v0.10 focuses on enemy balancing, boss scaling adjustments for solo players, and several AI and stability improvements.
▲Buffs5
- PeeperoniAttack:Peeperonis now give the player more breathing room before attacking and circling.close→increased
- Monday Night Midterms
- Boss health, Special Agent Duckstone respawn frequency, and downed boss recovery time now scale with player count and difficulty.Health only→Health, Respawn, Recovery
- Removed damage scaling from mutant bosses that would cause extreme damage in long fights.Scaling→Removed
- MolemanPinning:Molemen can no longer recover while being pinned in the Whack A Mole event.possible→impossible
- Final Event StructuresReduced health of Harvester and Cooking Meat structures by 33%.100%→67% %
▼Nerfs3
- Squat DaddySquat Daddy enemies now deal 35 instead of 40 melee damage.40→35
- ZorpjetAttack:Zorpjet enemies now fire fewer rings when attacking static structures.→Reduced
- Junior SenatorJunior Senators can now be staggered and frozen like other enemies.Immune→Susceptible
✚Bug fixes4
- General
- Fixed a crash bug triggered while entering 'Chefs are in Peril' events on Barbecunis.
- Fixed a physics case that could cause players to tunnel under the world.
- Fixed a bug that prevented the item selection display from showing while the player was dead.
- Known issue: Reload HUD does not show accurate information when observing other players.
◆Other changes10
- Squat Daddy
- Squat Daddy will now aim at the center of static structures instead of the ground.ground→center
- Added a new tier 3 model for Squat Daddy.→Added
- Mystic Pizza
- Removed the effect that reduced Meat Damage Reduction to 0.0→Removed
- Mystic Pizza mutation now reduces Meat Durability by 25%.→-25% %
- MolemanPinning:Pinned Molemen now use a different animation to clarify the state.→New
- Junior SenatorReplaced Junior Senator placeholder models with new Buster tier models.Placeholder→Buster Tiers
- Final Event StructuresEnemies are now more interested in attacking final event structures.Low→High
- PestieMovement:Pestie runs around less and shoots more often.High→Low
- HighbeamMovement:Highbeam walks around less when attacking static structures.High→Low
- GeneralKnown issue: Not all input buttons have icons yet, showing text descriptions instead.
subjects affected (11)
tap to see balance history
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Patch history
- →Hotfix 1.6.3Jul 29, 2026 · 2w
Hotfix 1.6.3 focuses on optimizing save data persistence and reducing disk hitching.
- Hotfix 1.6.2Jul 24, 2026 · 3w
Hotfix 1.6.2 addresses input locking during planet transitions, missing event bonuses, and target dummy physics.
+1→ - →Hotfix 1.6.1Jul 23, 2026 · 3w
Hotfix 1.6.1 focuses on VFX corrections, projectile positioning fixes for Lil' Tangus, and stability improvements for AI and minion behavior.
- Hotfix 1.5.1Jul 14, 2026 · 1mo
Hotfix 1.5.1 increases meat slot durability to prevent simultaneous part loss and addresses several bug fixes and achievement issues.
+3−1→ - Hotfix 1.5Jul 3, 2026 · 1mo
Hotfix 1.5 focuses on bug fixes for the Codex, save game stability, and audio mixing for hunter-related effects.
−1→ - Hotfix 1.3.1Jun 25, 2026 · 1mo
Hotfix 1.3.1 focuses on resource accessibility across difficulties, balancing over-powered units like Zorpjets, and fixing critical ability bugs.
+2−4→ - Hotfix 1.1.2Jun 20, 2026 · 1mo
Hotfix 1.1.2 adds the final community milestone rewards and acknowledges known issues.
+1→ - →Hotfix 1.1.1Jun 19, 2026 · 1mo
Hotfix 1.1.1 introduces new community milestone cosmetics and acknowledges ongoing bug reporting via Discord.
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