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GeneralAI · Gameplay · Economy · Pathfinding
4 patcheslast touched 8mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Aug 10, 2024Oct 23, 2025Aug 10, 2024 — Prologue build 0.25 +1 / -1 (cum 0)Sep 18, 2024 — Early access build 0.34 +0 / -0 (cum 0)Oct 4, 2024 — Early access build 0.44 +2 / -0 (cum +2)Oct 23, 2025 — Early access build 0.62.3 +2 / -0 (cum +4)
Zoom into one ability:7 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericItem Acquisitionpickup delay0s3s s

      Customers now wait 3 seconds after an item is placed on a shelf before they can take it.

      Prevents customers from instantly grabbing items

    • 🎯BehaviorItem AcquisitioninteractionAllowedBlocked

      Customers will no longer take an item or card while the player is actively setting its price.

      Prevents items being taken during pricing

    • 🎯Behaviorentrance checkAdded

      Customers will now complain if the shop entrance is blocked, alerting the player to layout issues.

      Behavior

    • 🐛Bug fixCheckoutpayment

      Fixed a bug where customers would occasionally pay less than the required amount during checkout.

      Bugfix

    • 🐛Bug fixQueueingpositioning

      Fixed an issue where customers could not queue if the checkout counter was placed near and facing the Shop Lot B wall.

      Bugfix

    • 🐛Bug fixShoppingItem DetectionBrokenFixed

      Fixed a bug where customers could not find items that were physically present on the shelves.

      Fix bug - customer unable to find the items they want eventhough it's on the shelf

    • 🐛Bug fixMovementPathfindingBrokenFixed

      Fixed pathfinding issues that prevented customers from reaching play tables located in corners.

      Fix bug - customer cannot walk to play table at corner

    • 🎯BehaviorSmell ReactionRangeGlobalProximity

      Customers now only leave the shop due to smell if they are within a specific range of the smelly customer, rather than leaving instantly.

      Customer will only leave due to smell if he/she is within certain range of the smelly customer

  1. Aug 10, 2024·Prologue build 0.25+1-1
    • 🔁Reworkbuying behaviorbuy any itembuy only wanted items

      Customers now have specific wants and will only purchase items they are looking for, making inventory management more critical.

      Customers now have specific wants

    • NewUI feedbackAdded

      Added popup text when customers do not have enough money to purchase an item, improving clarity on lost sales.

      Added popup text for insufficient funds

    • 🐛Bug fixpathing

      Fixed a bug where customers would get stuck at shelves, ensuring smoother store flow.

      Fixed stuck at shelf

Customer balance history — TCG Card Shop Simulator · PatchDiff