A technical update focusing on cosmetic refinements, map optimizations, and significant zipline movement adjustments on pl_redwood.
▲Buffs5
- pl_redwood
- Zipline:Zipline dismount jump speed now ramps up to 1.8x base class speed, increasing mobility upon exiting.1.1x→1.8x multiplier
- Zipline:Reduced the delay before a player can jump off a zipline, allowing for faster reactions.0.6s→0.25s s
- Zipline:Reduced the delay before a player can crouch off a zipline.0.3s→0.1s s
- Direct HitFixed a bug on pl_redwood where players dismounting a zipline in mid-air did not receive mini-crits.→Added
- Reserve ShooterFixed a bug on pl_redwood where players dismounting a zipline in mid-air did not receive mini-crits.→Added
✚Bug fixes4
- Beachcomber's BrimFixed an incorrect material on the Beachcomber's Brim for better visual consistency.
- The Circuit BreakerFixed incorrect team colors on the prop and removed orphaned particles.
- B.A.S.E. JumperParachute:Fixed the parachute deploying while the player is using a zipline.Active→Disabled
- koth_camp_saxtonFixed players getting stuck on wood-carved Saxtons and improved general clipping.
◆Other changes1
- koth_camp_saxtonVastly improved map optimization for better frame rates.
subjects affected (7)
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Patch history
- Team Fortress 2 Update ReleasedJul 8, 2026 · 4d+1→
- Team Fortress 2 Update ReleasedJul 7, 2026 · 5d+2→
- Team Fortress 2 Update ReleasedMay 22, 2026 · 1mo+6→
- →Team Fortress 2 Update ReleasedMar 11, 2026 · 4mo
- Team Fortress 2 Update ReleasedMar 6, 2026 · 4mo+2→
- Team Fortress 2 Update ReleasedDec 23, 2025 · 6mo+1→
- Team Fortress 2 Update ReleasedDec 16, 2025 · 6mo−1→
- →Team Fortress 2 Update ReleasedDec 11, 2025 · 7mo
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