General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixEnemy AI
Fixed a bug where enemies would occasionally stand still and do nothing.
bugfix
- ▲🎯BehaviorZorpjets
Zorpjets are now more effective at hitting Harvester nodes.
behavior improvement
- ≈🐛Bug fixCodex
Hunters are no longer incorrectly listed in the codex at the start of a save file.
bugfix
- ≈🛠QoLMain Menu
Fixed button sizing on the main menu for better visual consistency.
UI fix
- ≈🐛Bug fixCamera
Fixed a camera blip that occurred when exiting the loading screen.
visual fix
- ≈🛠QoLSave System
Hardened save file load and save paths to prevent data loss or corruption.
stability
- ≈🐛Bug fixMeat DispenserUI textName→Action text
Fixed Meat Dispenser to show the Action text instead of the name.
UI fix
- ≈🛠QoLWeapon TerminalsLock Indicators—→Red Locks
Weapon Terminals now properly display red locks if requirements are not met.
UI clarity
- ≈🐛Bug fixCarl QuestProgress
Fixed an issue where Carl Quest progress could not advance on older save files.
bugfix
- ≈✨NewRangus files—→Added
Added new rangus files to the game.
new content
- ≈🐛Bug fixupgrade screen
Fixed a bug where the screen would blur and upgrade selections would disappear, preventing progression.
- ≈🐛Bug fixplanet complete audio
Fixed an audio loop that played for longer than intended upon completing a planet.
- ≈🐛Bug fixmid-run join
Resolved an issue preventing clients from joining a game session already in progress.
- ≈🐛Bug fixXP reward selection
Fixed a bug that allowed players to claim XP rewards from previous runs.
- ≈🐛Bug fixsave files
Addressed several issues causing save file corruption.
- ≈🛠QoLasset loading
Improved asset loading performance specifically for Steam Deck users.
- ≈🐛Bug fixobservation HUD
Known Issue: Some UI elements, like the reload HUD, do not display accurate data when observing other players.
- ≈🐛Bug fixcosmetic items
Fixed an issue where cosmetic items were not being applied when continuing a run.
Fixed items not applying on run continuation.
- ≈🐛Bug fixlobby stability
Fixed a lobby exception that occurred when throwing a folding chair.
Fixed crash related to folding chairs.
- ≈🐛Bug fixMount Dangus jump pad
Fixed an event location on Mount Dangus that was hiding a jump pad.
Fixed hidden jump pad.
- ≈🐛Bug fixspawn egg collision
Improved spawn egg collision precision to prevent players from shooting them through walls.
Prevented shooting through walls.
- ≈🐛Bug fixObservation UI
Some UI elements, such as the reload HUD, do not display accurate information when observing other players.
- ≈🎯Behaviorspectator UI
The reload HUD and other UI elements may show inaccurate information when observing other players.
known issue
- ≈🛠QoLinput icons
Some input buttons still use text descriptions instead of icons; this is a known issue.
quality
- ≈🐛Bug fixobservation HUD
Reload HUD and some other UI elements may show inaccurate info when observing other players.
bugfix
- ≈🐛Bug fixbuff/debuff expiration
Fixed a bug where buffs and debuffs would not expire as expected.
Fixed expiration logic.
- ≈🛠QoLinput icons
Some input buttons still use text descriptions instead of icons in the UI.
UI glyphs missing.
- ≈🐛Bug fixobservation HUD
Fixed an issue where the reload HUD does not show accurate information when observing other players.
Incorrect reload info.
- ≈🛠QoLinput icons
Some input buttons currently display text descriptions instead of icons in the UI.
Known issue
- ≈🐛Bug fixobservation HUD
The reload HUD and other UI elements may show inaccurate information when observing other players.
Known issue
- ≈🐛Bug fixfish selling
Fixed an issue that prevented players from being able to sell all of their fish.
Fixed bug
- ≈🐛Bug fixmultiplayer visuals
Fixed a bug where multiplayer clients would not always see a planet outside the lobby window.
Fixed bug
- ≈🛠QoLinput icons
Some input buttons currently display text descriptions instead of icons in the UI.
Known issue
- ≈🐛Bug fixspectator HUD
Reload HUD and other UI elements may show inaccurate information when observing other players.
Known issue
- ≈🐛Bug fixSkip Tutorial button
The Skip Tutorial button is now functional.
bugfix
- ≈🛠QoLinput icons
Some input buttons currently display text descriptions instead of icons in the UI.
known issue
- ≈🐛Bug fixspectator HUD
The reload HUD and other UI elements may show inaccurate information when observing other players.
known issue
- ≈🛠QoLrun info
Run information on the escape screen is now more helpful when mid-run in the lobby.
Improved escape screen run info.
- ≈🛠QoLflair warning
The loadout screen now warns players if they have equippable flair available.
Added warning for equippable flair.
- ≈🐛Bug fixmutation choices
Fixed a bug where mutation choices were lost upon completing a planet.
Fixed mutation choices being stripped.
- ≈🐛Bug fixmap transitions
Resolved several stability issues that occurred during map transitions.
Improved stability when changing maps.
- ≈🐛Bug fixEmployee Handbook
Fixed scrolling behavior for selected items in the Employee Handbook when using controllers or keyboards.
Fixed scrolling to selected items.
- ≈🐛Bug fixdifficulty control
Prevented clients from being able to change the current game difficulty.
Fixed clients changing difficulty.
- ≈🐛Bug fixlate joiner spawning
Fixed an issue where late joining players would spawn on a planet without picking their items.
Fixed late joiners skipping item selection.
- ≈🛠QoLinput icons
Known issue: Some input buttons still use text descriptions instead of icons.
Missing input glyphs.
- ≈🔁Reworksave game screen
Reworked the messaging and UI flow on the save game screen to make deleting save files less confusing.
UI flow rework
- ≈🐛Bug fixEmployee Handbookstability
Fixed several crashes that occurred after interacting with the Employee Handbook.
crash fix
- ≈🛠QoLinput icons
Some input buttons currently display text descriptions instead of icons in the UI glyph map.
known issue
- ≈🐛Bug fixspectator HUD
Certain UI elements, such as the reload HUD, may show inaccurate information when observing other players.
known issue
- ≈🐛Bug fixinteraction markers
Fixed an issue where interaction markers remained visible on objectives that had already been completed.
bugfix
- ≈🐛Bug fixplanet transition health
Fixed a bug where players would erroneously gain health when starting a new planet compared to their health upon leaving the previous one.
bugfix
- ≈🐛Bug fixobserve game button
Corrected the visual state of the 'observe game' button so it no longer appears clickable when disabled.
bugfix
- ≈🛠QoLinput icons
Some input buttons currently use text descriptions instead of glyphs as UI icons are still being implemented.
known issue
- ≈🐛Bug fixobservation HUD
Certain UI elements, such as the reload HUD, may display inaccurate information when observing other players.
known issue
- ≈🛠QoLinput icons
Some input buttons currently use text descriptions instead of icons in the UI.
Missing glyphs
- ≈🐛Bug fixobservation HUD
The reload HUD and other UI elements may show inaccurate information when observing other players.
Inaccurate reload info
- ▲🎯Behaviorspawn pointstarting spawn→Respawn Refrigerator
Late joining players now spawn at the most recently activated Respawn Refrigerator instead of the start, reducing travel time to the action.
Late joining players now spawn at the most recently activated Respawn Refrigerator.
- ≈🐛Bug fixstability
Fixed a rare crash that could occur when swapping meat.
Fixed rare crash during meat swapping.
- ≈🐛Bug fixaudio
Fixed an issue where main menu intro audio started before the opening cinematic.
Fixed main menu intro audio timing.
- ≈🛠QoLUI Icons
Known issue: Not all input buttons have icons yet, displaying text descriptions instead.
Some input buttons still use text instead of icons.
- ≈🐛Bug fixObservation UI
Known issue: Some UI elements, like the reload HUD, do not show accurate information when observing other players.
Reload HUD and other UI bits are inaccurate when observing others.
- ≈🐛Bug fixRandom system
Fixed a crash exception that occurred when resuming a run in a Random system.
Bugfix
- ≈🐛Bug fixweapon save data
Fixed an issue where weapon rank unlocks and grid configurations were not saving properly.
Bugfix
- ▲🐛Bug fixability interactionLocked→Fixed
Fixed a bug where interacting during a level-up could lock the player out of using abilities.
Bugfix
- ≈🐛Bug fixanimation systemCrash→Fixed
Fixed a crash occurring when weapon animations played during a meat swap.
Bugfix
- ≈🐛Bug fixobservation HUD
Reload HUD and other UI elements may show inaccurate info when observing other players.
Known Issue
- ≈•Othercutscenes/VO—→WIP
Cutscenes and voiceover dialogue are currently works-in-progress and incomplete.
Known Issue
- ≈🐛Bug fixcinematics system
Fixed a crash occurring during scene transitions or shutdowns within the cinematics system.
bugfix
- ≈🐛Bug fixUnstuck helper
Fixed a bug where the Unstuck helper tool was non-functional for client players.
bugfix
- ≈🐛Bug fixalien dropships
Fixed an issue where alien dropships remained invisible for players who joined late or reconnected.
bugfix
- ≈🛠QoLinput icons
Some input buttons currently display text descriptions instead of icons in the UI.
known issue
- ≈🐛Bug fixobservation HUD
Reload HUD and other UI elements may show inaccurate information when observing other players.
known issue
- ≈🐛Bug fixstability
Fixed a crash bug triggered while entering 'Chefs are in Peril' events on Barbecunis.
Fixed crash in specific event.
- ≈🐛Bug fixphysics
Fixed a physics case that could cause players to tunnel under the world.
Prevented out-of-bounds errors.
- ≈🐛Bug fixUI
Fixed a bug that prevented the item selection display from showing while the player was dead.
Fixed item selection visibility.
- ≈🛠QoLUI Icons
Known issue: Not all input buttons have icons yet, showing text descriptions instead.
Input glyphs are still being added.
- ≈🐛Bug fixObservation UI
Known issue: Reload HUD does not show accurate information when observing other players.
Reload HUD is inaccurate for observed players.
- ▼📊NumericXP pickup range—→Reduced
Players must now walk closer to XP orbs to collect them, requiring more active movement after kills.
Reduced range of automatic XP pickup gravity activation.
- ≈✨NewLanguage Selection—→Added
Added a language selection option within a new 'General' tab in the options menu.
- ≈🐛Bug fixMain Menu Buttons
Fixed an issue where Discord and Wishlist buttons were not selectable when using a controller.
- ≈🎯Behavioralien floor collision
Added collision to the circular alien floor to prevent players from falling through.
Fix
- ≈🛠QoLUI Icons
Some input buttons currently use text descriptions instead of icons.
Known issue
- ≈🐛Bug fixObservation HUD
Reload HUD and other UI elements may show inaccurate information when observing other players.
Known issue
- ▼📊Numericranged weapon lockout—→400ms ms
Added a 400ms lockout from firing ranged weapons after a melee attack to prevent instant swapping.
numeric
- ≈🎨Visualcamera wobble—→Added
Added a light camera wobble after melee attacks for better impact feel.
visual
- ≈🔁Reworkdefault difficulty—→Easy
Difficulty is now gated; players must beat Solar Systems on a lower difficulty to unlock harder levels for better rewards.
mechanic
- ≈🛠QoLtutorial text
Revised objective text in the tutorial to improve readability.
quality
- ≈✨Newcutscene subtitles—→Added
Added subtitles to cutscenes for better accessibility.
quality
- ≈🐛Bug fixenemy spawners
Fixed issues where egg spawners and satellite panels failed to find valid spawn points.
bugfix
- ≈🐛Bug fixCalypso terrain
Fixed missing or misaligned terrain collision on Calypso that caused players to fall through the world.
bugfix
- ≈🐛Bug fixnetwork disconnect
Fixed a soft lock that occurred after clicking OK on a network disconnect error during loading.
bugfix
- ≈🎯Behaviorrun restart
Players now restart from the previous planet if they exited a run before the boss.
QoL for run continuity.
- ≈🎯BehaviorPayload Eventinvulnerability—→Added
The payload is now invulnerable until players approach it.
Event logic change.
- ▲🛠QoLTiger Mountain Torches
Torches in Tiger Mountain now correspond to the path deck for better navigation.
Navigation aid.
- ≈🐛Bug fixObjective Enemies
Fixed an issue where killing objective enemies too early made events uncompletable.
Fixing broken events.
- ≈📝Textterminologygalaxy→system
Changed UI references from 'galaxy' to 'system' or 'solar system'.
UI references updated for better astronomical accuracy.
- ≈🐛Bug fixstability
Fixed several game crashes to improve overall stability.
General crash fixes.
- ≈🛠QoLinput icons
Not all input buttons have icons yet; text descriptions are used as placeholders.
Some input glyphs are missing.
- ≈🐛Bug fixspectator HUD
Some UI elements, such as the reload HUD, may show inaccurate information when observing other players.
Reload HUD inaccuracy when observing.
- ≈✨Newdifficulty modes—→4
Four difficulty modes are now available, with Hard and Nightmare unlocking new mineral and tech tiers.
Added Easy, Normal, Hard, and Nightmare modes.
- ▲🛠QoLperformance
General performance improvements have been implemented to optimize gameplay.
General performance improvements.
- ▲✨Newstuck button—→Added
Added an 'I'm stuck' button in the Debug section of the Esc menu to help players escape geometry.
Added 'I'm stuck' button to Esc menu.
- ▲🐛Bug fixbounds detection
Updated bug detection code to keep players and enemies within map bounds more consistently.
Updated bug detection code.
- ≈🐛Bug fixUpgrade Gridsrank display
Fixed an issue where locked weapons showed the incorrect rank in upgrade grids.
- ≈🎯BehaviorEnemy Spawningspawn timing
Spread final wave spawning over 5 seconds to eliminate frame hitches.
- ≈🛠QoLUI Iconsinput glyphs
Some input buttons still use text descriptions instead of icons.
- ≈🐛Bug fixObservation UIreload HUD
Fixed inaccurate reload HUD information when observing other players.
- ≈🐛Bug fixTibbler's Run
Fixed a bug allowing players to sneak behind the heart in Tibbler's run.
bugfix
- ≈✨NewTutorial Level—→Added
Added destroyed screens to the tutorial level to display future hints.
visual
- ≈🐛Bug fixDirtbag (Mole) Legplayer model behavior
Fixed an issue where the player model would follow the player underground/underwater when using the Mole ability.
Fixed model following underground
- ≈🛠QoLHUD
Top right HUD moved up outside of the lobby for better visibility.
Top right hud moved
- ≈🎯BehaviorEnemy Spawning
Enemies now spawn in fewer, larger, and more concentrated groups.
Changes how enemies are distributed on the map.
- ▲🎯BehaviorMeat ShieldsRestoration—→Full
Meat Shields are now fully restored when interacting with a Health Restoration Terminal.
Better sustain via terminals.
- ≈🐛Bug fixUI/UX
Fixed various UI bugs including the employee XP bar overlap and compass targeting.
General bug fixes for XP bars, compass, and controller prompts.
- ≈🐛Bug fixAim Assist/Turrets
Fixed a bug where controller aim assist and turrets would target invulnerable enemies.
Invulnerable enemies no longer targeted.
- ≈📝TextTextSausage Spiral→Frankenstar System
Corrected a typo in the game's opening text crawl.
Fixed typo in opening crawl.
- ≈🐛Bug fixProjectiles
Fixed an issue where leveling up caused certain projectiles and lasers to fire in the wrong direction.
Fixed projectiles shooting wrong direction after level up.
- ▲🛠QoLPayload Marker—→Added
The Payload event now clearly marks the control panel used to start the payload.
Added marker to control panel.
- ▲🐛Bug fixFiring
Fixed a bug that prevented players from firing after reloading if they were mashing the fire button.
Fixed firing lock after reloading while mashing button.
- ≈🐛Bug fixMap Access
Fixed a navigation issue where Hunters could not access specific areas of the Tibbler's Run map.
Hunters can now access certain areas of Tibbler's Run.
- ≈🎨VisualVFX—→Added
Added visual effects to indicate when Hunters are in their enraged state.
Added enraged VFX for Hunters.