Patch 5 introduces significant autopilot pathfinding improvements, new T2 cargo packages for better performance, and a new financial transactions screen.
▲Buffs9
- Autopilot
- Autopilot now features intelligent obstacle avoidance, preventing ships from attempting to fly directly through objects.direct collision→obstacle avoidance
- Outliner Commands:Added 'Fly To' and 'Rotate To' commands to the outliner for more precise ship control.→Fly To / Rotate To
- T2 Cargo PackagesNew T2 Cargo Packages increase capacity from 50t to 500t, reducing clutter and improving performance in large operations.50t→500t t
- Nuclear CellNuclear Cell power generation duration tripled, significantly extending the life of power sources.100s→300s s
- MothershipsMotherships now retaliate heavily when attacked, making them more dangerous targets.→heavy
- TurretsTurrets will now hold fire if a friendly structure is in the line of fire, preventing accidental friendly damage.fire through friendly→hold fire
- General Systems
- Missiles:Missiles are now smarter and will avoid hitting friendly structures.→avoid friendly
- Trade Routes:Trade routes now warn the player if a destination is too far and will auto-cancel with a refund if the limit is exceeded.→warn/refund
- Research:Fixed a bug where research modifiers were not correctly applying to factories.→applied
✚Bug fixes2
- AutopilotFixed a bug where clicking an NPC station would erroneously trigger the autopilot.
- General SystemsStability:Implemented numerous crash fixes, specifically targeting save and load operations.→fixed
◆Other changes3
- UI & Interface
- Ops Interface:Added a new transactions screen to the Ops interface to track money flow and expenditures.→Added
- Station Control:Moved the station storage grid to the station control section for improved accessibility.previous location→station control section
- Overview Panel:The hangarship widget has been moved into a dedicated tab in the overview panel.previous location→tab in overview
subjects affected (7)
tap to see balance history
Patch history
- 0.33.7.0Jun 22, 2026 · 1mo
Patch 0.33.7.0 focuses on trading quality-of-life improvements, commander balancing, and a wide array of bug fixes across missions and systems.
+5→ - Patch 4 is now live on the beta branchJun 5, 2026 · 2mo
Patch 4 introduces the Triton Ice Cluster map, a new multi-mode control system, researchable water efficiency, and numerous stability and gameplay fixes.
+6−1→ - Patch 2 out nowMay 30, 2026 · 2mo
Patch 2 focuses on economic rebalancing of raw materials and fuel cells, alongside a wide array of stability fixes and mission bug fixes.
+2→ - ILL Space Early Access Demo 0.4.1.0 update available!Aug 12, 2022 · 48mo
Update 0.4.1.0 introduces leaderboards, improved UI targeting, and a wide array of stability and gameplay fixes based on community feedback.
+3→ - ILL Space 0.2.5.3 pre-alpha HotfixFeb 22, 2020 · 78mo
Hotfix 0.2.5.3 addresses critical bugs regarding save games, building placement, and power generation mechanics.
+1→ - ILL Space 0.2.5.2 pre-alpha HotfixFeb 19, 2020 · 79mo
Hotfix 0.2.5.2 focuses on quality-of-life improvements, bug fixes for missiles and power systems, and a cost reduction for Tradeships.
+7→ - →ILL Space ALPHA 0.2.5.1 HotfixFeb 15, 2020 · 79mo
Hotfix 0.2.5.1 addresses a video setting bug, disables benchmark map inputs, and reduces the research rate.
- ILL Space ALPHA 0.2.3 ReleasedDec 18, 2019 · 81mo
ALPHA 0.2.3 introduces a new tutorial mode, updated research systems, and significant fixes to combat and construction mechanics.
+3−1→
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