A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.
▲Buffs6
- SpyDisguise:Fixed many cases where Spy disguises were broken, improving the reliability of infiltration.
- koth_demolitionReworked nobuild zones on the crane platform to allow Engineers to build on the concrete area.restricted→allowed
- cp_process_final
- Changed collision from player_clip to bullet_block in various areas to prevent splash damage from being blocked by small geometry.player_clip→bullet_block
- Increased the height of numerous doors to prevent players from hitting their heads while jumping.low→increased
- cp_metalworksUpdated collision to bullet_block to ensure splash damage is not caught on small pieces of geometry.player_clip→bullet_block
- GeneralFixed a crash related to KeyValues, improving overall game stability.→Fixed
◆Other changes3
- koth_demolitionAdded clipbrushes to radio rooms and furnace pipes to prevent players from getting stuck.
- plr_hacksawRemoved attic balconies overlooking the capture zone to alter sightlines and accessibility.balconies present→Removed
- cp_metalworksRedesigned the second forward spawn, moving it back into a larger hut structure.original→moved back
subjects affected (6)
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Patch history
Recently Updated
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