Build 0.25 introduces customer demand mechanics, movement controls, and price adjustments for store furniture.
▲Buffs3
- CustomerAdded popup text when customers do not have enough money to purchase an item, improving clarity on lost sales.→Added
- Warehouse ShelfThe cost of Warehouse Shelves has been significantly reduced, making storage expansion cheaper.2000→1200 gold
- GeneralMovement:Added arrow keys as an alternative for movement, improving accessibility.→Arrow Keys
▼Nerfs2
- CustomerCustomers now have specific wants and will only purchase items they are looking for, making inventory management more critical.buy any item→buy only wanted items
- Checkout CounterThe cost of the Checkout Counter has been increased, raising the barrier for adding new registers.1200→2000 gold
✚Bug fixes3
- CustomerFixed a bug where customers would get stuck at shelves, ensuring smoother store flow.
- Warehouse ShelfFixed a bug where items would float on the shelf instead of sitting properly.
- GeneralTutorial:Fixed a bug where placing an item on a shelf directly from the hand did not count toward the tutorial task.
subjects affected (4)
tap to see balance history
Patch history
- Early access build 0.66.6Jan 11, 2026 · 5mo+7→
- Early access build 0.66.5Jan 8, 2026 · 5mo+4−1→
- Early access build 0.65.4Nov 30, 2025 · 6mo+4−1→
- Early access build 0.62.3Oct 23, 2025 · 8mo+4→
- Early access build 0.50.1Nov 22, 2024 · 19mo+2−1→
- Early access build 0.49Oct 26, 2024 · 20mo+5→
- Early access build 0.46Oct 9, 2024 · 20mo+4→
- Early access build 0.44Oct 4, 2024 · 20mo+8→
Recently Updated
6

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Patch | v1.0.5
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