Build 0.25 introduces customer demand mechanics, movement controls, and price adjustments for store furniture.
▲Buffs3
- CustomerAdded popup text when customers do not have enough money to purchase an item, improving clarity on lost sales.→Added
- Warehouse ShelfThe cost of Warehouse Shelves has been significantly reduced, making storage expansion cheaper.2000→1200 gold
- GeneralMovement:Added arrow keys as an alternative for movement, improving accessibility.→Arrow Keys
▼Nerfs2
- CustomerCustomers now have specific wants and will only purchase items they are looking for, making inventory management more critical.buy any item→buy only wanted items
- Checkout CounterThe cost of the Checkout Counter has been increased, raising the barrier for adding new registers.1200→2000 gold
✚Bug fixes3
- CustomerFixed a bug where customers would get stuck at shelves, ensuring smoother store flow.
- Warehouse ShelfFixed a bug where items would float on the shelf instead of sitting properly.
- GeneralTutorial:Fixed a bug where placing an item on a shelf directly from the hand did not count toward the tutorial task.
subjects affected (4)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.49Oct 26, 2024 · 22mo
Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
+5→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→
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