PatchDiff
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TCG Card Shop Simulator
TCG Card Shop Simulator
SimulationEarly Access
OPNeon Games · OPNeon Games·$19.99
Sep 18, 2024 · 23mo ago

Early access build 0.34

AI summary2mo

Build 0.34 focuses on critical bug fixes regarding customer AI, restocking logic, and shop expansion, while adding a VSync toggle and a debug logging system.

Buffs2

  • WorkerRestocking:Workers now prioritize filling labeled shelf spaces before filling unlabeled empty spaces, improving shop organization.Random/EmptyLabeled Space
  • ShopExpansion:Unlocking Lot B now correctly increases the maximum amount of money customers can have.No EffectAffects Max Money

Bug fixes6

  • General
    • Fixed a bug where the average cost price would display as infinite or NaN.NaN
    • Fixed an issue where game event fees were not being saved correctly.
  • WorkerRestocking:Fixed a bug where workers would enter an infinite loop when they had no available space to place items.StuckFixed
  • Customer
    • Shopping:Fixed a bug where customers could not find items that were physically present on the shelves.BrokenFixed
    • Movement:Fixed pathfinding issues that prevented customers from reaching play tables located in corners.BrokenFixed
  • ShopExpansion:Fixed an issue where boxes clipping into the locked Lot B area would fail to respawn.BrokenFixed

Other changes6

  • General
    • A new DebugLog.txt file is now generated in the AppData folder to help track down loading and restocking bugs.Added
    • Players can now manually disable VSync in the settings menu for better performance control.Toggle Added
    • Adjusted the settings screen scaling to ensure side buttons are accessible on various screen resolutions.
  • CustomerSmell Reaction:Customers now only leave the shop due to smell if they are within a specific range of the smelly customer, rather than leaving instantly.GlobalProximity
  • Shop
    • Inventory:The game now prevents the creation of bulk boxes if there is no available storage space, preventing item loss.AlwaysSpace Required
    • Play Table:Play Table colliders were adjusted to allow the player to move between chairs in dense layouts.RestrictivePermissive

subjects affected (4)

tap to see balance history

How did this patch land?
🔗
official notes
TCG Card Shop Simulator · Sep 18, 2024

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Patch history

see all 23

  1. Early access build 0.66.6Jan 11, 2026 · 7mo

    Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.

    +7
  2. Early access build 0.66.5Jan 8, 2026 · 7mo

    Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.

    +41
  3. Early access build 0.65.4Nov 30, 2025 · 8mo

    A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.

    +41
  4. Early access build 0.62.3Oct 23, 2025 · 9mo

    Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.

    +4
  5. Early access build 0.50.1Nov 22, 2024 · 21mo

    Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.

    +21
  6. Early access build 0.49Oct 26, 2024 · 22mo

    Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.

    +5
  7. Early access build 0.46Oct 9, 2024 · 22mo

    Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.

    +4
  8. Early access build 0.44Oct 4, 2024 · 22mo

    Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.

    +8

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