bound to Move Forward.Fixed→Rebindable
- Dedicated ServerServer Polling:Server state is now polled less frequently by clients to reduce network load and avoid DDOS-like behavior.High→3/sec Hz
subjects affected (7)
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Patch history
- 1.2 Update Fixes v1.2.4.0Aug 11, 2026 · 3w
Patch 1.2 Update Fixes v1.2.4.0 focuses on broad bug fixes across multiplayer stability, UI, optimization, and minor feature re-enables like equipment scale, with numerous quality-of-life improvements.
+7→ - 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 2mo
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 2mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 3mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 4mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 5mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 6mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
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